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geometry paint and trees....
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geometry paint and trees.... // Roundtable
Post by jrboddie // Jan 10, 2009, 9:06am
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jrboddie
Total Posts: 91
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I've been trying to use tree[d] export to tS with the real-time renderer (WS side) So far, I can get the bark ok. During the import, tS asks for a path to the texture of the bark. But the leaves come over with a blank LW? material. I tried replacing the leaf material with a DX material that supports transparencies. The process took a long time and resulted in the replacement of both leaf and bark with the new material.
What is the proper way to convert the leaves without affecting the bark, please. |
Post by tahnoak // Jan 10, 2009, 9:11am
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tahnoak
Total Posts: 487
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I've been trying to use tree[d] export to tS with the real-time renderer (WS side) So far, I can get the bark ok. During the import, tS asks for a path to the texture of the bark. But the leaves come over with a blank LW? material. I tried replacing the leaf material with a DX material that supports transparencies. The process took a long time and resulted in the replacement of both leaf and bark with the new material.
What is the proper way to convert the leaves without affecting the bark, please.
I'm sorry jrboddie, I can't help with that one since I only use the model side and those problems are what started the thread in the first place :D I can certainly take a look at it but can't guarantee a quick response.
maybe rjeff or RAYMAN can help, they are both much more versed in this than I am. |
Post by jrboddie // Jan 10, 2009, 9:23am
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jrboddie
Total Posts: 91
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Thanks tahnoak.
I use the model side to import the tree then switch to WS. I am willing to do anything I need to do in the model side to make it work. Once the model is on the WS side and looks ok, then I save the object in the library so it can be added to the scene that I am working on.
My current project is a winter scene so leaves are not critical but the program looks so promising, I would like to master it so that it could be used in future projects. |
Post by RAYMAN // Jan 10, 2009, 9:27am
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RAYMAN
Total Posts: 1496
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You have to load with the settingn preserve group that Luuv has when you import .
It then lets you ad textures or colors to the different parts of the tree !
You can use the hierarchy arrows (toolbar on top of screen in model view to cycle between the hierarchy )
Heres the geometry... |
Post by jrboddie // Jan 10, 2009, 9:51am
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jrboddie
Total Posts: 91
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So on the model side, I should be able to split the object so that I can independently control the material of the bark and the leaves? Could you please point me to the command for doing this in the UI or the manual?
Thanks. |
Post by rjeff // Jan 10, 2009, 9:57am
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rjeff
Total Posts: 1260
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Well the problem with Tree[d] is that is does not export out as .obj (unless I did not see that option). So you just have to import the direct x object and then once you have it in TS just ungroup them like any other object. As Rayman pointed out eariler you will have to go to the properties and un toggle the animation, because TS does not import that correctly. |
Post by tahnoak // Jan 10, 2009, 10:10am
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tahnoak
Total Posts: 487
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You know RAYMAN, I Like arbaro. Here is my wheat shot after importing it through the Load Object on the model side. Granted it did not come across with any textures; however, it came in shades of gray so I just used the Scene Material List and changed each shade of gray to a different color and this is what I have: |
Post by RAYMAN // Jan 10, 2009, 10:22am
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RAYMAN
Total Posts: 1496
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You know tahnoak !
i like it very much. you have to import with luuv and preserve group option.
I knew that Arbaro would be something that is worth to look at and its
free thats best of all
To the other questions heres all the commands to split objects and move up and down in object hierarchy
Note the different colors for the different parts of the tree |
Post by tahnoak // Jan 10, 2009, 10:27am
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tahnoak
Total Posts: 487
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Free is nice, but I don't mind paying a little something if it is easier to use. The jury is still out on that one but at least my $195 will stay in my wallet for another night (maybe) :) |
Post by Steinie // Jan 10, 2009, 11:24am
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Steinie
Total Posts: 3667
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If you do stick to free...use your $35 and buy Dribble. You will not be sorry.
http://truespace.coolpowers.com/dribble/ |
Post by RAYMAN // Jan 10, 2009, 11:29am
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RAYMAN
Total Posts: 1496
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Steinie dribble cant make trees ???????
thats a render engine not a tree designer like Arbaro or am I missing something......:confused: |
Post by tahnoak // Jan 10, 2009, 11:29am
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tahnoak
Total Posts: 487
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Yes, I have heard that. Maybe I should invest on a render engine. Is the difference between LightWorks and Dribble that noticeable?
Or I could go really crazy...call it an early christmas present for next year and get BOTH of them.... |
Post by tahnoak // Jan 10, 2009, 11:32am
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tahnoak
Total Posts: 487
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What about the 3Delight license? Do I have to have that? |
Post by RAYMAN // Jan 10, 2009, 11:34am
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RAYMAN
Total Posts: 1496
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Tahnoak i just PM ´d you about a third option
3delight is free for 1 license if you need more its pretty pricey |
Post by tahnoak // Jan 10, 2009, 11:37am
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tahnoak
Total Posts: 487
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Yep saw it....nice idea. |
Post by Steinie // Jan 10, 2009, 11:46am
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Steinie
Total Posts: 3667
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Rayman, if he decides to use Arbaro for trees which is free he will have money to spend on Dribble.
