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Interview with a Blindman
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Interview with a Blindman // Work in Progress
Post by jamesmc // Dec 12, 2006, 8:32am
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jamesmc
Total Posts: 2566
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removed............ |
Post by jamesmc // Dec 12, 2006, 10:55am
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jamesmc
Total Posts: 2566
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removed...................... |
Post by jamesmc // Dec 14, 2006, 6:32pm
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jamesmc
Total Posts: 2566
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removed............................ |
Post by trueBlue // Dec 18, 2006, 9:04pm
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trueBlue
Total Posts: 1761
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I hope you come back someday and finish this project! It looked very interesting to me and could imagined a lot of possibilities with it being animated and incorporate some sounds/song. |
Post by RichLevy // Dec 19, 2006, 2:32am
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RichLevy
Total Posts: 1140
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It's a shame you removed what you were showing :confused:
Best of luck to you in the future.
Rich |
Post by brianalldridge // Dec 19, 2006, 7:36am
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brianalldridge
Total Posts: 397
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He could always just upload them again, anyway my crits of it were that his head was a little too stretched and you may have overedone it with the facial expressions. |
Post by jamesmc // Jan 6, 2007, 7:18pm
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jamesmc
Total Posts: 2566
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Working on the piano for this project. Just a textured keyboad (will probably poly it out with 'real' keys), some trim work. Will add a hinged keyboard cover, some more ornamentation (flourishes and curlies) later.
Wood sort of looks like caramel candy at the moment. :D Will have to experiment with some wood shaders and textures later. |
Post by jamesmc // Jan 7, 2007, 12:19am
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jamesmc
Total Posts: 2566
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More piano work. Scounces added, top, side and bottom boards added. Got tired and will do the keyboard cover later. :D |
Post by Methusela // Jan 7, 2007, 1:20am
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Methusela
Total Posts: 414
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Looks much better! The Symbiont shaders actually have some great wood textures, I'd recommend giving those a try. http://www.darksim.com/
And best of all, it's free! (NOTE: Only works in Lightworks, In other words, it'll work just fine in TS 6.6 and lower or if you set render preferences to Lightworks in 7 and up.) |
Post by Jack Edwards // Jan 7, 2007, 6:26am
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Jack Edwards
Total Posts: 4062
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Nice ornamentation James :)
I wonder if the geometry on the piano is looking a bit too clean? If you're going for a photo real feel, maybe it needs to be dinged up a bit?
Also if you're using SDS, putting edges closer together will give you a tighter corner. Another thing to watch for is that in real life nothing has a perfectly sharp edge and it's the imperfections and slight rounding on those edges that catches the specular highlights from the lighting.
Keep working on it!
-Jack. |
Post by jamesmc // Jan 7, 2007, 10:25am
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jamesmc
Total Posts: 2566
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mmmmm...too many years in the barn storage I think :D
back to the editor... |
Post by jamesmc // Jan 7, 2007, 12:13pm
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jamesmc
Total Posts: 2566
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Hmm, think I will remodel the main body of the piano as it is one large piece and hard to make maps for that aren't huge in size.
This piano is going down!
er...broken down into more parts. :D |
Post by Heidi // Jan 7, 2007, 12:25pm
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Heidi
Total Posts: 335
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Oooo... French provincial :)
If you have a woodgrain that you like for your piano, you can select faces (indiviually or in groups) and adjust them in the UV mapping editor to fit your woodgrain. You'll get less texture distortion that way than you will by trying to do a single map. You can also overlap or stack pieces that use the same part of the texture. |
Post by jamesmc // Jan 7, 2007, 12:32pm
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jamesmc
Total Posts: 2566
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hmmm, thanks Heidi! I could do the faces things.
But first I need to eat, forgot to eat today or yesterday...don't remember... |
Post by jamesmc // Jan 7, 2007, 11:02pm
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jamesmc
Total Posts: 2566
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I decided to break the piano down into more parts. I found have the ability to use parts enable easier texture/UV mapping and any subdivision on the parts I wanted to subdivide. Also, the re-usability came to mind.
Anyway, it's getting there I think. Of course my eye is not very objective right now as I've been looking at the same image over and over. :D
Comments, critques are now open. |
Post by spacekdet // Jan 7, 2007, 11:32pm
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spacekdet
Total Posts: 1360
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Looking better!
You're on the right track with breaking it into smaller parts.
You'll probably want to kill me, but I think you should further refine the keyboard and model at least the black keys- right now you can tell the keys are just texture mapped on a cube. You'll only need to model one... then copy/glue/paste them in groups. Also, don't the edges of the white keys facing the player have a little overhang? |
Post by jamesmc // Jan 8, 2007, 12:08am
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jamesmc
Total Posts: 2566
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Ya, the keyboard sucks right now. Been putting off modeling it. :D
I probably need to do a cutout for they keyboard as that's the way real pianos are made, will have to study some more piano photos.
Rendered these two images in Poser 6. Wanted to see how they looked and of course different renderers tend to show mistakes that don't show up. I like the way Poser does a shaded line as well, helps me realize what is where and the construction.
I can also see where I made several mistakes texturing some parts without UV mapping them first. :D |
Post by jamesmc // Jan 8, 2007, 2:10am
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jamesmc
Total Posts: 2566
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mmmm...keyboard...
before and after (textured vs. modeled) |
Post by jamesmc // Jan 8, 2007, 3:04am
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jamesmc
Total Posts: 2566
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Keyboard rested on the piano. Need to do some more modeling on the keyboard rest and of course the hinged keyboard cover.
second jpg shows align and some alignment issues, etc. that need to be corrected. |
Post by Nez // Jan 8, 2007, 3:26am
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Nez
Total Posts: 1102
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In my opinion, it now looks much better now that you've got rid of the SDS look - most 'upright' pianos (as opposed to grand pianos) have very few curves and are quite boxy looking.
Compared to my wife's piano, I'd say the main 'box' of the body of the piano (the back, if you like) seems a bit deep, i.e. goes back too far - usually only around 0.5-0.6m or thereabouts.
Looks like you've still got SDS on the fornt 'pillars' holding up the ends of the keyboard - seems to be a lot more geometry there than necessary in the mesh view?
The keys now look much better - gap between keys is perhaps a little big, but that shouldn't matter.
It's an unusualy looking piano in my eyes compared to those I'm used to but interesting. If it helps, I could post some reference pictures from the one at home...
Keep it up! |
Post by jamesmc // Jan 8, 2007, 8:30am
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jamesmc
Total Posts: 2566
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Thanks for the encouragement and advice Heidi, SpaceCadet and Nez, others if I forgot!
Looking at my Internet reference photos the back box does look to deep.
I think I subdivided the pillar legs once. Thought about sculpting some as a couple of the reference models had lathed pillars. They were rounded at the top and slender on the bottom. One of the examples I viewed had a metal ring around it, I guess for ornamentation and to keep the leg from splitting?
I'll unsubdivide the pillar legs and give that a go.
It still needs a hinged keyboard cover - knob for it and some pedals.
If you have any reference pics Nez, that would help. The poses I found on the net left much to my imagination to work out the details. :D
Forgot to add, the texture I made from scratch using vectors. |
Post by jamesmc // Jan 8, 2007, 12:56pm
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jamesmc
Total Posts: 2566
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Minor additions today, keyboard cover, knob and hinge.
Will bone the keyboard cover later,so it can actually open and close. :D |
Post by Jack Edwards // Jan 8, 2007, 3:36pm
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Jack Edwards
Total Posts: 4062
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Much improved, James. I think the improved texturing and doing away with the SDS look has helped alot. Looking forward to seeing how this progresses. :)
-Jack. |
Post by Steinie // Jan 8, 2007, 3:53pm
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Steinie
Total Posts: 3667
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Your piano is coming along nicely. My two cents would be to make it less deep (as mentioned by someone else), add three foot pedals, decrease the amount of wood under the keys (where your legs would go), and decrease the wood at the end of the keyboard. If you like details then I would slant the front of all the black keys. I love your project! |
Post by jamesmc // Jan 8, 2007, 5:36pm
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jamesmc
Total Posts: 2566
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Don't you just hate it when you have to stop what you're doing and do inventory? :D |
Post by Nez // Feb 12, 2007, 4:10am
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Nez
Total Posts: 1102
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I humbly apologise - I did promise a picture of the piano lurking at my home - it's not a great photo but I can take more if it's any use.
As you can see, it's a little different in terms of style - it has what I would call a 'cantilvered' keyboard (i.e. no pillars at the front corners) but I admit I haven't seen this on many other pianos, so this may be a relatively unusual feature.
Has some nice details, like the (swivelling) candle-holders on the the front, marquetry, etc. Ours only has two pedals, which isn't that unusual for an upright - I haven't seen many uprights with three as this tends to be more common on grand pianos but I'm sure some uprights do.
Hope the project is coming on well - seemed immensely challenging to me, but then I've never animated anything more complex than a simple camera flying around/through a static model.
[edit - oops forgot the picture! Doh...] |
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