Basics to upgrading from 6.6 to newest version?

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Basics to upgrading from 6.6 to newest version? // Roundtable

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Post by davidjohnson // Dec 6, 2008, 9:50am

davidjohnson
Total Posts: 169
I am intimidated by the curve to upgrade and work with the newest version of TS - is there an online tutorial with the basics or something that will make the transition easier? Thanks

Post by marcel // Dec 6, 2008, 11:13am

marcel
Total Posts: 569
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Don't be intimidated to upgrade. The modeler in TS 7.6 is exactly the same. Only the workspace is new. You can first work without changing your method.

You don't need to know the workspace to work with the modeler and ts6.6 files are full compatibles with ts7.6. I don't know very well the workspace because i have no time for that but i work without problem with Ts7.6. The renders hdri and Vray (option) are the best reasons to update.

Good luck.

Post by v3rd3 // Dec 6, 2008, 1:03pm

v3rd3
Total Posts: 388
I installed 7.6 and am installing the old plug-ins. I am enjoying the bit of time I have trying out the new stuff but stick to the 6.6 environment for my current work.

Post by transient // Dec 6, 2008, 3:08pm

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I still think an ideal for hard-core 6.6 types would be to have the option of turning off workspace entirely (and vice versa), or at least hiding it better from modeler.


I still use 6.6 because I don't like the way workspace still intrudes on modeler, i.e with the tabs at the top and the menu bar at the bottom. Picky I know, but my monitor is unfortunately not very big, and this matters.


Otherwise, it's really a nice upgrade to 6.6, especially with vray.

Post by Burnart // Dec 7, 2008, 11:57am

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My suggestion is stick to where you feel comfortable (ie. modelside) but do some of your modelling in the workspace. The tools available are different and you might not be able to do everything you want to straightaway but they are powerful and you will start to recognise that.

The reality is that Workspace is like learning a new program. The good news is that it is better in a number of areas and no-one says you have to learn it all at once. I've just been printing off chunks of the manual and doing tutes here and there and its been coming together slowly but surely.

The modelside is always your safety net and you can leave 6.6 installed on your machine as well.

Post by Weevil // Dec 7, 2008, 12:03pm

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Agree 100% to Burnart and Transient in a neat little bundle. I suggest stick to 6.6 if you're having trouble adjusting, the basic software renderer can still kick out some good images, just with a little more work

Post by trueBlue // Dec 7, 2008, 7:48pm

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I think going through the Manual and use each tool and it's options until you understand it and then move to the next tool would be the best place to start. Then you could advance to some tutorials. The Organic course is a great course for Workspace.
http://www.caligari.com/products/trueSpace/ts5/Courses/WorkspaceOrganicModeling1.asp?Cate=Training&Subcate=Fundamental

Post by TomG // Dec 8, 2008, 2:38am

TomG
Total Posts: 3397
This course from David Froude shows doing the same thing in Modeler and then again in workspace, so acts as a nice comparison of the two sides:

http://www.caligari.com/products/trueSpace/ts5/Courses/IntroProductIllustration.asp?Cate=Training&Subcate=Fundamental


It was for an earlier version of tS7, so things are even more powerful workspace side now than they were then, but still could be a nice course to compare the two sides and see how to make the transition.


HTH!

Tom
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