Crysis

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Crysis // Work in Progress

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Post by Revan5743 // Apr 1, 2007, 1:56pm

Revan5743
Total Posts: 14
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I started this today, I was trying to copy a image from one of the tech demos for Crysis...here you go.


Comments and Suggestions are wanted.

Post by 2much4U // Apr 1, 2007, 2:36pm

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Total Posts: 430
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Not bad!;) Do you plan on doing any texturing?

Post by kena // Apr 1, 2007, 6:39pm

kena
Total Posts: 2321
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nice. very good start.

Post by Plasma // Apr 2, 2007, 2:09am

Plasma
Total Posts: 13
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Looks pretty good. Can you post the link to the original screenshot?

Post by jayr // Apr 2, 2007, 2:26am

jayr
Total Posts: 1074
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that's really good it'll look brilliant when it's done, but i just noticed that the stairs on the right don't quite touch the floor

Post by MadMouse // Apr 2, 2007, 9:50am

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Total Posts: 1069
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Looks good. Show us some more please.

Post by Ambrose // Apr 2, 2007, 10:13am

Ambrose
Total Posts: 261
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Very nice indeed, looking forward for more ;)



SeYa/Ambrose...

Post by W!ZARD // Apr 4, 2007, 1:37am

W!ZARD
Total Posts: 2603
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Nice! I like the shadow plays here.


On comment (and I had to look hard to see this). I'm wondering if the hand rail on the mezzanine floor isn't a little too high! (Or the ceiling too low). Hand rails like this usually sit around waist height on an average size person.


Or it could be my imagination......


HT

WZRD

Post by hemulin // Apr 4, 2007, 1:55am

hemulin
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Great work Revan!

Post by Nez // Apr 4, 2007, 2:15am

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Nice! I like the shadow plays here.


On comment (and I had to look hard to see this). I'm wondering if the hand rail on the mezzanine floor isn't a little too high! (Or the ceiling too low). Hand rails like this usually sit around waist height on an average size person.


Or it could be my imagination......


HT

WZRD



W!zard - I think it's just that the ceiling is low, albeit not unacceptably. Average handrail height is in the order of 1.1m (that's the standard in the UK at least) - attempting to interpret from his picture (without that actual TS model to interrogate), I'd put his ceiling height at between 2.2m and 2.5m at a guess, which is low but not dangerous. You're allowed ceilings as low as 2.1m over here, although it's not ideal. Typical in modern houses is about 2.3-2.4m although obviously many older properties are much better.

Post by roman // Apr 9, 2007, 12:15pm

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Total Posts: 320
I would love to see real time workspace grabs from TS7.5. Admitedly real time renderer in workspace is not quite as good as Crytech render engine, but it is still very good and on ATI 1800 you should come pretty close to the images below.

Post by Methusela // Apr 10, 2007, 1:30pm

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Total Posts: 414
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I would love to see real time workspace grabs from TS7.5. Admitedly real time renderer in workspace is not quite as good as Crytech render engine, but it is still very good and on ATI 1800 you should come pretty close to the images below.


I'm confident that when you feel the need, you'll blow Crytek out of the water with your next realtime updates! That will be when the line between real rendering and realtime rendering is blurred almost beyond recognition!

Post by daybe // Apr 12, 2007, 5:55pm

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Total Posts: 562
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Not sure if this is what you were thinnking Roman, but this is a realtime screen cap from TS7.5.

Post by Birdnest // Apr 12, 2007, 7:01pm

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Wow.....do you think my ATI X1300 pro would do well in real-time render? I think it won't be too bad.

Post by daybe // Apr 13, 2007, 1:58am

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Total Posts: 562
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I would think it would, I am using An ATI x700 pro.

Post by Methusela // Apr 13, 2007, 5:38pm

Methusela
Total Posts: 414
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If you're looking to be able to run the actual Crysis game (on full settings I presume), you'll need one of them fancy schmancy new nVidia 8800s (I don't think ATI's quite caught up with the DX 10 train yet, has it?), but the realtime display in TS7+ is DX 9, so it shouldn't require too beefy of a card. Incidentally, I believe you can get an 8800 for around $300-350.

Post by weaveribm // Apr 15, 2007, 7:51am

weaveribm
Total Posts: 592
this is a realtime screen cap from TS7.5.

That's a screenshot of the Player screen daybe?

real time workspace

= Player screen Roman meant I think...

That would be- amazing :)

Peter

Post by daybe // Apr 15, 2007, 10:15am

daybe
Total Posts: 562
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Ya it's realtime, I just did a render to file which essentially takes the screen and renders to a bitmap, here are a few screen cap minus the screen layout.

I have changed some of the display setting for each object in the second one.
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