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AA - 1 On final approach!
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
AA - 1 On final approach! // Work in Progress
Post by 3dpdk // Jan 8, 2007, 11:41am
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3dpdk
Total Posts: 212
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Here's one of the dynamic images of the AA - 1 I'm working on. It's incomplete but I got so excited about the way it's turning out I just had to post it.
This is kind of a "hot-dog" approach and the pilot is sure to hear about it from the guys in the tower, but hay, it's South Carolina and he's late for his tee-off time!
3707
I snatched a satellite photo from the Internet of one of the busiest municipal airports on the east coast, North Myrtle Beach, SC. The ground texture actually is the photo (notice the sport fishing boat headed down the Intra-Costal Waterway just right of the tail) and I'm using it to lay out buildings and trees and "stuff" so everything is pretty much to scale.
... so someone tell me why my "quicky" projects always seem to get out of hand and become so elaborate all the time?!? |
Post by spacekdet // Jan 8, 2007, 12:44pm
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spacekdet
Total Posts: 1360
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It's ok...you simply need a new definition of "quicky".
No, not that one either...it's already taken. |
Post by Jack Edwards // Jan 8, 2007, 3:41pm
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Jack Edwards
Total Posts: 4062
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3dpdk,
I think using a satellite photo to layout the objects is a great idea and this project is looking good.
Hey, if a quicky idea inspires a full blown project isn't that a good thing? :D
-Jack. |
Post by W!ZARD // Jan 8, 2007, 6:38pm
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W!ZARD
Total Posts: 2603
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"... so someone tell me why my "quicky" projects always seem to get out of hand and become so elaborate all the time?!?"
Great art is never finished, merely abandoned - or so the saying goes. If you want to do more to a project then it's not yet ready to be abandoned I think.
I used to run into the same problem/opportunity when learning a new riff or chord sequence on the guitar - I'd start off want to l;earn a new chord and end writing a whole song around it.
It's easy to see why you got excited about this one - it's looking great already. |
Post by JPSofCA // Jan 9, 2007, 1:27am
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JPSofCA
Total Posts: 300
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I like it! :) |
Post by Shike // Jan 9, 2007, 1:38am
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Shike
Total Posts: 511
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Looks great !
Smart idea with the satellite photo... at first I thought it was a snapshot from a flightsim :D
It's the only type of approach I ever did when I was still playing flight-sims...but it usually ended up in the grass...rarely with the landing gears intact ;) |
Post by MadMouse // Jan 9, 2007, 9:03am
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MadMouse
Total Posts: 1069
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No ... yea .... wait a minute .... it's ... er um .... yea .... oh ........ OH ..... yea I know now .... It's one of those .... um .... oh you know ....
hum ......
.
.
AH!
It's a cessna or is it a spitfire? I know, its the star ship enterprise... oh yea, blue with 2 wings... its a really cold penguin.
I get the priii-iz :banana: I get the prii-iz, I get t ... Hu?
:jumpy: good stuff Paul ;) |
Post by 3dpdk // Jan 9, 2007, 9:06pm
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3dpdk
Total Posts: 212
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Turn-about is fair play Mr Mouse! Too much wine and feeling silly that night. Sometimes my humor escapes even me!
I knew it was Farra Faucet (before make-up) all the time, anyway!
http://images.matchdoctor.com/image/forums/emoticons/32.gif (http://javascript<b></b>:emoticon('[e32]');) |
Post by 3dpdk // Jan 17, 2007, 1:11am
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3dpdk
Total Posts: 212
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"Yankee 69 Lima; negative alpha transition; turn left to 125; climb to 2 thousand and contact Myrtle Beach Traffic on 127 decimal 285,"
Yea ... well ...
Didn't like my trees so I'm experimenting with some other ideas!
3859 |
Post by 3dpdk // Jan 24, 2007, 3:44pm
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3dpdk
Total Posts: 212
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With a bazillion individual trees, even though they are simple primitives with leaf textures, it takes about three minutes just to load this scene.
The render time was about 45 minutes with a 2.8 Ghz system. Boy am I getting spoiled, I used to tolorate two hour renders with my old 400Mhz machine!
I spent some time trying to use W!zards idea for "billboard" trees but it didn't really work. Part of the problem is that the ground texture is a satellite photo and the shadows are already part of the texture (like "baked" shadows). The other problem was the distance cue fog showed the outline of the billboard.
Only one bit of post production here and that was for the glow around the runway lights - all else is pure trueSpace 6.6 render.
... think I'll put this one to bed.
3954
Just had to do this. This is the Flight Simulator 2004 equivalent and that is an American Yankee but it's the Grumman AA -1
3956 |
Post by W!ZARD // Jan 25, 2007, 1:59am
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W!ZARD
Total Posts: 2603
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Sorry the tree thing didn't work out for you. There is a way around the fog showing the billboard outlines though. It involves using a plug-in called Zrender which renders out the scenes depth along the z-axis as a grayscale image which you can use in a image program to add the fog in as a post process. This works really well and gives you a lot of control over the distance fog.
Of course your picture looks pretty good as it is and definately beats the Flight Sim image hands down. |
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