7.6 patch

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7.6 patch // Roundtable

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Post by nowherebrain // Sep 18, 2008, 5:06pm

nowherebrain
Total Posts: 1062
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Any word on when it will get some bug fix patching? I rarely use it anymore, due to instability.

Post by nowherebrain // Sep 20, 2008, 3:50pm

nowherebrain
Total Posts: 1062
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I'm guessing there is a no comment between this post and the previous.

Post by redcrosse // Sep 20, 2008, 7:06pm

redcrosse
Total Posts: 19
Along the same lines, is there a "roadmap" for development? It would be great to understand the future direction of the product. I'm hoping that its an actively developed product even though its currently free :)

Post by kena // Sep 20, 2008, 9:51pm

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Total Posts: 2321
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Must be instability related to your workflow. I have not run up against too much of it myself. But I don't think that we have the same workflow.

Post by RichLevy // Sep 21, 2008, 1:28am

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I am not running into instability things, I am running into lots of work flow issues though. Rigging can be challenging also...


Rich

Post by Tiles // Sep 21, 2008, 2:15am

Tiles
Total Posts: 1037
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Please name the instability issues you have. That's the only way they can be fixed.

Post by nowherebrain // Sep 21, 2008, 6:53am

nowherebrain
Total Posts: 1062
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You both have a good point. I guess I should start up a list. I am ill prepared atm. Most seem somewhat random. Library problems, crashing to desktop etc, this is no list I will put one together in the coming weeks.

Post by sj41 // Sep 22, 2008, 6:43pm

sj41
Total Posts: 31
I've also had a number of crashes -- enough that I'm cutting back on my use of tS. The last 2-3 did not automatically produce crash reports so I can't really send in a report (and I can't send the file I was working on). The last crash occurred as I was resizing a cube -- tS just froze. I would really like to see a bug fix release.

Post by Tiles // Sep 22, 2008, 9:09pm

Tiles
Total Posts: 1037
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Sure, but as told, just known bugs can be fixed. So please provide as much information as possible. A sample scene can help to reproduce the problem here.


Mmh, when it is a special scene, what about reducing this special scene down to the trouble part?


The troublepoint is always: is the bug reproduceable. Ideally it is and comes with an example how to reproduce. In this case it is easy to catch for the devs. Which doesn't mean it is easily fixable though. Some bugs needs a rewrite of vital parts.


And then there is the problem that even the devs has just two hands. Lots of the issues i have reported are still open. Which shouldn't discourage you to report your issues. They will get adressed. Sooner or later the devs have to fix them :)

Post by J90 // Sep 22, 2008, 11:58pm

J90
Total Posts: 107
Ts actually forced my computer to restart once.

Fatal system error to be exact.


Haven't got one again :)
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