Gallery announcement

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Gallery announcement // Roundtable

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Post by TomG // Aug 4, 2008, 10:37am

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Hi all,


I'm working on changing the gallery information pages, but it might take me a few days (or maybe all week) to get it updated, so I wanted to just post here quick and give everyone a heads up so you can start thinking on your entries. Right now we are in the process of reworking the prizes, the pages may go live with only a partial list while sponsors and content is brought together. So entering the contest will get you more than exposure and kudos :)


The most important thing is we are extending the gallery to have three categories rather than two - you'll now have Image, Animation, and Virtual Earth. You can of course enter the "same thing" into all categories, we don't limit your entry in that way. trueSpace must be the main tool used in producing the Image, Animation or Virtual Earth creation of course. So now you have even more chances of winning! For the Virtual Earth entry, we'll need the link to the object / location so we can browse around it in person, plus we'll need a screen grab or two from it that we can use on our gallery page.


Now, the submission process is not in place at the time of writing, but knowing that is coming means you have time to start preparing your entries :) I'll let you know more as things update. Do bear in mind that right now the gallery submission pages and forms are the old ones, with old prize information etc, again will get that fixed up asap. Also expect the results for June / July in the next few days too!


Thanks!

Tom

Post by Stem // Aug 4, 2008, 10:53am

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Hi Tom,

Right now we are in the process of reworking the prizes,Just a need for Caligari/MS to create some excellent plugins to sell for TS, and then give them away for prizes? :D

Post by Steinie // Aug 4, 2008, 11:28am

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1) A free subscription to 3D World would be a nice award.

2) A Space Navigator or call it a "trueSpace Navigator";)

3) A free Ad in trueClue

4) A month of being able to tell Norm whatever we think without being banned for life...:D

Post by splinters // Aug 4, 2008, 11:58am

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1) 2) A Space Navigator or call it a "trueSpace Navigator";)




Aww, Steinie...that one was coined quite some time ago...However, it is not a bad idea as a prize, especially once it is supported. Of course Vray is another (albeit expensive) option and there is always Dribble.

Post by Délé // Aug 4, 2008, 12:11pm

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A VE category? That's kind of strange. I guess I can understand seeing as you want to encourage content creation for VE though.

I've been waiting for an "interactive scenes" category ever since 7.0 came out. Since you're reworking the gallery, you should add that as a category too. ;)

Post by trueBlue // Aug 4, 2008, 12:16pm

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A VE category? That's kind of strange. I guess I can understand seeing as you want to encourage content creation for VE though.

I've been waiting for an "interactive scenes" category every since 7.0 came out. Since you're reworking the gallery, you should add that as a category too. ;)

Oh yea... much more fun for sure! :)

Post by frootee // Aug 4, 2008, 12:30pm

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A VE category? That's kind of strange. I guess I can understand seeing as you want to encourage content creation for VE though.


I've been waiting for an "interactive scenes" category every since 7.0 came out. Since you're reworking the gallery, you should add that as a category too. ;)


Same here!

Post by Burnart // Aug 4, 2008, 12:31pm

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What about those of us who still have Caligari play-money in the bank from the earlier competition prize giving? I can't see there is anything left for me to spend it on - I was waiting for the next paid for update.

Post by W!ZARD // Aug 4, 2008, 5:05pm

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A VE category? That's kind of strange. I guess I can understand seeing as you want to encourage content creation for VE though.

I've been waiting for an "interactive scenes" category ever since 7.0 came out. Since you're reworking the gallery, you should add that as a category too. ;)

A good point Délé. I've only had the quickest look at the manual material on VE content but I got the impression that VE could host interactive scenes - in fact would provide the ideal globally accessible Uber-Shared Space. I don't know to what extent tS Interactive scenes are compatible with VE but it would seem likely that a full merger of the two technologies are part of the game plan for Caligari and MS.

Not a lot has been said about the VE tS integration yet but that does appear to be the motivation behind the MS acquisition.

Say I want to have a virtual meeting with Délé - I would be able to go to his VE site where his own Interactice Scene was hosted rather than being limited to using spaces hosted on Caligari servers.

Of course this is all wild guesses - I'm looking forward to further announcements on these issues.

Assuming that this is the intended direction for development then VE content and Interactive Scene content would be one and the same thing.

Perhaps Tom could offer some comment?

Post by TomG // Aug 4, 2008, 5:32pm

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That's not possible in VE at present. There is no interactivity from the objects (other than featuring a clickable HTML link).


You also can't co-browse a VE location - you go there on your own, and are not there with other people in a shared space. So it is not usable at this point for the things you mention there Wizard.


We're not introducing interactive scenes as a category at this time, since it is a bit specialist and few people have the ability to make them. This would limit potential winners at this stage to a very small group of people. Delivery and testing of the scenes would also be highly time consuming, so no plans for that to become a category in the immediate future.


VE however is simple, just click on export, and that's about it :) Of course making it a worthwhile object in VE remains a challenge, just like making a worthwhile image or animation - hitting the render button is simple, and having something render is simple, but having it artistically good is where the skill is needed. Simply dropping a tS object into some location in VE won't be the same as an object in VE that has some purpose or meaning.


