Gallery for September 2008

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Gallery for September 2008 // Roundtable

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Post by TomG // Sep 30, 2008, 7:42am

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Hi all,


Thanks for all the input and discussion on the Gallery recently! Now that the last day for submissions is upon us, I thought I would let everyone know what to expect for judging this time around etc. Note that there were many suggestions, some of which we are still considering, but these are the immediate changes we will be making which will take effect for the next round of judging.


1. Closing date remains midnight PST on the last day of the month.


2. There will still be up to 1 week between closing date and results showing up on the web site. Naturally we will try and keep this as short as possible, but it does take time to judge the entries, and to create the web pages with the results.


3. Entries will be judged by a panel of Caligari staff, a team of 6 in fact. This will ensure there is a range of tastes, styles, etc selected. It also means you have an increased number of people to impress, so could well make the criteria tougher!


4. It is more likely a winner will be select given changes to the judging, but it is not guaranteed. It remains true that if quality is not high enough, or if there are not enough entries of sufficient quality, then there may not be a winner chosen.


5. We'll be releasing some "guidelines" as to what might make a winning image. Naturally there will not be absolute rules, as a stunning image is a combination of parts and may some or all of the various things that contribute to a stunning image. Clearly stunning lighting, materials, texturing, and composition may be fine even if there is no story told. Alternatively, telling a great story or evoking a strong reaction may be enough even if the lighting is good rather than (technically) excellent. Of course those guidelines are too late for this month, but should show up very soon and give some advice for next month's contest.


EDIT (forgot to add)

6. We will no longer specify that having your work picked will give Caligari the option to use it in promotional materials. We will still want to use artwork from our Gallery, but if and when we do, we will contact the artist directly and ask specifically. The only thing entering does is allow us to place the image on our Gallery results page :)


END EDIT


HTH!

Tom

Post by noko // Sep 30, 2008, 12:27pm

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Thanks Thomas! Now I wonder who those six individuals are ;).

Post by W!ZARD // Sep 30, 2008, 6:19pm

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4. It is more likely a winner will be select given changes to the judging, but it is not guaranteed. It remains true that if quality is not high enough, or if there are not enough entries of sufficient quality, then there may not be a winner chosen.

Tom


Ooookay.... So is this what happened last month? And if so which was it? That the quality of my entries was not high enough (although two of them are clearly good enough to feature in the 3 rotating images on the Caligari front page) or that there wasn't enough other entries of sufficient quality?


As a regularly contributing artist this is an important distinction to me. Did I NOT win because MY work was of inferior quality or because the other contributors work was of inferior quality?


Does this mean I need to improve the quality of my submissions or was I being held back, or marked down by the quality of everyone else's submissions?


Sorry if I come across as being all egotistical here, but I can't help thinking that every single contributor to last months gallery is wondering the same thing - so hopefully I'm speaking for everyone who entered. I don't necessarily mean to go on about me - my concern is the overall message that is sent by this aspect of the competition rules. It's unclear, wishy washy and potentially ripe for creating mixed feelings and resentment among the very people you are wanting to contribute.


When a winner is chosen those who did not win know that they're work was not (seen as being) as good as the winners - no confusion, no doubt. When no winner is chosen then those who did not win don't know if they didn't win because their work was not good enough or because everyone's work wasn't good enough.


FWIW, and recognising that Caligari have gone to some lengths to improve the monthly contest process but this is, I think, the biggest problem overall - the months when for some mysterious and unclear reason, no winner gets selected.


I believe it is unfair to call it a contest if there is no prize. Even in a race of three legged horses one of them will cross the line before the others.

Post by CdeB // Sep 30, 2008, 10:22pm

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Thanks Tom for the update and taking notice of what people were requesting.


Thinking of W!zards response....


My understanding of the role of the gallery (for Caligari) is that it is there primarily to promote trueSpace. In the end those that work for trueSpace decide what promotes trueSpace, not us. They may be right they may be wrong, but I believe it should be their decision. There has been a consistent policy (usually it seems when there are not so many gallery entries) to not have an overall winner. The message it sends out to me is that they want to encourage a higher level of entry. But one other reason for not having an overall winner may also be that it is difficult to pick out one, if nothing stands out for them. This also happens with the Nobel Prizes, sometimes an award is not given because there are more than 3 people who have contributed to the field in question. It is thought to be fairer to give no award than to try and just select 3 and leave out others. Clearly, this 'no winner' has led to confusion, but hopefully it also inspires greater artistic flare the next time round.


