Poser, Best Bvh Motion Editor I Have Ever Found

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Poser, Best Bvh Motion Editor I Have Ever Found // Roundtable

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Post by jhowell // Aug 19, 2008, 7:47pm

jhowell
Total Posts: 400
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Poser 6, 7 and Pro are the most incredible "BVH" MOTION animation editors I have ever found. I have used Poser since version 4 just for BVH stuff. Here is why ... Poser will bring in ANY character bvh file(s) from anywhere on to their poser characters. Then you can do all kinds of bvh blending and walk cycling and keyframing in Poser then EXPORT that "BVH SKELETON" from Poser to Truespace. THEN drop that SKELETON in to your Truespace figure. Any of truebones.com hundreds of bvh clips work great in Poser PLUS!!! any of the hundreds or thousands of BVH clips that you can find on the web. Does NOT matter how the BONES are named. THATS WHY ITS SO POWERFUL. Poser miraculously will import just about ANY BVH file in and configure it to its standard (not even EXPENSIVE autodesk motionbuilder can do that, which I took a course in)...... But thats not the really really cool part! Once you have exported that bvh skeleton from Poser to Truespace and put it in your character THEN all future bvh's you export from Poser to Truespace for that character YOU JUST GRAB THE "ANIM CLIP" from that imported BVH you just imported from Poser. SO! You do not have to attach another skeleton on your character everytime you want to bring in another bvh from Poser. Just grab the rsclip/ anim clip out of the bvh skeleton and drop it in your timeline. How powerful is that. That means that character now will accept just about any character type bvh clip anywhere on the web. Just bring the any bvh motion file in to poser and do whatever you want and export it to Truespace and grab the anim clip (RSClip) out of it. Blending complex BVH animations in Poser is the ultimate breeze. And of course Poser has stunning WALK CYCLE creators etc. All of that (walk cycles, bvh's, key framing) exports as a BVH for your Truespace. Just want to let people know that if you have Poser 6, 7, or Poser Pro you can do incredible bvh motion stuff for Truespace. I will make a Tutorial on how easy and super powerful it all is :jumpy:


quick animation below is just a quick walk cycle created in Posers walk cycle creator (which does a million things). I then imported a gremlinwalking.bvh clip in to Poser. Then exported to Truespace and grabbed the "ANIM CLIP" out of the bvh file and dropped it on my characters anim timeline. Way to powerful and easy.

http://www.4webs.biz/truespacestuff/poserguywalking.gif

Post by Igor K Handel // Aug 19, 2008, 8:44pm

Igor K Handel
Total Posts: 411
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Interesting stuff.


A tut on how to get a legit copy of poser for free would be handy :D

Flat broke here :(


Between yourself and MrBones you guys are really getting the BVH end of things for TS really well sorted. Good job guys!


IK

Post by jhowell // Aug 19, 2008, 8:54pm

jhowell
Total Posts: 400
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Hi Igor, Poser 6 works as well as 7 or Pro. Poser 6 might be dirt cheap used on ebay or amazon. Now dazstudio is made by the poser people and it does much that poser does and is FREEEEEE. It imports BVH too!. HOWEVER, I have never tried it. May not work like Poser does with bvh animation files. Or it may. hmmmmm that will be my next venture. If it can do what Poser can do with bvh animations then that would be free. Here is where you get daz studio ...


http://www.daz3d.com.


Many people use it who can not afford Poser. :jumpy:



Interesting stuff.


A tut on how to get a legit copy of poser for free would be handy :D

Flat broke here :(


Between yourself and MrBones you guys are really getting the BVH end of things for TS really well sorted. Good job guys!


IK

Post by JimB // Aug 19, 2008, 9:37pm

JimB
Total Posts: 341
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Poser 5 also works ok.


Jim

Post by Burnart // Aug 20, 2008, 12:33pm

Burnart
Total Posts: 839
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I've heard of smaller companies using multiple copies of poser to do animation with then exporting the anim in bvh to their more expensive main anim rendering program - ie Maya Unlimited with all the bells and whistles. The anim is then tweaked as necessary and rendered. It's a lot cheaper than having multiple Maya licenses.

Post by TylerZambori // Aug 20, 2008, 12:56pm

TylerZambori
Total Posts: 100
heh: so much for maya's supremacy. so Jhowell, you think Poser

is better than TS for bvh motion editing I take it....

Post by jhowell // Aug 20, 2008, 3:25pm

jhowell
Total Posts: 400
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No tyler, In my opionion no software is supreme over another. I use what does what I need for a specific task. No pushing or promoting any other softwares of course. Never mentioned Maya was supreme as your comment suggests. Just for specific tasks.


Maya is horrible (in my opinion) at anything to do with BVH motion workflow (Max is great of course because of its Character studio). Maya for me is special effects. Poser was created to make all motion stuff as easy as possible. Because poser imports a bvh file and re does it to their standard bvh format when you export it. So if you take in a bvh file from lets say bvhfiles.com and do all kinds of stuff to it in poser, it will export in a bvh file that conforms to posers bvh format. Which works great in Truespace. Just makes things like this easier and consistent. If you have questions relating to this topic let me know:jumpy:


heh: so much for maya's supremacy. so Jhowell, you think Poser

is better than TS for bvh motion editing I take it....

Post by TylerZambori // Aug 20, 2008, 3:35pm

TylerZambori
Total Posts: 100
So JH, are you saying that Poser is better for working with

mocap than TS is? I hope that makes my question more

clear then, thanks.