All the same, it remains an easier category than interactive scenes, which we think are just too specialised right now to be valid (not only that but it could easily take more than a month to develop one, further narrowing down the entries).


So for now those three categories are the ones! The gallery is of course an organic thing, changing over time to fit the landscape as it were, so that may become a category at a later point in the future!


HTH!

Tom

Post by W!ZARD // Aug 4, 2008, 6:09pm

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Thanks for the clarification Tom - I guess I'm just a few years ahead of myself! I know you guys are not able to make definitive statements about what is happening in the future but can you indicate if what I've suggested (interactive scenes in VE) is something that is being considered? It would seem like a logical progression to me but then I don't really know much about it.

Post by JimB // Aug 4, 2008, 7:29pm

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Will there be a catagory for game content creation etc for the displaced gameSpace users (and those using TS for game content if any)?

Post by KeithC // Aug 5, 2008, 1:25am

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Will there be a catagory for game content creation etc for the displaced gameSpace users (and those using TS for game content if any)?

Good idea, Jim. Since most game elements will be lower poly, there should be a category for that...if Caligari is serious about attracting Game Devs/Artists.:cool:

Post by TomG // Aug 5, 2008, 2:42am

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A good game model could be rated under the Image or Animation section. Unfortunately we just can't add sections for any category of work, we'd end up with too much separation of sections, too few entries in each divided category, too much confusion on where an entry should go, too much difficulty in trying to judge, and too many prizes required each month. Getting into the game content becomes a problem if you move it out of tS anyway, so let's keep it in tS, and submit it as an image or an animation :)


You'll be glad to know that XNA Creator's Club membership is among the prizes on the way since we expect game content makers to be submitting content :) Note that gameSpace users always had to enter via this mechanism, so no change to that now that gS has gone (it never had a separate gallery that now needs replacing).


HTH!

Tom

Post by KeithC // Aug 5, 2008, 3:13am

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I think one of the reasons you never had many game content submissions, was because there was never a category or focus on it (or gallery for it...which I think was also a mistake). It sounds like you're viewing game content as a minor category, when in fact it is (could be) quite large. It would be unfair for game content developers to have to go head to head with high-poly artists, using the same criteria...it's just not the same. High-poly artists don't have anywhere near the same restrictions as low poly artists do.


I don't see this as confusing at all, it's pretty simple; it's either game content...or it's not. I just don't agree at all with your asserstions on this one Tom. As far as prizes go, you've already listed one that's game-dev specific.


Sure you'll get people using TS for game dev; but you won't get the masses showing off their work here unless there's a definite section for them to do so...and you want more people showing off their TS work, right?


-Keith

Post by TomG // Aug 5, 2008, 3:19am

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Hi Keith,


We just can't support too many categories - it would split entries, it would make admin too much to handle, it would require extra prizes, etc. Already there is the same issue - an architectural render is different from an illustration is different from a hobbiest face model is different from... etc. Why not separate those out too? Now, a game model can compete with those items, shown in a good render, say an animated game character going through their moves, or even shown in a sample level, would make a great animation for the animation category. Same with a render of a game character, it can compete in terms of aesthetics etc. We don't just choose the most photoreal, etc :)


So we can't divide the categories any more than we have at present, it would just not be workable.


HTH!

Tom

Post by KeithC // Aug 5, 2008, 3:21am

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Well, we'll have to agree to disagree at this point and see how things progress in the future then. Fair enough? ;)

Post by KeithC // Aug 5, 2008, 3:24am

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Would it be too much trouble to include a "Game Dev" section in the Forums themselves, possibly with a sub-section for a Game Art Gallery within the Forum Board (since GameSpace Forums no longer exist)?

Post by TomG // Aug 5, 2008, 3:35am

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Fire that up as a request under a separate thread, and let's see how the demand is - sounds useful to me, let's see how many others agree!


Thanks!

Tom

Post by Jack Edwards // Aug 5, 2008, 3:39am

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Kieth, I think a section of the forum for GameDev specific questions is a very good idea. It could cover importing/exporting, issues relating to game engines. Game content challenges could be run and it would give the GameSpace guys a place to transition to the full version of the software. :)

Post by KeithC // Aug 5, 2008, 3:41am

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Alright; I'll put it under the requests section.

Post by W!ZARD // Aug 5, 2008, 7:08am

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Please forgive me chiming in here as I know very little about game content creation. But it does occur to me that this is something of an artificial distinction. Content that works well in a game environment should presumably work well in an animation or a shared space or even a still image.


Of course there are specialised techniques and knowledge required for game conten that is perhaps not needed for non-game content - file form,at conversion being an example that springs to mind. Thus a forum focused on these questions could be useful. For me however, my preference is that such issues stay under the umbrella of the Tech Forum.


I tend to read all Tech Forum posts - even ones that are above my level of understanding - as this broadens my knowledge base. Thus I can pick up tips from a "Game Content" focussed post which can be applicable in other areas (say shared spaces or animations. I would however be less likely to read a 'Game Content' specific forum.


Keeping things under a more general heading of 3d content and technical issues related with it means less compartmentalisation and a wider spread of knowledge across the whole community.


Therefore I support the way the Gallery seems to be going but don't support a seperate game content forum.
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