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dribble WIP 080808 released
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They are retained here for archive purposes only.
dribble WIP 080808 released // Roundtable
Post by brotherx // Sep 4, 2008, 11:54am
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brotherx
Total Posts: 538
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I've not used it yet but at $35, and that worked out at 23 euro I think, it is a bargain.
Tried a few things. Quite fast I have to say. I still prefer VRay simply because it is workspace and I only ever venture into model to use the lathe tool...rarely at that. |
Post by splinters // Sep 4, 2008, 11:57am
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splinters
Total Posts: 4148
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I would imagine (correct me if I am wrong SiW) that you would not pay again for a workspace version. If that is the case then it is a win-win situation, and for those without Vray, a no-brainer...:D |
Post by brotherx // Sep 4, 2008, 12:05pm
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brotherx
Total Posts: 538
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Even at $35 I wouldn't mind so much...but free is better of course...mostly. |
Post by jayr // Sep 4, 2008, 12:14pm
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jayr
Total Posts: 1074
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i'd pay again for a workspace version, it'd be worth every penny to have displacement mapping in the workspace! just wish it did volumetrics... hint, hint :D |
Post by teamonkey // Sep 4, 2008, 12:19pm
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teamonkey
Total Posts: 107
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Dribble is, quite simply, an essential purchase if you have tS, even if you have Vray. The quality is excellent and I would buy this for the fur alone. Displacement mapping is a fantastic bonus and there is much more. $35 is nothing and just look at what you saved on tS7.6...;)
Essential even if you mostly use the Workspace side?:confused: |
Post by splinters // Sep 4, 2008, 12:28pm
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splinters
Total Posts: 4148
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Essential even if you mostly use the Workspace side?:confused:
I would say so. SiW has hinted at a workspace version so that would make it essential. In the meantime it could still be used as a model side plug in.
Unless you have Vray, you still need to switch to model side for offline renderers and there is currently no other way to get true displacement mapping from a supported render engine...
$35..not much to ask for that really...and it is going up soon. |
Post by teamonkey // Sep 4, 2008, 1:02pm
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teamonkey
Total Posts: 107
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I would say so. SiW has hinted at a workspace version so that would make it essential. In the meantime it could still be used as a model side plug in.
Unless you have Vray, you still need to switch to model side for offline renderers and there is currently no other way to get true displacement mapping from a supported render engine...
$35..not much to ask for that really...and it is going up soon.
I do have vray. I also don't want to invest much time in learning the model side as it seems to be on it's way out. When is of course a matter of speculation.
No. $35 isn't much of an issue. How much is the price going to go up to? $50 or so? For a small difference like that, I'd rather just wait till workspace version is done.
YMMV |
Post by transient // Sep 4, 2008, 2:50pm
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transient
Total Posts: 977
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I would highly recommend learning the model side as it still has many features, particularly (free) plug-ins, that aren't present in workspace and may never be. It won't become obsolete for me for a long time yet.
In any case, to use dribble effectively in modeler you only really have to know how to use the material editor (pretty much the same as vray) and the render settings. You're going to have to learn all of this when Dribble makes it's way to workspace anyway.
I'm not sure when a workspace version will arrive, but it may not be this year. For 35bucks this really is a no-brainer, even if all you use it for is it's micro-poly displacement (great for z brush etc. displacement maps). |
Post by teamonkey // Sep 4, 2008, 4:43pm
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teamonkey
Total Posts: 107
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I would highly recommend learning the model side as it still has many features, particularly (free) plug-ins, that aren't present in workspace and may never be. It won't become obsolete for me for a long time yet.
In any case, to use dribble effectively in modeler you only really have to know how to use the material editor (pretty much the same as vray) and the render settings. You're going to have to learn all of this when Dribble makes it's way to workspace anyway.
I'm not sure when a workspace version will arrive, but it may not be this year. For 35bucks this really is a no-brainer, even if all you use it for is it's micro-poly displacement (great for z brush etc. displacement maps).
Glad you like it-me I don't buy vapour ware, which it is right now for workspace .
YMMV, we agree to disagree,etc,etc...
I buy what is being offered now-and right now that does not include workspace. |
Post by transient // Sep 4, 2008, 5:13pm
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transient
Total Posts: 977
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Fair enough, I'm just trying to help a newby - no need to get your knickers twisted. |
Post by teamonkey // Sep 4, 2008, 7:26pm
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teamonkey
Total Posts: 107
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Fair enough, I'm just trying to help a newby - no need to get your knickers twisted.
