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Getting fully clothed Poser character in to Truespace.
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Getting fully clothed Poser character in to Truespace. // Roundtable
Post by jhowell // Jul 31, 2008, 12:53pm
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jhowell
Total Posts: 400
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Hello, I and others have brought this up before. And others on the Poser and Daz forums. I have had no luck getting a fully clothed or just a fully textured Poser or Daz Studio character in to Truespace. I have used Poser Pro and Daz Studio and exported COLLADA and then tried to import in to workspace. truespace Collada has never worked for me. Of course you can export a Poser character as an object file but that does not come in with textures or clothes etc. ANYWAY, I see by looking at Romans post (see screenshot below) that David Bokon did it. So now I know it is being done. Iam excited. Now if I just could find out how that was done! :jumpy:
http://4webs.biz/truespacestuff/july31tankgirlgettingshotandfire.gif
.........P.S.....Still playing with Particle Illusion :)
THIS ON YOUTUBE CLICK HERE (http://www.youtube.com/watch?v=FmoQohjVzow)
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Post by jamesmc // Jul 31, 2008, 1:11pm
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jamesmc
Total Posts: 2566
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I've done it before. Once you imported with the LUUV plug-in, you just select the correct paths it asks for texture.
It's a bit of a pain, so if you don't like the Poser paths, you can set your own in a new directory from Poser and have all of the texture paths in one directory.
Of course, any texture that is not really a texture, but a local programl shader will probably not import.
Carrara has the ability to export textures out as textures as procedural shaders that usually import into tS. It also has a plug -in called Inagoni Baker that is quite handy for baking textures.
A baker for trueSpace would be a nice plug-in. |
Post by jhowell // Jul 31, 2008, 1:20pm
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jhowell
Total Posts: 400
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Thanks Jamesmc. Looks like beta tester David Bokon did it complete with clothes and hair as shown in image below. Thats what has me puzzled. Thanks for the LUUV tip. I will try that and report back. I know Collada would be the ultimate butttttt :confused:
p.s. so much Poser and Daz content available.
I've done it before. Once you imported with the LUUV plug-in, you just select the correct paths it asks for texture.
It's a bit of a pain, so if you don't like the Poser paths, you can set your own in a new directory from Poser and have all of the texture paths in one directory.
Of course, any texture that is not really a texture, but a local programl shader will probably not import.
Carrara has the ability to export textures out as textures as procedural shaders that usually import into tS. It also has a plug -in called Inagoni Baker that is quite handy for baking textures.
A baker for trueSpace would be a nice plug-in. |
Post by TomG // Jul 31, 2008, 1:25pm
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TomG
Total Posts: 3397
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I was able to import with some texture repainting needed, I used OBJ. That was from DAZ some months ago, I brought in their fairy model to test the process.
BWT tS can only write COLLADA, not read it just now. So you can export from tS to COLLADA to go to DAZ / Poser, but the other way round you'd use OBJ at the moment.
HTH!
Tom |
Post by jhowell // Jul 31, 2008, 1:36pm
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jhowell
Total Posts: 400
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No wonder I could not get the collada to export on the workspace side. It is for import only. I should of known. Anyway, I have been asked this a bunch of times on the Poser and Daz forums. ESPECIALLY NOW that Truespace is free so many new Truespace users want to easily get their Poser and Daz Studio content in to Truespace. So my goal will be to get this to work EASILY for all that Poser content. Off to experiment with the Luuv import. Thanks much :banana: P.S. David Bokon even got the shoes in so nicely, wow.
I was able to import with some texture repainting needed, I used OBJ. That was from DAZ some months ago, I brought in their fairy model to test the process.
BWT tS can only write COLLADA, not read it just now. So you can export from tS to COLLADA to go to DAZ / Poser, but the other way round you'd use OBJ at the moment.
HTH!
Tom |
Post by jamesmc // Jul 31, 2008, 1:40pm
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jamesmc
Total Posts: 2566
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Yeah, if trueSpace imported collada, it would rock.
It should have been priority imo.
But since they are going the plug-in route, I suppose everyone will have to wait until someone, some time, some where and for some reason feels froggy enough to write one. |
Post by jhowell // Jul 31, 2008, 4:18pm
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jhowell
Total Posts: 400
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Update about importing Poser characters! The Luuv plugin as mentioned in this thread seems to work pretty well. It will import all the clothing etc. Just have to copy the textures in to the same folder you save the obj file in. HOWEVER, only couple issues ...
1. eyes and hair not coming in. Even though Iam copying all textures in to folder.
2. Some of the best Poser characters are freezing up Truespace. They do come in to the model side all textured but then lockup. hmmmmmm will keep working on it. :jumpy: |
Post by jamesmc // Jul 31, 2008, 4:26pm
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jamesmc
Total Posts: 2566
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Update about importing Poser characters! The Luuv plugin as mentioned in this thread seems to work pretty well. It will import all the clothing etc. Just have to copy the textures in to the same folder you save the obj file in. HOWEVER, only couple issues ...
