DAZ Studio to tS animation using FragMotion

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DAZ Studio to tS animation using FragMotion // Roundtable

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Post by noko // Sep 28, 2008, 8:09pm

noko
Total Posts: 684
Wasn't too sure where to stick this, maybe interesting for some folks.


I always wanted to combine the skeleton in DAZ Studio for the figures except tS could not import the saved skeleton from DAZ. Well found a way to do just that :jumpy:.


I can now save a DAZ Studio skeleton using bvh. Import the bvh skeleton into FragMotion and then export as bvh. This will save into format that Workspace can use with all created animations done in DAZ Studio intack.


Combine bvh to orginal Mesh saved as a object file from DAZ Studio and recombine the two in tS. I know sounds rather complicated but the vast extraordinary content that DAZ has is much more useful now in tS.


Did short test animation of this, rendered to file using Workspace and then used Modeler to compile the created images from the animation.


Now if I really come up something jaw dropping, or sorta ;) I will post any new findings.

Post by trueBlue // Sep 28, 2008, 8:18pm

trueBlue
Total Posts: 1761
pic
Wow nice find. This should open a BIG door. :)

Post by noko // Sep 28, 2008, 8:20pm

noko
Total Posts: 684
Now I am thinking of dragon animations, Victoria walking around etc.. :D

Post by mrbones // Sep 28, 2008, 8:21pm

mrbones
Total Posts: 1280
pic
Cool David,


Are you using the new version of FragMotion?


Cheers

Post by noko // Sep 28, 2008, 8:22pm

noko
Total Posts: 684
Yes, just downloaded it like 4 hours ago. It seems real easy to use and I am thinking of actually buying it vice using the trial. Is it useful MrBones?

Post by mrbones // Sep 28, 2008, 8:29pm

mrbones
Total Posts: 1280
pic
Yes It is, Very useful,

Many people use FragMotion and Milkshape, More probably use milkshape 3d but FragMosofts FragMotion makes real good software. and Quality support.

I cant believe they only have 190+ members in their forum.

Cheers

http://www.fragmosoft.com



Yes, just downloaded it like 4 hours ago. It seems real easy to use and I am thinking of actually buying it vice using the trial. Is it useful MrBones?

Post by mrbones // Sep 28, 2008, 9:18pm

mrbones
Total Posts: 1280
pic
Also remember that TrueBones work on Daz figures too.


Cheers



Wasn't too sure where to stick this, maybe interesting for some folks.


I always wanted to combine the skeleton in DAZ Studio for the figures except tS could not import the saved skeleton from DAZ. Well found a way to do just that :jumpy:.


I can now save a DAZ Studio skeleton using bvh. Import the bvh skeleton into FragMotion and then export as bvh. This will save into format that Workspace can use with all created animations done in DAZ Studio intack.


Combine bvh to orginal Mesh saved as a object file from DAZ Studio and recombine the two in tS. I know sounds rather complicated but the vast extraordinary content that DAZ has is much more useful now in tS.


Did short test animation of this, rendered to file using Workspace and then used Modeler to compile the created images from the animation.


Now if I really come up something jaw dropping, or sorta ;) I will post any new findings.

Post by noko // Sep 28, 2008, 9:20pm

noko
Total Posts: 684
Does FragMotion resize TrueBone animations across the whole animation? That would be very useful.

Post by mrbones // Sep 28, 2008, 9:21pm

mrbones
Total Posts: 1280
pic
Thats a good question,

I dont think it does....(have a shape skeleton tool)

I know BVHacker does that quite well.

Thats one thing TrueSpace does not have yet either.

I wonder if Daz does?

Does FragMotion resize TrueBone animations across the whole animation? That would be very useful.

Post by noko // Sep 28, 2008, 10:02pm

noko
Total Posts: 684
Daz has a Shape context but it is also based on keyframes and doesn't go across all keyframes, at least what I can find. Interesting is you can load a Truebone bvh and DAZ will attach it to Victoria (you have to have a figure or mesh in order to import a bvh file). DAZ Studio will automatically attached skeleton to Mesh and does it well. Only problem is Victoria leans back but all motions are there. You might want to check that out.

Post by jhowell // Sep 29, 2008, 5:06pm

jhowell
Total Posts: 400
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Hi Noko, Awesome that you have had success with daz studio fragmotion and Truespace 7.6. Poser works perfectly for me exporting bvh's to Truespace 7.6. However, Poser is costly for many people. Iam so glad that you have found a workflow with the free daz studio. Cant beat free! I have been trying to get time to look in to it. :jumpy:


http://www.4webs.biz/truespacestuff/august1poserskeletonswinging.gif

Post by noko // Sep 29, 2008, 8:45pm

noko
Total Posts: 684
Yes, thanks jhowell. Never really tried Poser and with DAZ Studio being free I just kinda experimented and then experimented and then became a Platium member and bought, bought and bought :). Being able to combine some of the great content there to tS 7.6 is fun and maybe useful for video type projects with a short deadline.
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