BVH Tip. Starting bvh clips in proper x and z translation

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BVH Tip. Starting bvh clips in proper x and z translation // Roundtable

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Post by jhowell // Aug 28, 2008, 6:35pm

jhowell
Total Posts: 400
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I notice a question that has come up is how you start a 2nd bvh anim clip to start exactly where your first one ends. EXAMPLE ..your first anim clip walks across room and 2nd bvh anim clip on the timeline you want to start exactly where first bvh clip ends his walk. EASY WAY FOR ME is the free bvhacker comes to the rescue again. Just load your skeleton in to bvhacker and scrub timeline to END of TIMELINE (make sure you are in translation mode .. see below). Note the X and Z settings. Now bring in your second skeleton and on the first frame of timeline in translation mode move the X and Z sliders to match where your first clip ended. Save skeletons. Then in Truespace import them and grab their anim clips. Works great. Here is free BVHACKER. http://davedub.co.uk/bvhacker

:jumpy:

Post by mrbones // Aug 28, 2008, 6:59pm

mrbones
Total Posts: 1280
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Thanks J,


Great tip.


Cheers
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