1. eyes and hair not coming in. Even though Iam copying all textures in to folder.
2. Some of the best Poser characters are freezing up Truespace. They do come in to the model side all textured but then lockup. hmmmmmm will keep working on it. :jumpy:
The hair and eyes don't import because Poser figures uses transparency maps that aren't attached to the character with the obj export. You'd have to go to the Material room in Poser to see what transparency map was used for the hair and the eyes. (or the hair room if you have Poser 6 or later) |
Post by jhowell // Jul 31, 2008, 5:10pm
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jhowell
Total Posts: 400
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Thanks for your help jamesmc. Interesting that the eyes do come in on the model side. See image below. Just not workspace. So workspace must not be showing the transparency map or something. I tried turning on show back faces and a few other things on the workspace side but that did not work. :jumpy:
The hair and eyes don't import because Poser figures uses transparency maps that aren't attached to the character with the obj export. You'd have to go to the Material room in Poser to see what transparency map was used for the hair and the eyes. (or the hair room if you have Poser 6 or later) |
Post by jamesmc // Jul 31, 2008, 5:25pm
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jamesmc
Total Posts: 2566
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The workspace side gets confused between diffuse and transparency maps I found.
I'm not sure exactly what it is, I know the diffuse in 7.51 was a bit screwed up.
It could be that maps assigned in the upper 8 bits for transparency are floating out there in never never land.
I was noticing on James though, that the eye map is a jpeg. The eyelashes and lip textures, hair etc. often include transparency maps.
James's eyeball. |
Post by jhowell // Jul 31, 2008, 5:36pm
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jhowell
Total Posts: 400
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Thanks jamemc. I think this thread will be so helpful for the MANY new people coming to Truespace who have poser and daz content. Iam happy you told me about the Luuv plugin because it is superior than the default obj import on the model side. I notice some characters Iam now importing are coming in with the hair (kinda) and eyes (or part of eyes). Sure is great getting to use so much poser daz content ... :banana: |
Post by jamesmc // Jul 31, 2008, 5:40pm
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jamesmc
Total Posts: 2566
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Found something interesting.
On the workspace side, the alpha is transparent. You can change to opaque mode and the object is opaque.
See if this helps with the eyes on the model side. You'll have to drill down and find the eyes in the LE though. This is just a sphere with the map attached.
image attached. |
Post by jamesmc // Jul 31, 2008, 5:42pm
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jamesmc
Total Posts: 2566
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Thanks jamemc. I think this thread will be so helpful for the MANY new people coming to Truespace who have poser and daz content. Iam happy you told me about the Luuv plugin because it is superior than the default obj import on the model side. I notice some characters Iam now importing are coming in with the hair (kinda) and eyes (or part of eyes). Sure is great getting to use so much poser daz content ... :banana:
Yeah, will be great.
If you look at your latest model, the female, the eyelash area appear to be the masks. Evidently, there needs to be something for it to mask and trueSpace handles alpha masks differently than Poser.
Something to work on. |
Post by jamesmc // Jul 31, 2008, 5:58pm
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jamesmc
Total Posts: 2566
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Here's a boy from Poser imported via the LUUV plug-in sans the hair.
I imported into Carrara 6 Pro first, because it has an option to import the runtimes (the name of the folder for textures for the figures) and can export textures out as procedural shaders.
First image - boy in works space
Second image is hierarchy as seen in Carrara 6 Pro.
Third image is hierarchy as seen using decompose after import from LUUV plug-in. As one can see, any the hiearchy name function is not preserved, which is a large pain in the butt. |
Post by jhowell // Jul 31, 2008, 6:08pm
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jhowell
Total Posts: 400
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Thanks for the Carrara tip. I will work on that now. You were right about James. His eyes are jpgs. James imports very nicely. By the way, the locking up on my importing on some characters is because I was not waiting long enough for the load. Takes a couple minutes on larger poly characters. :banana: |
Post by jamesmc // Jul 31, 2008, 6:16pm
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jamesmc
Total Posts: 2566
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Here's a drill down image from the Link Editor (LE)
I renamed the generic decomposed object for pants and named to pants and expanded out the matrix to show the attributes of the pants.
Of course one can see the same in the stack, but it's interesting to see both places I think. |
Post by jhowell // Jul 31, 2008, 6:54pm
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jhowell
Total Posts: 400
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P.S UPDATE. Here is a poser luuv tutorial I just found ..
http://www.render-lab.com/Luuv_1.htm
page two ... the eye problem ..
