Combing bvh motions

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Combing bvh motions // Roundtable

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Post by RichLevy // Aug 3, 2008, 12:28pm

RichLevy
Total Posts: 1140
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I am working on some different type of rigs here... one in particular is a snake character, meaning he has no legs, but he does have human arms. What I am hoping to do is taking a BVH rig and motions and removing the legs for it and adding them to my lower snake tail rig. Has anyone any experience with combing different BVH rigs together and still retaining the motion. Is there anything I need to know when I do this. Experiemnts in previous TS versions were not successful, I am hoping this version is more forgiving.


Thanks!


Rich

Post by jamesmc // Aug 3, 2008, 12:31pm

jamesmc
Total Posts: 2566
Mr. Bones would be the one to ask about this.

There is a software called BVH hacker that let's you do quite a bit of manipulation.

Post by RichLevy // Aug 3, 2008, 12:41pm

RichLevy
Total Posts: 1140
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Thanks James, this is the link to the free program, I'll see what I can come up with, hopefully Mr. Bones or others will offer their experience also.


Rich


http://davedub.co.uk/bvhacker/

Post by jhowell // Aug 4, 2008, 7:15am

jhowell
Total Posts: 400
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Hi Rich, I experiment all the time with bvh motions. Here I took the default dexters skeleton and removed some limbs and joints and put it on ducky character (wait for animated gif to load). Then I dropped a "walk drunken" bvh file (used the anim clip from that) on the skeleton in the timeline...


Amazing how well bvh anim clips will work on skeletons after various limbs are removed. Like if you want to use just the upper or lower actions of an anim bvh clip on a abnormal character. :banana:


http://www.4webs.biz/truespacestuff/june27duckinroom80frames20speed.gif


MY YOUTUBE FUN WITH TRUESPACE 7.5 7.6


http://www.youtube.com/watch?v=q3dere396sI 8000 FRAME HIGH POLY CITY SCENE ANIMATION

http://www.youtube.com/watch?v=q3dere396sI&fmt=18 VIEW IN HIGHER QUALITY

:)

http://www.youtube.com/watch?v=TX18vb_oA5Y POSTMAN WATCH TV ANIMATION

http://www.youtube.com/watch?v=TX18vb_oA5Y&fmt=18 VIEW IN HIGHER QUALITY

:)

http://www.youtube.com/watch?v=PwtHwQCExi8 TANK GIRL DANCE 11000 FRAMES

http://www.youtube.com/watch?v=PwtHwQCExi8&fmt=18 VIEW IN HIGHER QUALITY

:)

http://www.youtube.com/watch?v=FmoQohjVzow PARTICLE ILLUSION TRUESPACE SILLINESS

http://www.youtube.com/watch?v=FmoQohjVzow&fmt=18 VIEW HIGH QUALITY

:)

http://www.youtube.com/watch?v=zr9bhBTebYE MORE PARTICLE ILLUSION SILLINESS

http://www.youtube.com/watch?v=zr9bhBTebYE&fmt=18 VIEW HIGH QUALITY

:)

http://www.youtube.com/watch?v=_TyKER5yT3M CHARACTER WITH GREEN SCREEN VIDEO

http://www.youtube.com/watch?v=_TyKER5yT3M&fmt=18 VIEW IN HIGHER QUALITY

:)

http://www.youtube.com/watch?v=h-dBWus6Z3U CHARACTER KICKING BALLS IN CYLINDER http://www.youtube.com/watch?v=h-dBWus6Z3U

http://www.youtube.com/watch?v=h-dBWus6Z3U&fmt=18 VIEW HIGHER QUALITY

:)

http://www.youtube.com/watch?v=TzvBjQ_Up7E IMPORTED SOME 3DS CHARACTERS ANIMATION

:)







I am working on some different type of rigs here... one in particular is a snake character, meaning he has no legs, but he does have human arms. What I am hoping to do is taking a BVH rig and motions and removing the legs for it and adding them to my lower snake tail rig. Has anyone any experience with combing different BVH rigs together and still retaining the motion. Is there anything I need to know when I do this. Experiemnts in previous TS versions were not successful, I am hoping this version is more forgiving.


Thanks!


Rich

Post by mrbones // Aug 4, 2008, 10:30am

mrbones
Total Posts: 1280
pic
I think you could also use weightpainting on a negative value.

You could keep the legbones in skeleton, just paint bottom of snake positive to the hips.

That way you can keep the skeleton structure and naming the same.

Which helps when swapping bvh motion clips.
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