Mr Gnome making points!

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Mr Gnome making points! // Work in Progress

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Post by 3dpdk // Jan 25, 2007, 7:00pm

3dpdk
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A slightly different direction for me but the MakeHuman utility has stirred up some ideas of a different sort.

Clothing with NURBS. I haven't worked with them before but I figured if it worked for wind blown sails it should work for clothing. It did! Thanks again W!z!

Suggestions?

Paul
3979

Post by W!ZARD // Jan 27, 2007, 3:07am

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Suggestions?


Only suggestion I can make is that you submit this for the Monthly Gallery - it's great! I love the candles and the characters are simply delightful! Your Mr Gnome is a real charmer!


Another way of making clothing is to copy your character and scale it up a little then cut away all the bits you don't need, texture it and simply place it on top of the original. Yet another technique I've used is to box model a fairly simple cage around your character model and apply a layer or two of SDS. I don't suppose it would bye much good for animation but for statis images it can work well.

Finally you can also try painting portions of your original character model and sweeping them a short distance to simulate clothing - this probably works much better in animations.


What about that Makehuman? What a godsend application - I love it, so versatile and flexible, easy to use and so on. Glad to see you're getting as much fun out of it as I am!

Post by prodigy // Jan 27, 2007, 5:37am

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Hhaha!! i love the pose of the lady.. very detailed!


Nice work!! :jumpy:

Post by kena // Jan 27, 2007, 8:44am

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I think you are almost done with this one... you might want to curl the Gnome's hands in a bit to hold the box. about 10 degrees on the base of each finger should allow him to hold the box with more than the bottom of the palms.

Post by GraySho // Jan 27, 2007, 10:00am

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Like Kena said, the fingers look a bit stiff. The wood texture on the walls looks a bit messy, may be a mapping problem. The clothes of mr gnome could use a bit variation, give the rags a bump map ;).

Post by 3dpdk // Jan 30, 2007, 1:36pm

3dpdk
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Thanks all!

This one is already submitted. (without correcting his fingers ... oh well ... some day I'll learn patience.)

Actually W!z, it's only her cloths that I made using NURBS. I used the technique you described; cutting away bits of an enlarged copy of the character to make his shirt and three deformed cylinders to make his shorts. Though a bump map would have improved the tight look of his "T" shirt.

The wood textures in the walls; not sure what you mean by "messy". I used the wood floor shader from the tS library but this is a log cabin, those are round logs. I didn't want too much grain as you might expect in a plank. The other part that might be messing the look up is the mud packing between the logs. The one log at Mrs Gnome's head level maybe could have used a different scale for the texture.

All in all, this was the look I was after. The image I submitted includes a little more glow and atmosphere to make it look a little dusty or smokey. Mainly I wanted to show (as stated in one of W!zard's threads) that not all 3D characters have to have unrealistically large or tiny atributes to be interesting.

I apreciate everyone's comments but like I said, I got impatient and submitted the image as is.

Paul

Post by W!ZARD // Jan 30, 2007, 1:54pm

W!ZARD
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Of course! Great minds think alike, as they say!


I understand the 'impatience' thing very well - It's said that great art is never finished, just abandoned and I've been known to abandone work a little prematurely due to impatience. This is not to say that's the case with your picture!:D

I think your wood textures look fine Paul - not everything requires photorealism and who knows what a photoreal gnome would look like anyway?
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