Tom: Maybe you need to clarify further why it is that there is no winner to help W!zard and perhaps the other entrants to the last gallery out...


W!zard: I think your body of work is one of the best of the people who regularly share images here, but perhaps not always has a particular image grabbed the judge (i.e Roman). Personal taste is so different in regard to art. Since the judging was done by one person before, and now there are 6, I think this issue may be less pronounced.



Thinking back to the thread Trebs started (with much controversy;)) trueSpace (even free) is not going to compete if people do not see images of comparable quality to those on other 3D software websites. Again, of course a matter for personal taste.


I guess you could argue I don't have too much to loose here as it will be sometime before I would even have the gall to put my images forward. I am clearly not in the same league as W!zard and many others :D.


So with that I will bow out....

Post by Weevil // Sep 30, 2008, 10:30pm

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Wow...our discussion made waves...that shuts me up.

@W!zard. I've got admit, you're viewpoint is valid, but if we say that none of our entries were good enough to be entirely distinctive, but that's not saying they weren't good...

I think CdeB has got the idea right...whether we like that or not really...

Post by Steinie // Oct 1, 2008, 1:07am

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After all our discussions and ideas submitted here we really got one thing changed. Instead of one judge there are now six and that is great news. That was one of the biggest complaints over the years. The only other change Calligari made wasn't even discussed or brought up by us and that is about notification if your work is used for advertisement.


Wizards problem and a big problem brought up in our discussions was when no one wins how does the Artist find out the reason? Too few entries? Quality not up to snuff?


Thanks for the Judging procedure change and thanks for having a Gallery. I guess we will see what differences the one change will make.

Post by KeithC // Oct 1, 2008, 2:06am

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trueSpace (even free) is not going to compete if people do not see images of comparable quality to those on other 3D software websites.

Many TS users have other apps in their arsenal (XSI, Lightwave, Max, etc.); there are other competitions on the internet that have definite winners and prizes (relevant prizes). Most people only have time in their personal lives to work on one piece at a time...for one competition. If they have the chance to win something like a new video card, books of art, commercial tutorial sets, etc; versus.....nothing.....which one do you think they might choose?


All I see as being different in reference to the Caligari Gallery Comp.; is the number of judges. That's not going to significantly increase the amount and quality of the entries (in my opinion). Caligari has missed the boat again, on this one. If you want more entries that are quality (whether TS is free or not), then you'll need to pony up with some relevant prizes.....and have a defined winner each month. Otherwise, you'll more than likely just get the same numbers of entries you do (not that many of them aren't great examples of what TS can do).


It's really no skin off our backs; Caligari is the one that needs to get TS into working pipelines out there. Making TS 7.6 free was a giant step in that direction; now you just need to take it home.;)


Just my buck-fifty.


-Keith

Post by TomG // Oct 1, 2008, 4:10am

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Hmm no that is not the only change. There is also


1. You no longer are giving permission for us to use your work in promo materials, we need to ask you directly (this was raised by several people so we changed that)


2. We are posting information on the entry page as to what we look for in an entry (people were said to be unsure what made a winning image, so we are trying to help on that)


Those two are pretty big changes too. Prizes, well we can only offer what we have to offer, and we are continually working on looking to get more there, but that will just continue to change from month to month depending. Naturally the bigger the better, and we won't say no if someone sponsors us with a full desktop system etc :)


I also said that these were the changes we were implementing now, with others still under review. Yearly overall winner? Prizes for a user vote? All still under consideration, but not done right now of this minute for this next month.


"All I see as being different in reference to the Caligari Gallery Comp.; is the number of judges. ....Caligari has missed the boat again, on this one." So I am a little disheartened in making these changes and getting this kind of feedback as a result :(


On the other side of it, about not being a winner "The message it sends out to me is that they want to encourage a higher level of entry." This is usually the case, usually the winner is just not felt representative enough of comparing to the winners seen in other contests say, for other pieces of software. We want to show off what tS can do, so there is quite a high bar set there, and that means we are pretty strict on whether an image is good enough to be a winner.


"Too few entries" happens only rarely. We don't specify which it is for any given month, to avoid it feeling like a snub or barb to the artists who entered.


HTH!

