Truespace 7.6 EASY interactive character animations

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Truespace 7.6 EASY interactive character animations // Roundtable

1  |  

Post by jhowell // Sep 12, 2008, 8:34pm

jhowell
Total Posts: 400
pic
http://4webs.biz/truespacestuff/SEPT123guysfightingposerguy.gif

More I use Truespace 7.6 for character animations the more I dont want to use my other software. Youtube 4 man fight scene animation below was created start to finish in less than 1/2 hour including the 1000 frames real time display rendering which was a couple minutes. By combining the ease of bvh animation and using Truespaces real time physics (interactive ragdoll type effects...I love procedural clips!) complex interactions can be made quickly. At any part of a bvh animation clip you can insert an real time interactive procedural clips physics motion. I bring all my bvh animations in to poser from different sources (web sources, fragmotion, daz studio etc) then poser will export a consistant bvh motion for Truespace) P.S. Had to throw Tank Girl and Bobby in scene.


view youtube here ...

http://www.youtube.com/watch?v=asaB-jGl6Tc&fmt=18

or view bliptv here ...

http://www.blip.tv/file/1257915

Post by transient // Sep 12, 2008, 9:06pm

transient
Total Posts: 977
pic
That's a nice demo - great to see the physics/keyframe power of ts in action:)


There seems to be lot of clipping with the floor. Have you got the collision detection on the normal settings, or are using the faster ones (point or box)?

Post by jhowell // Sep 12, 2008, 11:14pm

jhowell
Total Posts: 400
pic
Thanks for pointing that out. Was in such a hurry I rushed and forgot a few things. Looks a little better now. I usually have my collision on normal but sometimes on box. :jumpy:


That's a nice demo - great to see the physics/keyframe power of ts in action:)


There seems to be lot of clipping with the floor. Have you got the collision detection on the normal settings, or are using the faster ones (point or box)?

Post by transient // Sep 13, 2008, 12:49am

transient
Total Posts: 977
pic
Yeah, that's much better. :)


I'm impressed with truespace's ability to combine keyframed objects with procedural physics - I've never used a 3d app that had this feature, very nice.
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2021. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn