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I need advice from the Pro's about textures
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I need advice from the Pro's about textures // Roundtable
Post by Eagle // Nov 4, 2008, 5:09am
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Eagle
Total Posts: 221
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I have been making a tutorial for these guys in London about using TS7 to make game models with. Everything went great until they tried to use their light map engine on it, they told me that my textures are on the first layer of the model and need to be moved to the second so they can use the first layer for the light maps. I have never in the whole time I have used TS and GS had to move texture layers. Could someone please tell me how to do this with TS7?
Thanks!
Vickie ;) |
Post by TomG // Nov 4, 2008, 6:00am
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TomG
Total Posts: 3397
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You'd need to either use Model side for old fashioned layered textures, or have a special DX9 shader written for the workspace side.
Note that neither would export to any external game format eg X format (not sure about COLLADA). What end format are they planning on using for exporting the models in? Getting layered shaders out at that point could be a sticking point anyway, even if you got the layers set up in tS. If they are not exporting, then it's definitely possible to use light maps since Marcel (Parva) has been doing that for some time with his awesome real-time scenes.
HTH!
Tom |
Post by RAYMAN // Nov 4, 2008, 6:04am
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RAYMAN
Total Posts: 1496
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I only know about the texture layers with lightworks offline !
Neither Vray nor any other system suppoprts layers at the moment...
We have asked for this a long time ago but not yet available.
What you can do though is export to another aplication that does and
bake it so you can use it in TS.....
Modo does that for you as an example....
detail paint baking tutorial .... http://www.luxology.com/training/video.aspx?id=34&auto=1
Peter |
Post by RAYMAN // Nov 4, 2008, 6:15am
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RAYMAN
Total Posts: 1496
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Sorry Tom ... posted at the same timeand didnt see your answer:) |
Post by Eagle // Nov 4, 2008, 6:20am
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Eagle
Total Posts: 221
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I see, thanks for the info Guys this helps a bunch. The format that I'm
exporting out to is .X, So I should be able to use layers. I'll play with it and
see what I can do for them.
Thanks~
Vickie ;) |
Post by clintonman // Nov 4, 2008, 7:05pm
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clintonman
Total Posts: 304
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I wonder is it possible their talking about uv sets as opposed to texture layers? I'm auditing an online class and they are using different uv sets for things like color and displacement mapping. |
Post by transient // Nov 4, 2008, 7:59pm
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transient
Total Posts: 977
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There's no way to export multiple uv layers from truespace as far as I know. 3dsmax does this, I think maya does as well. Other apps may do it too, but they also have to export to directx properly which isn't common.
Maybe this could also be done using a 3d engine like darkbasic pro. It may be worth asking at the TGC forums as I believe lightmapping is done on a separate uv layer in DBPro (but please don't quote me :D). |
Post by clintonman // Nov 5, 2008, 6:44am
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clintonman
Total Posts: 304
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There's no way to export multiple uv layers from truespace as far as I know. 3dsmax does this, I think maya does as well. ...
I think truespace can export 2 uv sets. It has checkboxes for X and Collada for uv1 and uv2. |
Post by jayr // Nov 5, 2008, 8:21am
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jayr
Total Posts: 1074
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uv1 and uv2 are also options in the mapped displacement tool. |
Post by transient // Nov 5, 2008, 2:13pm
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transient
Total Posts: 977
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I think truespace can export 2 uv sets. It has checkboxes for X and Collada for uv1 and uv2.
I think your right, this should be exactly what's needed. I don't know how I missed that, it's right next to uv1.:o |
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