Tom

Post by KeithC // Oct 1, 2008, 6:41am

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"All I see as being different in reference to the Caligari Gallery Comp.; is the number of judges. ....Caligari has missed the boat again, on this one." So I am a little disheartened in making these changes and getting this kind of feedback as a result


Sorry you're disheartened, just trying to give you some reality on the matter. The other two items you mentioned seem small, as far as changes go (though still relevant). It's good that you've begun to lay out criteria you're looking for in an entry; but I suspect it will do little to increase the amount of quality submissions.


-Keith

Post by Weevil // Oct 1, 2008, 10:37pm

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May I make a suggestion? As I understand it the 'description' section of your submission is for the judges. What would happen if you make them public when you click on the image. That way visitors can see why certain images were chosen over others and can see how/why these images were made, because at the moment the images have no backstory to them...I'm getting into the habit of submitting my speed model entries for example, and if other people do the same it puts more relation to the work/quality put into the image.

Post by Nez // Oct 1, 2008, 11:36pm

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Interesting idea - you'd need to make sure submitters knew that was going to happen as I certainly don't tailor my 'description' text for public review, it's usually very basic.

I have submitted one or two SMC entries but my general view is that if you've managed to knock an image up in that short a time, it probably doesn't deserve to win the Gallery against more substantial efforts - unless it's clearly outstanding of course. It should be the case that almost any SMC entry could be improved upon/bettered with more time, therefore it's not your best possible effort, etc. That's not to say they may not be good (or great), just that it should be comparatively easy to improve them insome manner.

The MMC is a slightly different matter of course, notionally being the product of a greater amount of effort.

One thing that would perhaps be useful is some feedback from the judges - this could be 'private' thorugh the submissions pages, via the forums, PM or other route- kind of like C&C from the judges, which could help folks improve their work. Obviously, submitting WIPs on the forum first is one way of getting C&C, but it would be interesting to know what the judges actuaklly think of a piece... would help undertand the results.

Post by noko // Oct 1, 2008, 11:51pm

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For animations to improve, one aspect that needs upgrading is allowing larger file sizes. To do 1 min of HD video with great sound, trailer length will take more then 20mb. Hard to get motivated in doing an outstanding animation for it to then get destroyed by having to compressed the hell out of it making all the artwork washed out. Maybe allowing YouTube submissions and playing from contest page would be an option. Better option is to kick up limit to 80mb with no resolution restriction. Of course bandwidth is a concern so only the best of the best at HD resolutions should be shown. That doesn't mean smaller ones can't be made because sometimes story can outweigh everything and deserves a win.


Still Image resolution should also be allowed to increase, maybe a small image which can be expanded when clicked upon. With more and more people having big monitors, current art size is approaching and looking more like a post stamp.


These small changes I think will motivate more because the art will be bigger and broader making a win then can carry over to other sites and folks seeing ones work. When one gets something down, as in art, one does not want to squash it down to small size but to broadcast to the world the passion.

Post by frootee // Oct 2, 2008, 9:29am

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A lot of comments regarding monthly judging involve the decision criteria. A couple posts ago, it was suggested to have the critique available either publically or privately.


So, maybe we could have a couple checkboxes on the submission page:


Yes / No :: Would you like to receive a critique of your work?


Public / Private :: Would you like to share the critique with the forum, or receive it privately via email/PM?


That would give users the Choice: whether they want to read the critique or not, and, whether they want it shared with the public or not.


In addition, perhaps the contributor could be allowed to review the critique first, then choose to authorize Caligari to post the critique for public review or not.


By being able to read the critique from the judges, the artist can see what they need to work on, and by making the critique public, Everyone can see what they need to work on.


Those are just some suggestions.

Post by Steinie // Oct 2, 2008, 9:37am

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Maybe give a critique for the Renderings that make the Gallery. The Caligari staff couldn't possibly have enough time to critique all entries.
That way you know what made their selection "special and a winner" compared to the other submissions.

Post by TomG // Oct 2, 2008, 10:10am

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I don't think we want to get into critiques from the judges - entries will be on the page by judgement by several people, each who would give different critiques, and we won't have time to all do it, so it gets messy, whose critiques get published etc. Mostly though time is tight here, with lots to do, so I don't see it as practical, sorry to say. Yes, things really are THAT busy :)


Instead we will have the guidelines published (tomorrow I would say) that apply in general. Discussion by the community would be welcomed as to how an image / animation / VE entry met and did not meet those guidelines.


HTH!

Tom

Post by MikeJoel // Oct 2, 2008, 11:14am

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Ooookay.... So is this what happened last month? And if so which was it? That the quality of my entries was not high enough (although two of them are clearly good enough to feature in the 3 rotating images on the Caligari front page) or that there wasn't enough other entries of sufficient quality?


.........


When a winner is chosen those who did not win know that they're work was not (seen as being) as good as the winners - no confusion, no doubt. When no winner is chosen then those who did not win don't know if they didn't win because their work was not good enough or because everyone's work wasn't good enough.


.........


I believe it is unfair to call it a contest if there is no prize. Even in a race of three legged horses one of them will cross the line before the others.


I agree with just about everything said by Wiz, especially the last comment. Why not just call it what it is?

It is a submission to Caligari for advertising artwork and if Caligari wants the artwork they give an award. I don't see then need to change where Caligari now asks for permission to use the art. I don't know of any "contest" where they have to ask the winner to use their submission.


Just my opinion

Mike

Post by TomG // Oct 2, 2008, 11:29am

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The issue with use is that entering the contest used to grant rights where we could use it in emails, web pages, and printed material, so long as we gave credit to you as being the artist. So by entering the contest, you might find your artwork on a web page about tS, submitted to a magazine to accompany an article about tS, etc.


It was not about permission to use it on the gallery page itself :)


People raised concerns about that now that Caligari is part of Microsoft, due to the worry that "does this mean Microsoft can take the image and use it where they like in promotional material". To alleviate any such confusion or concern, we are now no longer saying that being on the gallery means your work can be used in promotional materials. Instead, if we want your artwork to appear on a web page, or in a magazine, we'll email and ask you directly, even if it was a gallery winner featured on the gallery pages.


Neater all round, I think!


We still will not be commenting on an individual basis about there being no winner selection - like almost every contest, judges decisions are final and no communication will be entered into. By providing the criteria looked for in an image, animation and Virtual Earth creation, it should be clearer as to why an image did not win, if there are no winners, without the need to get into talking about individual artists and individual entries.


HTH!

Tom

Post by MikeJoel // Oct 2, 2008, 12:35pm

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Just my opinion (and you would know better than I) but seems that Caligari takes a chance that someone submits art, wins, get an award and then refuses to allow Caligari the use of it. If I entered a company's contest I would expect (as they usually put in the rules) that they get to use it as they wish for promotion.



Used to people always got notes from companies,


"We are sorry but we find we are unable to use the material you have submitted at this time, please feel free to submit other work for our review..."

- or -

"We feel the material you have submitted shows talent but we are sorry to say that at the current time it is not up to the quality standards we are currently accepting. We encourage you to continue to refine your style and we look forward to your future submissions..."


lol I guess our society has become too sensitive for open rejection ;)


I guess it isn't too pleasant but it happens.

Post by jamesmc // Oct 2, 2008, 12:58pm

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Hope none of the six were beta testers. The let so many mistakes through on 7.6, it's not a viable program.

Post by kena // Oct 2, 2008, 1:24pm

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Personally, I find it viable. very few problems, I reported all of them and got a satisfactory response to them.

As far as the contest is concerned, I've gotten honorable mention a few times, but never won anything. That's ok though. I'm just a "duffer" where 3d is concerned. I don't make a living for it and don't expect anyone to approach me to create something for them that they pay me for. I HAVE been disappointed a time or two when I felt my effort was better than the winner(s), but that's life and I accept it. I will never post specific instances because if it don't bend my feelings I don't see why I should bend someone else's.
Maybe if I used Truespace and nothing else to make a living I would feel different... Don't really know. ;)

Post by RichLevy // Oct 2, 2008, 3:41pm

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Hope none of the six were beta testers. The let so many mistakes through on 7.6, it's not a viable program.


It's always nice to have someone to blame things on isn't it? :)


Rich

Post by phlewp // Oct 2, 2008, 3:45pm

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Many TS users have other apps in their arsenal (XSI, Lightwave, Max, etc.); there are other competitions on the internet that have definite winners and prizes (relevant prizes). Most people only have time in their personal lives to work on one piece at a time...for one competition. If they have the chance to win something like a new video card, books of art, commercial tutorial sets, etc; versus.....nothing.....which one do you think they might choose?


