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Using 3D Coat with Truespace 7.6. Super Easy!
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Using 3D Coat with Truespace 7.6. Super Easy! // Roundtable
Post by jhowell // Sep 18, 2008, 8:06am
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jhowell
Total Posts: 400
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I realize this have been brought up several times on this forum. Just search 3D COAT. But I must say what an outstandingly easy program (with so many features) to use. Of course many of you use ZBRUSH or BODY PAINT 3D or DEEP PAINT but this is the cheapest to buy and in my opinion the easiest to use. Works so well with Truespace 7.6. You can take any rough shaped model you create in Truespace and build it up all kinds of ways using 3D COATS many displacement and texturing features. Then bring it back in to Truespace. Extremely complex models that would take millions of polys in other programs but not in 3D COAT. Perfect for Truespaces real time display mode. Anyway, very impressive I must admit FOR THE PRICE.
Here is their website ..
http://www.3d-coat.com/
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Post by Délé // Sep 18, 2008, 12:30pm
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Délé
Total Posts: 1374
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I agree, 3d Coat is a GREAT program for the money, and getting better fast. It has UV mapping, sculpting, painting, and retopologising. What is great with using this with tS is that you can export normal maps and bake ambient occlusion. That can make your real-time objects look very good. I still have to experiment more with this stuff. Recently I've been messing around with it again though.
Andrew Shpagin is a fast and capable developer. I'm surprised how quickly this program is evolving. And these are good tools he's making. He's got a very good grasp of 3d and what artists are looking for in tools IMO. He's working on version 3 right now, and it will have sculpting with voxels! Even in the first Alpha he's got some interesting voxel sculpting tools.
This program may become my one stop shop for organic modeling. In the next version I should be able to sculpt with voxels, retopo the mesh, UV map, and paint displacement and textures. Then I could bake ambient occlusion and export the normal map and texture maps. This is the workflow that I've been wanting in a single program. The only thing missing right now, which he is working on, is the voxel sculpting. I think version 3 is going to rock.
Then I can bring my characters into tS to rig and animate them. :)
In the image below I'm retopologising a sculpt that I did in Silo. I really like the retopo tools. They make it a really fast process. Way better than the retopo tools in Silo!
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Post by transient // Sep 18, 2008, 2:28pm
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transient
Total Posts: 977
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He's also going to implement cuda soon, too, which will apparently improve peformance a lot. 3dcoat also outputs displacement maps that work perfectly with 3delight's micropoly rendering. |
Post by Burnart // Sep 18, 2008, 5:58pm
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Burnart
Total Posts: 839
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I lashed out and bought it (before the Australian dollar fell even lower).
It is a cool program no doubt. I was pretty impressed in my first official dabble with it as an owner. Although you have to be careful on export with the polycount! Everything comes into tS well - all the image maps, normal maps, displacement maps. Haven't tried the occlusion baking yet or the displacement with dribble. I've got to figure more about developing my own brushes and things. At the moment I've only messed around with the various defaults and onboard stuff. No doubt its going to be my one stop UV shop for most mapping tasks.
I just worked out that over the past 12 months I've probably spent a bit over US$300 on graphics software (a very big spend up by my standards!) and out of that dribble and 3D-Coat are easily the items I'll use the most.
Edit: Forgot to mention - if I build a low res model in Wings3D and export it as an obj for use in 3D-Coat the import/export with subdivision/smoothing respects the edges I've marked as "sharp". That means I get to keep some subtle creasing that subdividing in tS would normally remove or overly blur. |
Post by transient // Sep 18, 2008, 7:08pm
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transient
Total Posts: 977
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Although you have to be careful on export with the polycount!
My advice would be not to import the models from 3dcoat, but to apply the displacement maps over sub-d in truespace. As long as the uv mapping is the same, there should be no seams.
Dribble's micropoly displacement will take care of the rest. |
Post by Burnart // Sep 18, 2008, 8:44pm
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Burnart
Total Posts: 839
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I guess I'll do whats best at the time - for some things the lowest level divide output from 3D-Coat I can live with - its the equiv of 2 subdiv layers in tS. Other times back to the low res poly might be the go. |
Post by transient // Sep 18, 2008, 10:15pm
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transient
Total Posts: 977
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That's cool. |
Post by JimB // Sep 19, 2008, 1:59am
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JimB
Total Posts: 341
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3D Coat is a really nice tool to have in your toolbox I got in early and got it for around $80,some liken it to Bodypaint with sculpting.
It can import Photoshop brushes which is handy all in all a very nice tool.
the dino I box modeled in GS. |
Post by 3dfrog // Sep 19, 2008, 4:42am
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3dfrog
Total Posts: 1225
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I got 3d coat when it was 80 bucks too. I use it on every game model I make. It's awesome. |
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