|
|
XSI Foundation Discontinued
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
XSI Foundation Discontinued // Roundtable
Post by transient // Jul 9, 2008, 10:26pm
|
transient
Total Posts: 977
|
I think this is potentially a good thing for Caligari, and trueSpace, especially once vray and dribble reach their potential. I was tempted to buy foundation, but I'm pretty glad I didn't now.
That said, XSI v7 looks pretty sweet. |
Post by Jack Edwards // Jul 9, 2008, 10:58pm
|
Jack Edwards
Total Posts: 4062
|
Yup. I agree. Must admit I was tempted as well...
BTW, the upgrade price from Foundation to version 7 is $1000. (Just in case you were wondering...) :p
Let's be thankful that TrueSpace was bought by Microsoft and not Avid....:rolleyes: |
Post by clintonman // Jul 10, 2008, 5:40am
|
clintonman
Total Posts: 304
|
Ha, me too. That $500 price has been tempting me for a long time, but I didn't trust them to continue it. It seems ever time someone makes an inexpensive version it doesn't last. Inspire from Newtek, GMax from discreet and now Foundation. Though they did last much longer than the others. |
Post by moogaloonie // Jul 10, 2008, 8:57am
|
moogaloonie
Total Posts: 64
|
Does this affect the modtool at all? |
Post by jayr // Jul 10, 2008, 11:26pm
|
jayr
Total Posts: 1074
|
Ha, me too. That $500 price has been tempting me for a long time, but I didn't trust them to continue it. It seems ever time someone makes an inexpensive version it doesn't last. Inspire from Newtek, GMax from discreet and now Foundation. Though they did last much longer than the others.
Why buy cutdown software like that when you can download Blender and render engines like kerkythea legaly for free? I won't even mention warez cause they don't deserve it. |
Post by Tiles // Jul 10, 2008, 11:45pm
|
Tiles
Total Posts: 1037
|
Why buy cutdown software like that when you can download Blender and render engines like kerkythea legaly for free?
Because Blender is the only software without a human interface. The free features brings me nothing when i cannot reach them ;) |
Post by Johny // Jul 11, 2008, 1:13am
|
Johny
Total Posts: 672
|
Because Blender is the only software without a human interface. The free features brings me nothing when i cannot reach them ;)
Believe or not I'm modeling 10 time faster with Blender rather than with tS. But I'm still a human. :D |
Post by brotherx // Jul 11, 2008, 1:22am
|
brotherx
Total Posts: 538
|
I used to think Gmax sucked...then I learned how to use it. It does suck compared to truespace. I thought truespace sucked until I learned how to use it. Blender is the same - it sucks...until you learn how to use it. I still think it sucks because I've not learned how to use it yet :D |
Post by RAYMAN // Jul 11, 2008, 2:09am
|
RAYMAN
Total Posts: 1496
|
Yes Blender is an awsome program I am learning it at the moment and
the more I see in the tuts the more I like it !
Its just that there are so many keyboard shortcuts to keep in mind !
If you dont like to learn YOU ARE NOT GOING TO LIKE 3d !:p
Peter |
Post by Tiles // Jul 11, 2008, 2:37am
|
Tiles
Total Posts: 1037
|
Hah, here comes the aliens :D
It's really not that i dislike to learn. It's also not that i haven't tried. I try since i know of Blender again and again. Years. But i cannot get into the software. It is this user unfriendly that i am not able to handle it. I cannot work with Hot keys only. Impossible. I am in trouble with them. Ten minutes and my neck starts to pain. Let alone remembering them all. And i would need to remember them all. I have an excessive workflow and do everything from modeling texturing rigging up to animation. That's simply crazy.
Have a look at the Blender Hotkey map and you know what i mean ;)
http://wiki.blender.org/index.php/Reference/Hotkey_Map |
Post by RichLevy // Aug 10, 2008, 11:42am
|
RichLevy
Total Posts: 1140
|
XSI Essentials... upgrade one of my 2 licenses of Foundation.... 1000.00 per... ouch... and that is just to upgrade to v7, how much next year?
It is an amazing program, I assure you of that, this puppy is the real deal :) but it costs a bit to sit on this ride, too much for me.