All I see as being different in reference to the Caligari Gallery Comp.; is the number of judges. That's not going to significantly increase the amount and quality of the entries (in my opinion). Caligari has missed the boat again, on this one. If you want more entries that are quality (whether TS is free or not), then you'll need to pony up with some relevant prizes.....and have a defined winner each month. Otherwise, you'll more than likely just get the same numbers of entries you do (not that many of them aren't great examples of what TS can do).


It's really no skin off our backs; Caligari is the one that needs to get TS into working pipelines out there. Making TS 7.6 free was a giant step in that direction; now you just need to take it home.;)


Just my buck-fifty.


-Keith


Sorta OT here, but I've always thought the weakness of the Caligallery was a terrible selling point for tS. Most apps have galleries that showcase high quality work done with the products. In my mind, the submissions to the gallery here have always been rather weak. I think what Caligari needs is a separate gallery that showcases the best work done with tS. Not the best stuff that's submitted by users every month for the contest, but a regular gallery showcasing the best of.


In the past, IIRC, the winner was always chosen personally by Roman. The problem I saw with this is the simple fact that often the winners were of poor quality. Both technically, and artistically. When that happens, it tends to showcase not what tS is good at, but rather just Roman's tastes. That is not a good way to sell or promote a product. Like it or not, if tS wants to compete with other packages, Caligari needs to clearly show what it's capable of.


As an example, I present: http://www.caligari.com/gallery/imagesgallery/2003/Jan03/winner.asp


^ I can not figure out for the life of me why that image would be chosen as a winner, other than merely because Roman likes it. In mind, many of the other submissions are much better for a myriad of reasons. Technically, that image doesn't even showcase anything remotely more than a basic understanding of 3D. To me, it's a glorified "chrome ball on checkerboard" render. Yet it's still a winner, apparently simply because Roman liked it.


And to continue further, I think another problem is that often people seem to jump ship when they'd get sick of tS. It seems like there's a high turnaround of users. So you end up with a gallery that looks like it's all done by new, rank amateurs. Take that with a grain of salt though, as I don't follow the going-ons of tS that closely, it's just my opinion based on what I've seemed to notice.


As for criteria for judging the entries, there should really be only one: the quality of the work. Sure, story telling is great, but if the image is a technical disaster, it really doesn't do anything to promote tS.


Since tS has very little to almost NO market penetration in the VFX industry, I would say that quality should trump all. Caligari really can't run a story showcasing how it was used in a new blockbuster movie or game, so the quality of work by it's users becomes just about it's only possible selling point beyond the price (or lack thereof now), and maybe it's UI. Which leads me to my next point, and that is if tS ever wants to compete with the other packages, it's going to have to showcase why it should be a contender in the first place. Sure, they can cater solely to hobbyists and ignore the professional market, but if you can cater to the professional market, the hobbyists will follow.


*shrug* Just my pointless rambling.

Post by KeithC // Oct 2, 2008, 5:06pm

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Most apps have galleries that showcase high quality work done with the products. In my mind, the submissions to the gallery here have always been rather weak.

Yep, and those apps also have actual prizes to lure professionals (or advanced hobbyists ;)) into entering a competition that will take up some of their spare time; thereby giving said app a number of high-er quality images to use for promotions.


But it doesn't matter what I say, it's obviously not a popular opinion here. :)


-Keith

Post by Breech Block // Oct 2, 2008, 5:46pm

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Poor old Tom, he ain't half taking a lot of flak. And IMO a lot of it is unwarranted. I mean C'mon people, get real, if you want your work to receive personal critique, post a WIP thread or join a flipping art school. The next thing you will be asking for is for Caligari to correct your submissions before sending them back to you. :D


As for my 2 pennys worth. Well first of all, at least Caligari are listening to what the tS community has to say and I think the outlined changes, although far from ideal, are at least a step in the right direction.


In addition, I for one will be very interested to see exactly what it is Caligari are expecting from the images submitted as I can not help but feel that Caligari's aspirations for the gallery/competition and the communities are somewhat at odds with each other.

Post by splinters // Oct 2, 2008, 10:18pm

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I think this has gone a bit too far now regarding what we, those who submit, should receive in return.


I think recognition for your work is expected as is a winner. If that is not possible then make sure that getting your work in the gallery gets you a 'prize' such as credit towards Vray or a copy of dribble. Surely 6 copies of dribble would not break the bank each month...and you are giving something back to the guy who developed it.


Critique is just not practical and, to be honest, would you really want it publishing here for all to see?


Seems to me that this going in the right direction and I, for one, would like to see the standard of galery work improve.

