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dribble WIP 080808 released
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dribble WIP 080808 released // Roundtable
Post by SiW // Aug 7, 2008, 8:28pm
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SiW
Total Posts: 298
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I wanted to add some more stuff before releasing this, but I couldn't resist the date.
I've just posted a new work-in-progress build of dribble to customers as well as the latest stable release. So when you hit the download link, you can download one or both builds.
Work in progress means:
- Features could be removed while they're being worked on
- Documentation for new features is typically non-existent
- New features may not be complete
- Bugs are possible
Anyway, if you want to give it a spin, here's what's in the current build:
1.04wip080808
- Fixed "explosion" effect when rendering complex scenes
- Fixed environment not showing up in reflections
- Fixed environment lighting to more correctly represent light & shadow
- Fixed "cache override" to work with shadow map generation
- Fixed fur not inheriting the base color of the material
- Fixed fur only working for polygonal objects. Be careful when using with NURBS, it will generate a LOT of strands!
- Added support for mapped fur length, taken from the alpha channel of the texture in the fur material
- Added support for anti-aliased shadow maps, taken from the quality value
- Fur strand generation is now taken from a displacement shader, with the surface properties taken from the reflectance shader, allowing (in the future) different shading styles for non-fur/hair uses
- Fur shader rewritten, should be more realistic
- Fur generation direction now obeys the surface normal setting (smooth, faceted, autofacet). The old behavior implied smooth shading always.
Existing customers should be able to use the download link they already have from the last WIP (email me if your downloads have run out), and if you're not yet a customer, now's a perfect chance to buy :)
Btw, the full price will go into effect when I release the final 1.04 build. I can't give an exact date, but I will say this is your (at least) one week warning to get it for $35. |
Post by teamonkey // Aug 7, 2008, 8:46pm
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teamonkey
Total Posts: 107
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Does Dribble work in Workspace? I seem to remember reading that it only worked in the model side of TS? :confused:
Thanks |
Post by SiW // Aug 7, 2008, 9:01pm
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SiW
Total Posts: 298
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Model side only, at least for now. With the SDK release, I'll be doing some Workspace experiments. |
Post by transient // Aug 7, 2008, 9:52pm
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transient
Total Posts: 977
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Excellent.:) |
Post by splinters // Aug 8, 2008, 12:22am
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splinters
Total Posts: 4148
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SIW. I am getting a 'drbsimplefur shader cannot be found' error when I load a scene made using the last WIP, and there seems to be no fur shader in the reflectance channel any more. I simply used the installer. Has something gone amiss here?
Also, has the stable 1.03 release been updated with any of the older WIP features such as fur?
Scrap the reflection shader bit, I remembered it is in the bump channel, but it is a shame it does not recognise the previous shader settings ;-( |
Post by Changa // Aug 8, 2008, 12:59am
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Changa
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Siw, I have one suggestion. Can you send dribble output to an independent, separate from Ts window with save-to-file option? It will allow to render and to model simultaneously. |
Post by transient // Aug 8, 2008, 1:03am
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transient
Total Posts: 977
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You can do this already, if you export as rib file. |
Post by Changa // Aug 8, 2008, 1:45am
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Changa
Total Posts: 187
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You can do this already, if you export as rib file.
Yes, but I need to export rib, than to start 3dilight with parameters instead of check "output to separate window" option in dribble. Big difference. |
Post by transient // Aug 8, 2008, 2:08am
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transient
Total Posts: 977
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I was just trying to help, no need to thank me.:rolleyes: |
Post by SiW // Aug 8, 2008, 3:38am
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SiW
Total Posts: 298
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Also, has the stable 1.03 release been updated with any of the older WIP features such as fur?
Nope, they'll be in the 1.04 stable release.
Scrap the reflection shader bit, I remembered it is in the bump channel, but it is a shame it does not recognise the previous shader settings ;-(
Yeah, it's awkward when you need to change shader parameters during development, there's just no support. If memory serves, Workspace is actually better about this because it doesn't actually care if a shader exists. |
Post by SiW // Aug 8, 2008, 3:42am
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SiW
Total Posts: 298
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Siw, I have one suggestion. Can you send dribble output to an independent, separate from Ts window with save-to-file option? It will allow to render and to model simultaneously.
Yeah, this should be pretty simple, I'll just add an option to render to 3Delight's window. |
Post by transient // Aug 8, 2008, 4:10am
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transient
Total Posts: 977
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Have you been able to check out caustics yet? I still don't seem to be able to get them to work.:confused: |
Post by SiW // Aug 8, 2008, 5:41am
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SiW
Total Posts: 298
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That's on my list :) |
Post by transient // Aug 8, 2008, 2:27pm
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transient
Total Posts: 977
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Thanks.:)
The new fixes seem to be working well btw.:cool: |
Post by Liger ZERO // Aug 12, 2008, 8:07pm
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Liger ZERO
Total Posts: 124
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I love the new functionality Simon.
One question. With the height being mapped to the alpha channel it makes it so you have little control of the color of the smaller hair areas because they are partly transparent. Is there a way to over come this? Thanks. |
Post by Liger ZERO // Aug 12, 2008, 8:10pm
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Liger ZERO
Total Posts: 124
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Here is a pic of what I was talking about. |
Post by Burnart // Aug 13, 2008, 5:32pm
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Burnart
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Seem to have missed this post until today for some reason. Will download when I get home.
