Default light setup

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Default light setup // Roundtable

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Post by Leif // Nov 23, 2008, 4:53am

Leif
Total Posts: 276
pic
Hi, I just wondered how the default light setup came to be default,

and what kind of lighting situation it is designed to emulate.


Do you folks use that setup while modelling in workspace?

Post by noko // Nov 24, 2008, 12:14am

noko
Total Posts: 684
Can't really answer the first question, now for the second, no. For modeling having an ambient light so that you can see the full model is handy. Having shadows from the spotlight while modeling is not the best solution for me. Now as soon as I get to the material stage then lighting becomes very important and part of the scene in my workflow. Sometimes I delete all the lights, use the default for modeling ;).

Post by Leif // Nov 30, 2008, 3:23pm

Leif
Total Posts: 276
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Ok thanks for replying.

Ambient light while modeling is a good idea!

Post by prodigy // Nov 30, 2008, 6:19pm

prodigy
Total Posts: 3029
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I use ambient light, in fact my own version of ambient light :D

OR, i just delete all lights on the scene, to get that "coloured" lights.. are cool too..

Btw, for your question number one, far as i can remember there's a script that makes the default light scene and the camera..

Post by prodigy // Dec 1, 2008, 1:28am

prodigy
Total Posts: 3029
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Yeap..

Enter in LE, back to the main lvl, enter in script/commands/OnNewScene.. and there you'll find this..


/*
This command is called after new scene is created.
Add custom initialization code here
*/
function Execute(ret)
{
rosDir = System.GetMainDir();
var sceneRoot = Space.CurrentScene();

RsFileIO.LoadObject( rosDir + '\\scripts\\preObjects\\light01.rsobj', sceneRoot);
RsFileIO.LoadObject( rosDir + '\\scripts\\preObjects\\light02.rsobj', sceneRoot);
RsFileIO.LoadObject( rosDir + '\\scripts\\preObjects\\light03.rsobj', sceneRoot);
RsFileIO.LoadObject( rosDir + '\\scripts\\preObjects\\light04.rsobj', sceneRoot);
RsFileIO.LoadObject( rosDir + '\\scripts\\preObjects\\Camera1.rsobj', sceneRoot);
}

This \\scripts\\preobjects blablalba is a folder inside truespace.. you can create a new object (ligth or not) and call it from this script..

Maybe you like a specific light setup or something..

tellme if you need assistance..

Post by Leif // Dec 2, 2008, 10:24am

Leif
Total Posts: 276
pic
Ah, yes, the onnewscene script can be changed...


What I had in mind when I asked how it came to be was its design and how that design came to be Caligari's default new scene lights.
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