I will put my money where my mouth is and enter something this month...just for fun and to see if I can make the grade...:D

Post by transient // Oct 2, 2008, 10:33pm

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Surely 6 copies of dribble would not break the bank each month...and you are giving something back to the guy who developed it.


Totally agree with this, Dribble has as much, if not more, potential to promote truespace as vray. It's a very clean fit for works created in 3dcoat, zbrush etc.


I will put my money where my mouth is and enter something this month...


So will I...... I wonder if the quality experts in this thread will, too.;)

Post by theuns // Oct 2, 2008, 11:30pm

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I think we should all try to make positive comments and criticisms to improve on what we have...


Here are some :


The idea about a seperate "showcase" gallery that represents what trueSpace can do sounds very good, because this does not necessarily have to be the winner of the monthly competition. I actaully feel that anybody visiting and looking at the galleries would see the fast range in quality of submissions and intellegently conclude that the program CAN do great stuff but that the better images are not necessarily produced every month. This way, the montly gallary can be used to ENCOURAGE artists to do better rather than discouraging them by just leaving them in the middle of nowhere. In this light, I do think comments and critique would be a GREAT idea, although it does not have to be individually or just by the judges, WIP would suffice and jundges can also comment there, preferably after the competition is done, which would encourage and help the huge influx of 7.6 users.


I know this is a lot of extra work, but perhaps a newbie competition would be great marketing? Say, users less than a year on trueSpace? new guys don't really stand a chance against 10 year veterans unless they are not new to 3D, jsut trueSpace. This might be a great motivator and encouragement for new users to stick it out and continue with it.


Regarding SMC entries, I disagree that they should not be serious contenders for the Caligallery... think about it, you have very little time, so artistic composition and lighting and texturing plays a little part, so the artist has to rely on the tools and features of trueSpace to do what they want in the least time. It also helps them learn the program a lot quicker [I'm only discovering features now and I've been using it for 8 years!]


Lastly, if time for the Caligari staff is a problem, how about finding external judges from the 3D/VFX gaming and movie community to do the judging? Just a thought...


I'm trying to think in terms of what would be good for Caligari and its client users...

Post by TomG // Oct 3, 2008, 2:18am

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On prizes, it is not simply a matter of going out and buying a few things. Some folks may have noticed we were acquired by Microsoft this year :) This means there are processes and procedures in place, and "just snapping up 6 copies of Dribble" is not an option. Procedures and due process etc. It's often easy from the outside to say "Oh just do this, and such and such", but from the inside things are not that simple and straightforward.


So we are working on prizes, but can't just pull them out of a hat sorry to say.


I do note though that almost everyone said "It's not about the prizes" when answering our question on what they wanted in the gallery, only one or two seem to come back to that constantly. All the same, naturally we are looking for more prizes, but that is dependent on folks coming forward to sponsor :)



HTH!

Tom

Post by theuns // Oct 3, 2008, 2:46am

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prizes... true about the prizes, but it is always nice to get a little something, especially the casual hobbyists among us that who don't have CG budgets ;)


Thanks for all the help and effort you are putting into the community Tom, most of us appreciate it immensely, even if we don't mention it that often and complain a lot ;)

Post by splinters // Oct 3, 2008, 4:17am

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This means there are processes and procedures in place, and "just snapping up 6 copies of Dribble" is not an option. Procedures and due process etc. It's often easy from the outside to say "Oh just do this, and such and such", but from the inside things are not that simple and straightforward.



Tom, I feel for you, I really do. Isn't this just typical of the state of the world today that a multi-billion dollar company can't just 'snap up $300 worth of dribble in a month to encourage entries into a competition....I suspect that is little more than a tip at dinner for some of the execs...;) If developers saw this level of support maybe they would be inclinded to contribute.


Yet Vray is worth that in just one prize?? How can that be so easy to get through procedures.....:rolleyes:


As for prizes being an incentive; maybe this is the reason the galleries are not full of 'top quality' work as they often represent the hobbyist who may be happy for the exposure and 'commendation' rather than users pushing themselves that bit further in order to win a nice Radeon card, Space Navigator etc. as well as Vray which, to be honest, a 'serious/commercial user of tS would probably have already.


It used to be nice when you had a choice. To be honest, if I won one of the prizes offered (I have Vray) I would decline or offer it to someone else. How does a road map or Xbox live thingymajig appeal to an artist??
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