No sweat here, M8. Funny how you seem determined to misunderstand what I said. Whatever, that's what the ignore list is for.
Goodbye, your appearance on my radar has been-well, transient! :D |
Post by splinters // Sep 4, 2008, 10:51pm
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splinters
Total Posts: 4148
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I have to say teamonkey, transient can have a rather abrupt approach at times (I have been on the receiving end) but that was a very mature and positive response he made to your question, pretty much echoing what I said too.
It is not vaporware-there are many of us still using model side as workspace simply does not have the same toolset yet. Transient's chocolate render was one of the best Dribble renders I have seen and, as he said, there really is a place for model side and dribble for the foreseeable future.
A developer has already aired their thoughts about how difficult they find the SDK so this is a 'real' product for now..not just a promise if you part with some cash.
I have used tS for years now (10+) and still rely on model side even though I was a beta tester while tS7 was developed and I worked on the UI right up to 7.6. Model side is going eventually but I would still consider it, even as a plug in for workspace rather than binning it in favour of workspace only.
No need to put transient on your 'ignore' list...it is rarely that sort of forum. A real friendly place around here normally. Remember also that in terms of time spent here, you are the relative newcomer and you may not be familiar with everyone's 'different' way of wording things...I recall you took a similar defensive stance to Steinie's post when he meant no offense at all.
:D |
Post by brotherx // Sep 5, 2008, 1:55am
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brotherx
Total Posts: 538
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I learnt 3D modelling in model-side, or 6.6 if you like. it rocks...even now.
But workspace...I am growing very fond of it. I like the DirectX viewing and the whole speed of it. NURBS, lathe, a few other tools make Model essential...for now, and the LUUV plugin and various other import/export tools.
I picked up dribble just because. not used it much but who knows what the price would be...$50, $100 even...it certainly would be worth that much to some...so getting it at $35 would ensure you get a bargain even if you don't use it for now. |
Post by Steinie // Sep 5, 2008, 2:09am
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Total Posts: 3667
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Of course our recommendation to purchase Dribble at it's low price was for all trueSpace users and not just one individual. My intention was to make users aware of a good deal. In regards to taking advantage of the deal is each persons own business and I'm not here to convince anyone.
I'm glad that more and more people are starting to like the workSpace side. The new tools are really good. The work flow needs more attention. Once we start seeing 3rd party support the future will only get better. |
Post by teamonkey // Sep 5, 2008, 8:39am
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teamonkey
Total Posts: 107
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It is not vaporware-there are many of us still using model side as workspace simply does not have the same toolset yet.
I meant vapourware as far as workspace side is concerned. Until it is actually available. You have years of time and effort invested in the model side, so it's no big deal for you. To me learning both is a duplication of effort and time; commodities that are far too valuable and scarce to waste. |
Post by splinters // Sep 5, 2008, 9:10am
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splinters
Total Posts: 4148
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Fair point but I do believe Simon will turn something around pretty quick...he has just been waiting for the SDK.
And if you read 3D World then you would see that the model side is very much alive and well....:rolleyes:
That was sarcasm by the way...:D |
Post by teamonkey // Sep 5, 2008, 9:24am
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teamonkey
Total Posts: 107
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Fair point but I do believe Simon will turn something around pretty quick...he has just been waiting for the SDK.
Here's hoping.
And if you read 3D World then you would see that the model side is very much alive and well....:rolleyes:
That was sarcasm by the way...:D
All well and good, am glad you like it-again, I don't want to. Is there a problem with having my own opinion. (That was NOT sarcastic). |
Post by splinters // Sep 5, 2008, 10:18am
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splinters
Total Posts: 4148
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teamonkey, why is there an aggressive tone in your threads. No-one is questioning your right to have an opinion, no one is attacking you or your comments.
I was being sarcastic as to the fact that 3D World's first tS7.6 tutorial was based on the model side...nothing else.
Having said that, I should not have to keep justifying my comments because someone takes my posts the wrong way....so I won't. Please feel free to take them as you wish. I have no reason to attack you or your comments. If you feel that I do then only you know why....:confused: |
Post by transient // Sep 5, 2008, 4:25pm
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Total Posts: 977
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I have to say teamonkey, transient can have a rather abrupt approach at times (I have been on the receiving end) but that was a very mature and positive response he made to your question, pretty much echoing what I said too.