I'll stick with TS7.6 and use Modo for some things. It's time to scale back down and settle on one 3D package for right now. TS ain't perfect, but it comes close enough for me.
Blender needs short cuts to work... I can configure TS7.6 to use the same keyboard shortcuts I am used to from XSI Foundation, if Blender can do that I would not mind giving it a try... else, I will stay here till I decide it's time to go somewhere else :D
Less 3D software to learn and play with means more free time to do other things... finally spend some time learning to get game content into games :) yea:jumpy:
Rich |
Post by noko // Aug 10, 2008, 12:21pm
|
noko
Total Posts: 684
|
I too concluded working with one 3d program is my best chance to get very good at it or to the best of my ability. I do mess around with DAZ Studio though which is also free :). I guess XSI is just shooting for the professional studio market now. This makes me appreciate tS all the more. |
Post by aidanodr // Aug 10, 2008, 12:30pm
|
aidanodr
Total Posts: 90
|
I'll stick with TS7.6 and use Modo for some things.
Aha Rich,
Another MODO User. I too use Modo. Hands down I would use it for modelling, texturing, painting, rendering. Just In my opinion mind - streets ahead of TS at the moment in these areas. BUT if FBX ever arrives for TS or MDD for that matter OR Collada for Modo - Modo / TS Workflow would then be wonderful - very complimentary,
Aidan |
Post by RichLevy // Aug 10, 2008, 12:36pm
|
RichLevy
Total Posts: 1140
|
I too concluded working with one 3d program is my best chance to get very good at it or to the best of my ability. I do mess around with DAZ Studio though which is also free :). I guess XSI is just shooting for the professional studio market now. This makes me appreciate tS all the more.
XSI has or will be discontinuing their ModTools package, it was pretty outdated anyway. I guess they feel they have achieved as much market penetration as they needed. I know that Foundation brought many new user's up to speed on the package... I know several people on the beta program, they don't mention specifics, but they say that with ICE and the new particles tools in XSI, it is a hard package to beat...
With any luck this MS Caligari connection will bring TS up in line with C4D again. I don't mind taking the road less traveled :) I mostly just have fun twisting around and mangling pixels :D I don't see myself working in any studios anytime soon... I'll leave that for the younger folk running around here.
Now, off I go, I have a long way to go to catch up with you guys :D
Rich |
Post by RichLevy // Aug 10, 2008, 12:40pm
|
RichLevy
Total Posts: 1140
|
Aha Rich,
Another MODO User. I too use Modo. Hands down I would use it for modelling, texturing, painting, rendering. Just In my opinion mind - streets ahead of TS at the moment in these areas. BUT if FBX ever arrives for TS or MDD for that matter OR Collada for Modo - Modo / TS Workflow would then be wonderful - very complimentary,
Aidan
Modo is a very powerful tool... I have been championing FBX, MDD and Collada import/export for a while for TS... it will eventually happen, maybe not with Caligari but it will happen.
I like the realtime rendering in TS better than Modo though, the modeling tools in TS are not even close to comparing to Modo yet, but I believe the gap will decrease by v8.0 of TS...
It will be fun to see what happens in the next year.
Rich |
Post by transient // Aug 10, 2008, 2:21pm
|
transient
Total Posts: 977
|
Another MODO User. I too use Modo. Hands down I would use it for modelling, texturing, painting, rendering. Just In my opinion mind - streets ahead of TS at the moment in these areas.
For a thousand bucks, it would want to be. If you want painting that's arguably better than modo's (not my opinion ;)) you can check out 3dcoat - It's only a hundred bucks and apparently it's better than modo's paint tools in some ways (more stable, maybe?). It can export to psd layers as well, which is something even the latest edition of mudbox apparently can't do.
Modo is one of the few bigger programs I have interest in buying some day, mainly because of it's renderer, which doesn't seem to get much press. Frankly, the modeling tools weren't much more useful for sub-d than hexagon's, at least there was nothing there that really screamed out to me when I had the demo. I found it's interface a little weird, too, but maybe I would get used to that. |
Post by aidanodr // Aug 10, 2008, 5:11pm
|
aidanodr
Total Posts: 90
|
Hi Guys,
Keep an eye on the lux site forums over the next 2 / 3 days - apparently their is some biggish announcement about MODO at sigraph - this August 11th. As in whats coming around the corner feature wise ( no its not being sold :) ) - They have taken out a place in LA for this:
http://www.luxology.com/event/2008/SIGGRAPH/index.aspx
AND at the forums - http://forums.luxology.com/discussion/forum.aspx?id=1
Aidan |
Post by RAYMAN // Aug 11, 2008, 2:58am
|
RAYMAN
Total Posts: 1496
|
Featurewise and what the software is capable of there is no question
that both Modo and XSI are very good tools !