I love Lightworks but 3Delight is a Film Quality $1000 renderer which does awesome surface displacement, fur/hair and GI.
You just cannot beat it for $35. Plus all upgrades are free. It is his choice of course but this is one of the better deals here. I just don't want people to miss out on this one.
P.S. the third option I bet doesn't work "within" truespace" cough cough. |
Post by RAYMAN // Jan 10, 2009, 11:48am
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RAYMAN
Total Posts: 1496
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Ah now i understand you steinie !
Yes Dribble is a steal for what it does and costs its great !
I have it ... was one of the first and its awsome:)
PS : The third option comes in modules ....... and works well with Truespace |
Post by tahnoak // Jan 10, 2009, 11:51am
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tahnoak
Total Posts: 487
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Oh I don't think there is any question about Dribble. That's as good as mine :-) |
Post by RichLevy // Jan 10, 2009, 2:10pm
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RichLevy
Total Posts: 1140
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I use the module approach all of the time myself... it does water pretty well also.
Rich :) |
Post by rjeff // Jan 10, 2009, 7:19pm
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rjeff
Total Posts: 1260
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The only thing I can't figure out is how to split the leaves from the tree itself. It is hard to do that. |
Post by RAYMAN // Jan 12, 2009, 1:14pm
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RAYMAN
Total Posts: 1496
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If the trees are not built seperate from the leaves you have to disconnect
each one of them in a modeler if its only about texturing each leaf seperatly
you can use the paint face tool.
If its made as the tree seperate to the leaves then you just choose that
hierachy after you have split them and move that hierachy away from the rest. Or paint it with the funnel after selecting it !
HTH !
Peter |
Post by rjeff // Jan 12, 2009, 1:44pm
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rjeff
Total Posts: 1260
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Hmm that be the case then I don't think TreeD seperates the leaves from the tree. Or atleast I did not do it. There may be a option for it. |
Post by RAYMAN // Jan 12, 2009, 2:00pm
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RAYMAN
Total Posts: 1496
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I just tested it and you can seperate leave groups !
You can paint those sepersty if you want to but there is a problem with lightworks render engine see the post below vbray works and so does realtime |
Post by RAYMAN // Jan 12, 2009, 2:23pm
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RAYMAN
Total Posts: 1496
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Here you go !
Heres the render in Vray plus a realtime grab plus the file !
you just have to ad the texture as a bitmap to the trunk plus the tree texture as a bitmap to the top PLUS an alpha as a clip map see the file..;)
Its just lightworks that doesnt render with the maps
But I managed to get it to work to... I exported into a folder with the 3ds format and reimported it you only have to reaply the alpha map.. |
Post by rjeff // Jan 12, 2009, 5:11pm
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rjeff
Total Posts: 1260
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Yeah I am down with how to apply the texture, but for some reason when I would go up and down the hirearchy of the tree, I had one limb with the leaves attached..ect. I could not get the leaves as a whole to seperate out. Oh and get this. I though I would resave the tree as a .cob and then reopen it and then edit it. Well I can save it, but when i go to load the object I can't see it. |
Post by RAYMAN // Jan 12, 2009, 5:19pm
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RAYMAN
Total Posts: 1496
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Dont save as a cob ! Do it with 3ds.
I did it with luuv and same thing it did not show up the splitting of textures started to run and didnt stop.
I found only 3ds safe !Plus you can then export it to vue if you want to.. |
Post by rjeff // Jan 12, 2009, 5:51pm
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rjeff
Total Posts: 1260
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Ray is there a tool..or anybody that reads this..is there a tool to select all of one type..like all planes or all cylinders? If not that would be a nice and very handy tool right now. |
Post by Finis // Jan 12, 2009, 6:48pm
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Finis
Total Posts: 386
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I tried the tree on model side. The transparency works if you use the leaf for color and the mask picture for the transparency map on the color panel. It is purple though and nothing I do fixes that. |
Post by rjeff // Jan 12, 2009, 6:52pm
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rjeff
Total Posts: 1260
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No worries Finis, there is nothing you can do. It is a Light Works issue. You have to have Dribble or Vray to render it properly. |
Post by Finis // Jan 13, 2009, 6:30am
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Finis
Total Posts: 386
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Yeah. Years ago I had a model of a building that I made in TS 3.X. When I tried it in 5.X part of it was purple too. Nothing would fix that except making that part from scratch in 5.X. That was the only model I had that trouble with. |
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