When was this? I thought your response to one of my posts a while ago was a bit weird, but it didn't occur to me that you thought I'd had a go at you? Apologies, in advance (or is that retrospectively?), but I definitely can't remember this. I have been trying to appear more civil and less reactive on these forums lately, if that's any consolation.:o
I'll try to be less abrubt in future. Please notice I said try.;)
@ teamonkey - if you don't want to spend a couple of hours learning how to use 3delight in modeler, that's your call. The time it took me to figure out how to use it, versus the time it took to get that chocolate render done to my satisfaction was neglible. I guess you can't read this, though, can you?;)
I would just point out for those that are put off buying 3delight because it's modeler only is that they shouldn't be. It's no harder to learn than vray for workspace, and a fair bit easier than the real-time renderer imo (if you take into account the shader creation stuff).
Pretty much anything you do in workspace wil translate over. Even physics simulations seem to render properly, but I'm not sure about characters. Calling dribble vaporware in any context is wrong.
When I finish my next dribble project, I'll post a step-by step tutorial, including every button I push. Hopefully that will help the intitial learning bump.
A bit ot, but Truespace in general has a great balance between features and complexity imo. 7.6 was definitely an awesome upgrade all around.:) |
Post by rjeff // Sep 5, 2008, 5:11pm
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Total Posts: 1260
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trans..I would for sure appreciate a step by step tut on Dribble. I love the program..I am just unfamiliar with it at this point. |
Post by splinters // Sep 5, 2008, 8:57pm
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splinters
Total Posts: 4148
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Perhaps 'short' was a better description of some of your posts transient...;)
Point is, I thought the reaction to your post was unecessary...I have no problem with you or what you said but judging by the response I then received it would seem that it does not matter what you say or how you say it...if someone wants to take offence at it they will...:confused: |
Post by J90 // Sep 5, 2008, 9:15pm
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J90
Total Posts: 107
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I just bought dribble today. :)
Couldn't post because I had no internet.
Quick question: I am finding it hard to get good decent lighting because I lack the skills required. Any quick way to learn to get good render results? tutorials maybe? Ideas? Suggestions? Anything would be great.
Thanks |
Post by Mr. 3d // Sep 5, 2008, 10:59pm
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Mr. 3d
Total Posts: 747
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Will this shed some light on the subject ?.............
14903 |
Post by brotherx // Sep 5, 2008, 11:58pm
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brotherx
Total Posts: 538
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groan...
that is bad... |
Post by Mr. 3d // Sep 6, 2008, 2:23am
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Mr. 3d
Total Posts: 747
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groan...
that is bad...
14907 ;) |
Post by brotherx // Sep 6, 2008, 6:44am
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brotherx
Total Posts: 538
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ha ha....good one. I like. |
Post by Mr. 3d // Sep 7, 2008, 2:46pm
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Mr. 3d
Total Posts: 747
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[quote=J90;
Quick question: I am finding it hard to get good decent lighting [/quote]
14956 ....... |
Post by splinters // Sep 7, 2008, 9:30pm
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splinters
Total Posts: 4148
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Mr. 3D. I may be wrong but I think this question is more about good lighting techniques rather than where the lights are etc. Plus Dribble is model side only.
Search the Dribble tests and renders thread and you will see a variety of renders...they should also have some tips on how they were set up.
Personally, I use a local light and or spotlight for seeing basic renders, perhaps trying GI or HDRI if I need it but it slows the render down...a lot!
Also, R-Click on the raytrace icon (right toolbar) and set Ray Limit to 1...that speeds things up a lot...:D |
Post by brotherx // Sep 7, 2008, 9:51pm
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brotherx
Total Posts: 538
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I've found that keeping it simple works well. A simple omni-light with Gi and, optionally, HDRI gives good effect for a basic scene.
I've not tried this with Dribble but I figure it can't be that different with different renderers. |
Post by Mr. 3d // Sep 7, 2008, 10:26pm
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Mr. 3d
Total Posts: 747
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[quote=splinters;80133]Mr. 3D. I may be wrong but I think this question is more about good lighting /quote]
You're probably right....that's the trouble with cyberspace / it's hard to read minds: (as noticed by the prior posts):D. I just thought I'd show the basics in Modeler and WorkSpace showing how you can manipulate tint and shade.
I, myself, have a good ways yet to learn the tS application and appreciate any help from anyone !!! Heck...I'm still looking for the raytrace icon to set my Ray Limit to 1 !!!:p |
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