BUT :::........I have used most tools out there and the ones I stick to most apart from Truespace are MOI 3d and SILO and WINGS and the so underrated
Sketchup ! Simply because of easy of use !
No other software that I have ever come across beats Moi 3d or Sketchup
when it come to productivity for a single artist and not for a whole inhouse
model department. I would love Truespace to take up some of these
functionalities.
A different part is mesh sculpting well zbrush is hard to learn but no
tools in Modo can outrate that.
THATS MY POINT OF VIEW AND MAY NOT BE OTHERS !
Animation is a different pair of shoes .... I think what was one of the week
points of Truespace has become one of the strong points in the last releases.
Although I expect a lot to come from XSI and the new architecture the
question is that its going to be a high price for each big plug that will come.
The plugs for Truespace will be a steal against that.
Its the functionality for Truespce that most people are afraid of that I would like enhenced.
Its the simple drawings of splines or basic shapes to complex shapes
that it falls short like most other software do !
Just 2 examples that stand for many ...... see attached to this post.... |
Post by RAYMAN // Aug 11, 2008, 6:09am
|
RAYMAN
Total Posts: 1496
|
I´m not the only one to see it that way ..... !:)
Heres some insight from ILM !
http://www.postmagazine.com/ME2/dirmod.asp?sid=&nm=&type=Publishing&mod=Publications%3A%3AArticle&mid=8F3A7027421841978F18BE895F87F791&tier=4&id=BDD4B4B4318B4080A190B78B6E349DE0
Quote : A big tool in Alzmann’s CG pipeline is Photoshop but, he says, “We still draw with paper and pencil.” The art department also likes the ease of SketchUp, an architectural rendering program (http://sketchup. google.com) good for designing, well, ancient temples that cave in dramatically. Practical sets, he says, “can only be so big, and we have to extend those and design the extension as well.” The more massive sets in Indy 4 sometimes give the audience a 360-degree view, especially when the camera’s moving around and the POV goes over the shoulders of different actors.
Another link ...This time Pixar..
http://www.artistsnetwork.com/article/pixar-positions/
Quote :
Technical artists: The people that work with computer software tools to build, articulate, animate, shade, and light a model. They may be involved in only one of these processes, by the way.
Does an art director at Pixar need computer art skills? At this point, it is quite useful to be able to pull up images, add a few changes and send it to someone for fixes or corrections. Photoshop is probably the most useful tool for doing that. Illustrator is an excellent tool for graphics in the film, and there are some others. A lot of us are learning to use Google’s Sketch Up, a simple modeling program, to do our own rough models to study scale and camera angles.
Peter |
Post by jhowell // Aug 11, 2008, 6:40am
|
jhowell
Total Posts: 400
|
Just wanted to comment a little about XSI as this thread is about XSI. Been using XSI 4 years now. Truespace been using on and off for 20 years. XSI's 7.0 new big feature is ICE. Well I have been working with ICE for a week or so and I find it is the most complex thing I have come across in a long time. XSI users dont get after me. But it really is complex and it really eats up tons of rendering time. It does amazing things but with a high learning curve. XSI is offering a 60 day free trial with full additonal free download of over a gig of new video tutorials from digitaltutors.com. So, I will continue using XSI and Truespace for a long time to come but now I have to really start studying to learn new features of XSI 7.0. :confused: |
Post by RAYMAN // Aug 11, 2008, 6:49am
|
RAYMAN
Total Posts: 1496
|
It does amazing things but with a high learning curve. :confused:
Thats what my post was about ! Its that people dont get very far with
complicated tools. They can do awsome things but if you dont get any
work done its a tool for its own sake !
Thats the plus point of Truespaces pretty easy to use but very powerfull
LE ! It can be VERY powerfull !
Peter |
|