|
|
Do I need The True Space Factory Libraries?
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Do I need The True Space Factory Libraries? // Roundtable
Post by Tekkybot // Aug 31, 2008, 3:44pm
|
Tekkybot
Total Posts: 3
|
i ask, because there quite childish. i admit im a total newbie, but do you i really want to learn true space using the factory library? i think it would be much more valuable in the long run to learn how to use it the way 3d artists use it? plus the little 3d images are ugly as all hell. |
Post by W!ZARD // Aug 31, 2008, 4:09pm
|
W!ZARD
Total Posts: 2603
|
Welcome to the forum - your first post and you're being insulting? If you want respectful answers you might try wording your questions respectfully.
To answer your question... well, it depends. Some of the content in the libraries might not be your cup of tea but there is a lot of stuff in there that is more sophisticated and more useful than you can imagine if you are at all new to the software.
Some of the characters for example - you may want to simply delete them however there will almost certainly come a time (assuming you persevere with the Software and learn to use it effectively) when you will want to study them, or use their skeletons for learning purposes or simply as a shortcut to a desired outcome.
Some of the models in the model side libraries have been around for a long time - but be careful of what libraries you delete, specially on the Workspace side, because your sure to delete something you are going to want later on.
One of the great things about tS is you have a great deal of control over the libraries - you can create your own, fill them with the things you need and want and never open the others. Unless you have a critical shortage of hard drive space I'd recommend just leaving them there and using the ones you want.
Of course if you do end up deleting a library you later discover you need you can always just reinstall the program.
Hope this helps |
Post by Tekkybot // Aug 31, 2008, 4:25pm
|
Tekkybot
Total Posts: 3
|
Welcome to the forum - your first post and you're being insulting? If you want respectful answers you might try wording your questions respectfully.
hmm. this forums more active then i i thought :jumpy: sorry for being rude :o im really overwhelmed at how much i have to learn in order to understand this 3d stuff as i know nothing! |
Post by W!ZARD // Aug 31, 2008, 5:05pm
|
W!ZARD
Total Posts: 2603
|
hmm. this forums more active then i i thought :jumpy: sorry for being rude :o im really overwhelmed at how much i have to learn in order to understand this 3d stuff as i know nothing!
No problemo Tekkybot - we've all been where you are. trueSpace is a very complex program - and 3d in general is a complex subject - but we're a friendly bunch here and keen to be as helpful as we can.
I suggest having a good look at the tutorials and in particular Jacks Organic Modeling Course which is an excellent introduction to building stuff in trueSpace.
Good luck and sing out when you get stuck;) - it's what many of us do!! |
Post by notejam // Aug 31, 2008, 6:21pm
|
notejam
Total Posts: 191
|
You could just click on the panel button, and the library would no longer show, but if you need it, you can click its tab to get it back.
A lot of texture tools are in the library, and my guess is you will want to at least use that at times. I do not think you could totally aviod the librarys menus.
You can also click on the left edge, and slide the window smaller, almost closed, and just use it if you need it. |
Post by Délé // Aug 31, 2008, 6:53pm
|
Délé
Total Posts: 1374
|
If you don't like the thumbnail images, you can set each library panel to 1d, 2d, or 1d+2d (upper right corner of each panel). I usually prefer the last setting myself unless it's a material library. Or you can right click on the thumbnails and select "change thumbnail" to change them to something you like (though the default thumbnails are usually preferable IMO).
Also, you can close any libraries that you don't find useful. You can always open them back up in the stack via the library browser if you change your mind. If you're new to tS and 3d modeling, I would suggest digging through some of those libraries though. There are many example objects, scenes, and scripts that you can study to see how they are put together.
If you play around a bit, you'll find that the library system is very flexible. You can create your own library places and libraries, and/or open any existing libraries that come with tS. It's very customizable. You don't have to have any libraries in the stack that you don't want there. ;) |
Post by TheWickedWitchOfTheWeb // Sep 1, 2008, 1:55am
|
TheWickedWitchOfTheWeb
Total Posts: 858
|
I wouldn't say it was insulting, I'd say Tekkybot's first impression is bang on the money - The default libraries that open with all the garish objects ARE ugly as hell. Let's be honest, the interface has been completely redesigned and looks far more professional now but the array of default library items really blot the landscape and make it look like a cheap toy. They also take up a lot of drive space. I deleted all the frippery and freed up over 168Mb of space. Admittedly some will be useful for those learning from scratch but, on the hole, many of them are just a waste of space (and ugly!) |
Post by prodigy // Sep 1, 2008, 2:33am
|
prodigy
Total Posts: 3029
|
Yeap, there's few things that in my oppionion can't be there.. others are cool.
But hey! you can hide it or delete it as others mentioned :) thats a good solution :D
What ever..
I asked during the beta cycle to add a custom instalation for those that it doesn't need the default things..
In my case, because i don't need it and use disk space ;) |
Post by transient // Sep 1, 2008, 2:41am
|
transient
Total Posts: 977
|
Putting the libraries in 1+2 format makes them look much nicer, and it's easier to find what you're looking for as well. I also drop the size of the icons to 32x32 for my scene libraries. It uses less screen space and also looks more professional to my eye (for want of a better word). |
Post by splinters // Sep 1, 2008, 11:23am
|
splinters
Total Posts: 4148
|
I agree they do look ugly! I wish they had the 'capture' look of the model side library icons which I find easy to navigate. There were quite a few library icons that I hoped to amend but I did not have the time or resources...:(
Plus, it is the actual thumbnail captured from your scene or object that gets put in the library...:o |
Post by W!ZARD // Sep 1, 2008, 4:53pm
|
W!ZARD
Total Posts: 2603
|
Chuckle - OK they are ugly - it just never occurred to me to think of them like that! I just set them to the best view as required - though I do get irritated at the way they return to their default view rather than stay as I set them.
Scene files, object files I tend to display with the largest available thumbnails because that's the closest to the 6.6 pictorial way of showing them which I'm accustomed too.
The 'childish' objects I keep as a resource - even though I rarely use 'em and never use 'em as they are. Hard drive space is cheap..... |
Post by TomG // Sep 2, 2008, 2:23am
|
TomG
Total Posts: 3397
|
I close all the libaries other than lights and materials. You can see I did this in my "simple layout" in the Bitesize section.
So I'd open them to browse when I want to study how physics is set up, or how this script works, or how that was modeled. Then just close them again when working on my own projects :)
Closing a library in the stack doesn't delete it (you can get it back, or open the many other libraries that are not shown, using the Library Browser).
I too don't like the look of those libraries ;)
HTH!
Tom |
|