When rendering an animation on the modelside it is possible to choose between rendering workspace or modeller anims or stills - the mode selected from a list button. Can we do that yet in dribble? If not is it on the list also? |
Post by transient // Aug 14, 2008, 1:53pm
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transient
Total Posts: 977
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You can only render in modeler, but I think workspace rendering is coming. |
Post by Burnart // Aug 14, 2008, 2:36pm
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Burnart
Total Posts: 839
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You can only render in modeler, but I think workspace rendering is coming.
That would be great. (V-Ray is becoming more expensive day-by-day as the Australian dollar falls in value compared to the greenback!)
BTW what new functionality is in this update? |
Post by splinters // Aug 14, 2008, 2:40pm
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splinters
Total Posts: 4148
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Do you mean Vray, in which case none, just bug fixes.
Dribble notes are at the begining of this thread. |
Post by dh216832 // Aug 15, 2008, 4:37am
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dh216832
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SiW,
As one of the new users of the free TS7.6, I'm trying to find a reason to buy this renderer. Based upon much of the urging in these forums to work with and stick with workspace (as model is essentially TS6 as a plugin and will be going away) I'm not seeing a need to purchase this at the current discount - unless there is a clear plan to render from workspace at some point.
I'd like to save $15, but if the functionality to use it within workspace isn't for another 6 months, I might as well wait. I realize it takes time once you get the SDK. Got a blue sky date in mind for workspace rendering?
Thanks,
dh |
Post by splinters // Aug 15, 2008, 4:58am
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splinters
Total Posts: 4148
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Question for Simon of course but what is to stop you using the model side as one big 'plug-in' to access the features of Dribble until Simon gets to port it over? Remember the SDK is not out yet and you would have a chance to learn how to use it in time for a workspace release too! As far as I am aware, there is only one charge for Dribble, all releases have been free once you purchase.
It is up to you if you want to save $15. |
Post by DesignDevil // Aug 15, 2008, 8:42am
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DesignDevil
Total Posts: 76
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Hi, today i tried dribble at the first time. Excellent work - thumbs up. But i have two questions about the simple fur shader - or wishes if you like.
1. Is it possible to get a preview of the fur in the modeler?
2. Is it possible to create dynamic fur for animations?
But, anyway, dribble is pretty cool and for this low price an absolute amazing piece of software. |
Post by SiW // Aug 16, 2008, 1:57pm
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SiW
Total Posts: 298
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While I can say that a Workspace version is planned, I honestly cannot give any idea of when it will arrive. These guys know how bad I am with dates ;)
As far as the fur preview goes, I'd really rather wait until we're running in Workspace and could use the styling and preview tools tS7 already provides. Same goes for dynamics, though of course tS would have to have that functionality first. Obviously it's not a trivial job, so I'd rather devote the time involved to other areas. However, I may be able to rustle up some form of Model-side preview for rough strand direction and so on. |
Post by splinters // Aug 16, 2008, 2:58pm
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splinters
Total Posts: 4148
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Simon, would it also be possible to add thumbnails of the rendered image to the library? I have quite a few experiments based on a simple sphere and in the library they all look the same. I seem to recall you explaining why this was not possible but I wondered if things had changed...:D |
Post by SiW // Aug 16, 2008, 3:51pm
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SiW
Total Posts: 298
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I don't remember if I said anything :)
I can't really see how it would be possible. Any ideas about workflow? |
Post by Emmanuel // Aug 16, 2008, 10:48pm
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Emmanuel
Total Posts: 439
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As one of the new users of the free TS7.6, I'm trying to find a reason to buy this renderer. Based upon much of the urging in these forums to work with and stick with workspace (as model is essentially TS6 as a plugin and will be going away) I'm not seeing a need to purchase this at the current discount - unless there is a clear plan to render from workspace at some point.
Dh, Modeler is the result of 10 years of development and its large set of tools and ton of plugins offer a huge variety of possible use you will not find in any other 3D application.
I don't want to be the Modeler advocate (it is not guilty), but you should keep in mind that NOT ALL the Modeler tools & plugins will be re-written for Workspace. This means that some features, some workflows, some solutions, will always rely on Modeler.
This also means that if Modeler is removed (from tS8 for example), there will still be many reasons for keeping tS7.6 on your hard drive.
So my advice is to start learning the Modeler interface (most of Caligari free courses will help you), and to spend your $15 to start playing with Dribble now :) |
Post by Steinie // Aug 17, 2008, 12:25am
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Steinie
Total Posts: 3667
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I believe Dribble is still $35 but not for long (Simon already mentioned a price increase soon). Getting this one is a no brainer, it's that good. Best Deal in these forums.
Emmanuel is correct in that you can always use 7.6 for functions not found in the new future releases. Dribble's Hair is worth the price by itself. Another benefit is once you
pay all updates are free! Your joining an elite club I'll call "Smart People"...:)
So my advice is to start learning the Modeler interface (most of Caligari free courses will help you), and to spend your $15 to start playing with Dribble now :) |
Post by jayr // Aug 17, 2008, 7:21am
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jayr
Total Posts: 1074
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not sure if this should be in the tech forum or here but dribble 1.03 and the newer wip keep crashing on me when i use photons with the 'more accurate' tab ticked, is anyone else getting this? |
Post by splinters // Sep 4, 2008, 11:48am
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splinters
Total Posts: 4148
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Better get your wallets out...it's been three weeks since this announcement;
"Btw, the full price will go into effect when I release the final 1.04 build. I can't give an exact date, but I will say this is your (at least) one week warning to get it for $35."
Dribble is, quite simply, an essential purchase if you have tS, even if you have Vray. The quality is excellent and I would buy this for the fur alone. Displacement mapping is a fantastic bonus and there is much more. $35 is nothing and just look at what you saved on tS7.6...;) |
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