Post by jhowell // Aug 20, 2008, 3:57pm

jhowell
Total Posts: 400
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Truespace blends and works with motions awesomely. I love additive blend modes, pass throughs, etc. IF you bring in bvh motion files from different places (or when bones are named differently) you will have to put in that new bvh skeleton in your character and attach skin to skeleton etc each time you change motion files. If you only use the same named structured bvh files (like all truebones files have the same naming structure) then you dont need to worry. You can grab the ANIM CLIPS out of those bvh skeletons and re use them on your same characters skeleton. What I love is poser is smart and will take bvh files in that may have slightly different named bone structures and export them always the same named bone structure. SO, you can then just grab the anim clip out of that exported bvh file and use that instead of having to re insert another bvh skeleton in your character and attach skin etc. Sure is a huge time saver. But also as I mentioned Poser has an awesome walk designer. You can create all kinds of different walk cycles on a character instantly then throw on a couple bvh motions you got off the web then do some keyframing then export that as one bvh file. Then import it in to Truespace, grab out the ANIM CLIP from it, drop the ANIM CLIP on your characters skeleton in the timeline and you just saved tons of work. too cool! :jumpy:



So JH, are you saying that Poser is better for working with

mocap than TS is? I hope that makes my question more

clear then, thanks.

Post by mrbones // Aug 20, 2008, 4:21pm

mrbones
Total Posts: 1280
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Yep, Its all true!


I can vouge for that.


Cheers


Truespace blends and works with motions awesomely. I love additive blend modes, pass throughs, etc. IF you bring in bvh motion files from different places (or when bones are named differently) you will have to put in that new bvh skeleton in your character and attach skin to skeleton etc each time you change motion files. If you only use the same named structured bvh files (like all truebones files have the same naming structure) then you dont need to worry. You can grab the ANIM CLIPS out of those bvh skeletons and re use them on your same characters skeleton. What I love is poser is smart and will take bvh files in that may have slightly different named bone structures and export them always the same named bone structure. SO, you can then just grab the anim clip out of that exported bvh file and use that instead of having to re insert another bvh skeleton in your character and attach skin etc. Sure is a huge time saver. But also as I mentioned Poser has an awesome walk designer. You can create all kinds of different walk cycles on a character instantly then throw on a couple bvh motions you got off the web then do some keyframing then export that as one bvh file. Then import it in to Truespace, grab out the ANIM CLIP from it, drop the ANIM CLIP on your characters skeleton in the timeline and you just saved tons of work. too cool! :jumpy:

Post by noko // Aug 20, 2008, 10:05pm

noko
Total Posts: 684
This is very cool stuff with poser.


I might experiment with Daze and bvh. Previously exporting bvh from Dazed and bringing it into tS would be a mangled skeleton. Havn't tested that in awhile, maybe a few settings can get things right as well. More later.

Post by jhowell // Aug 20, 2008, 10:14pm

jhowell
Total Posts: 400
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That would be great if you could see how the newest free version of Daz Studio is doing on its bvh handling. If it can bring in a variety of different bvh files and configure then export them in a standard bvh format like poser that would be cool. Each version of poser got better and better at working with bvh files. Maybe poser people programmed some of that in to their free daz studio :jumpy:



This is very cool stuff with poser.


I might experiment with Daze and bvh. Previously exporting bvh from Dazed and bringing it into tS would be a mangled skeleton. Havn't tested that in awhile, maybe a few settings can get things right as well. More later.

Post by moogaloonie // Aug 22, 2008, 2:29pm

moogaloonie
Total Posts: 64
Is that figure from Poser as well? I created a few characters in Poser that I'd like to get into tS, but I'm not sure if anyone has yet figured out how to transfer the morphs and bones, or how many hoops I'd have to jump through to do it right. My Poser knowledge exceeds my tS knowledge by several degrees. Great that you found a genuinely powerful use for it beyond just making girl-with-a-sword-in-a-temple pictures. I haven't played with animation since first getting Poser as I was put of by how long anything decent looking took to render back then. I should revisit it soon, I see.


For importing a single character I'd maybe spend a few hours, but with half a dozen or so I'd prefer to have an "import art" button. :D

Post by TomG // Aug 22, 2008, 5:55pm

TomG
Total Posts: 3397
You can export the model as OBJ, and the bones as BVH, then just load both and reassemble in tS.


HTH!

Tom

Post by jhowell // Aug 22, 2008, 6:39pm

jhowell
Total Posts: 400
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Hi moogaloonie, Here is the workflow I use with poser/truespace.


1. Make sure your character is TPOSED. If not just go to the POSE directory and find a tpose and click on it. That will tpose your character on the first frame.

2. Export character using the standard poser obj settings. Dont export the floor.

3. In Truespace in the model side using the LUUV plugin (if its not active click on the plugins link and you will see where you can load it) import your character. You might have to copy the textures from your poser textures directory to the same directory that your obj is in.

4. On the workspace side click on the MESH SIMPLIFIER to reduce poly count of character. Poser creates very high poly characters.

5. Back in Poser import a bvh file on to character. Then EXPORT that as a bvh file (poser will rename bones properly).

6. In Truespace workspace side import the BVH. Click on RESET TO DEFAULT POSE to TPOSE that skeleton. Then insert that skeleton in to your imported TPOSED Poser character. Skeleton should fit perfectly in your character because the exported bvh from poser was resized to your character in poser. So you should not have to shape or resize the skeleton. Then attach skin to skeleton.


Nice thing is then all future bvh's you export from poser for that character you just import them and grab their anim clip and drop it on your characters skeleton in the timeline.


Here is another POSER character I just imported in to Truespace ...


http://www.youtube.com/watch?v=9h-Cqlt0G_U


:jumpy:



Is that figure from Poser as well? I created a few characters in Poser that I'd like to get into tS, but I'm not sure if anyone has yet figured out how to transfer the morphs and bones, or how many :D
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