http://www.render-lab.com/Luuv_2.htm
page three
http://www.render-lab.com/Luuv_3.htm
That is great info. I am lucky I do have Carrara so I can export Poser content and access those attributes but many people dont have Carrara. Iam going to see if there is a way to export Poser content as procedural shaders so they can access each of the material attributes of their characters. I will look in to that. :banana: |
Post by jamesmc // Jul 31, 2008, 7:01pm
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jamesmc
Total Posts: 2566
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Here's a sidetrack. This is superaverageman from Zbrush in Workspace. Imported as a low poly about 3800 faces. I also made it a quickie shirt in Zbrush, which is quite easy as all one does is extract where you paint the mask. |
Post by noko // Jul 31, 2008, 9:04pm
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noko
Total Posts: 684
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Hello, I and others have brought this up before. And others on the Poser and Daz forums. I have had no luck getting a fully clothed or just a fully textured Poser or Daz Studio character in to Truespace. I have used Poser Pro and Daz Studio and exported COLLADA and then tried to import in to workspace. truespace Collada has never worked for me. Of course you can export a Poser character as an object file but that does not come in with textures or clothes etc. ANYWAY, I see by looking at Romans post (see screenshot below) that David Bokon did it. So now I know it is being done. Iam excited. Now if I just could find out how that was done! :jumpy:
Hi jhowell,
I use LUUV plugin with the bridge turned off. With the brige off importing is much faster plus I was receiving crashes every so often, but that was in the past before released version of 7.6. In DAZ Studio when I export to .obj file I do not weld the objects together, instead I use MeshCollaspe to join the geometry together in tS (modeler plugin which comes with tS). I've found this to be better then having DAZ Studio do it since Studio tends to overlap geometry making it harder to weight paint. In 7.6 one can merge geometry in WS, which I've havn't tried this yet with DAZ characters but should also work.
For the cloths I usually do that separate but have done it with the full figure. Main reason is to convert all the textures or materials to WS ones which for the figure can have many separate material chunks that will need to be repainted. So loading items separatly can help manage the repainting better, at least for me.
Talking about materials, my favorite DX material of all time is the translucent material for the skin which was coded by Marcel. This material can give some of the best rendering (real time or offline) of skin that I've ever seen, absolutely atonishing. Now tS 7.6 new WS material system with material instancing can save literally hundreds of megabytes of ram usage using DAZ rather high resolution textures. tS will collaspe and optimize the many material chunks that DAZ Studio exports when worked in the WS side but this requires repainting to be done on WS side.
What really has me excitted :jumpy: is you can bring over morphs from DAZ Studio. Now the Destiny morph (Victoria 4.2 with Destiney hair) used morphs from DAZ Studio. I captured the morph states in DAZ Studio, export to tS then convert to a tS morph. This is very much possible as seen in Destiny video dealing with morphs on the tS 7.6 home page.
I hope this helps and thanks also. |
Post by TomG // Aug 1, 2008, 4:20am
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TomG
Total Posts: 3397
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"No wonder I could not get the collada to export on the workspace side. "
You should be able to export COLLADA from the workspace side. trueSpace does export, not import, so exporting from workspace should work fine (ie you can save your tS content to a COLLADA .DAE file). You can't read COLLADA into trueSpace at this point though, which is why it's not usable for the DAZ / Poser loading issue.
LUUV is the way to go with OBJ files for importing (or for saving). I see the transparency issues are resolved, that was the only thing I had trouble with, with the fairy, that needed some repainting.
It's fairly painless to do once you have the workflow, a little repainting isn't too bad :)
HTH!
Tom |
Post by jhowell // Aug 1, 2008, 5:57am
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jhowell
Total Posts: 400
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[QUOTE=TomG;74280]"No wonder I could not get the collada to export on the workspace side. "
Thanks Tom, I mispoke on that comment. I ment IMPORT instead of EXPORT.
Anyway, Learned alot from this thread about importing poser and daz in to truespace....
1. Use the Luuv plugin and import objects on the model side.
2. Then tweak a little bit as explained in these great luuv truespace poser tutorials
http://www.render-lab.com/Luuv_1.htm
page two ... the eye problem ..
http://www.render-lab.com/Luuv_2.htm
page three
http://www.render-lab.com/Luuv_3.htm
:jumpy: :jumpy:
3. If you have Carrara you can export to the truespace model side and use the DECOMPOSE IN TO OBJECT tools to seperate objects for retexturing.
4. use the 3ds import which brings in objects decomposed but Iam having troubles with bringing in materials. Will work on that.
:jumpy: |
Post by jhowell // Aug 1, 2008, 10:29am
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jhowell
Total Posts: 400
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Having great success now with the Truespace Luuv plugin. Here is a default skeleton character I got from Poser. Then imported in to Truespace... Way too easy now. Thanks for all your help!:jumpy:
wait for this gif animation to load ......
CLICK HERE TO VIEW THIS ON BLIP.TV!! (http://www.blip.tv/file/1136849)
http://4webs.biz/truespacestuff/august1poserskeletonswinging.gif
:)
p.s. Truespace 7.6 8000 frame city scene real time animation click here (http://www.youtube.com/watch?v=q3dere396sI)
:) |
Post by 3dfrog // Aug 10, 2008, 9:34am
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3dfrog
Total Posts: 1225
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Here is a football player I imported from poser to truespace, then gave him a skeleton. It is for a potential client. I will find out during the week if I get the job. |
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