Revisiting old work

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Revisiting old work // Work in Progress

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Post by jayr // Jan 10, 2007, 4:13am

jayr
Total Posts: 1074
pic
started this ages ago, just before i got fed up with 3d stuff but now i've decided to finish it. Can anyone give me some tips on what to do to improve it, besides adding fingers (which i'll get round to)? Also, any good techniques for doing hair in truespace?


http://www.lothissen.co.uk/images/image89.jpg


http://www.lothissen.co.uk/images/image90.jpg

Post by TheWickedWitchOfTheWeb // Jan 10, 2007, 7:30am

TheWickedWitchOfTheWeb
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besides adding fingers


And toes? :-)


Looks good so far. Less bulbous lower arms and a thinner neck wouldn't hurt though.

Post by Jack Edwards // Jan 10, 2007, 8:14am

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Total Posts: 4062
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Looks like a nice clean mesh too.


For hair, I recommend using tranparency mapped polygon strips. That's really the only way to do it. It also gives you the most control, takes less time to process, and is easier to animate, than say particle or geometry based solutions that try to model every single hair individually.


I'd say this model is almost done jayr. Get those hands finished to you can start laying out the UVs. ;)


-Jack.

Post by jayr // Jan 10, 2007, 12:27pm

jayr
Total Posts: 1074
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heres a quick one toon shaded, i'm really into that lately for some reason. the hair model was stolen from poser but i modelled the rest


http://www.lothissen.co.uk/images/toon001.jpg

Post by Methusela // Jan 11, 2007, 4:43pm

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Make sure you twist the forearms so that the palms of the hands are facing downwards. (When you add hands, that is.)

Post by prodigy // Jan 12, 2007, 9:48am

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Total Posts: 3029
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I think you work fast, doing hands.. foots, cloth, and boots, eyes... :D


Im curious how you do the cloth or its from poser too?? :confused:

Post by jayr // Jan 13, 2007, 12:12pm

jayr
Total Posts: 1074
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the cloth is just the body mesh that was copied and edited. i just deleted all the vertices i didn't need (for the t-shirt thats the legs head and arms ect.) and pushed, pulled and added polygons to make the folds
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