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W.I.P. Skull
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
W.I.P. Skull // Work in Progress
Post by Birdnest // Apr 3, 2007, 6:59am
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Birdnest
Total Posts: 152
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Hello! it's been awhile since I've posted any work here....
I'm currently working on a skeleton, (starting with the skull) for a friends website. My goal is to make a pirate skeleton fella lol. I'm posting my W.I.P. to
see how I'm doing so far. I need some C&C.
As you can see, there's no jaw (or teeth lol) I'm planning as I go. And so far it's progressing (if I say so myself!) what do you think?:cool: |
Post by Ambrose // Apr 3, 2007, 8:06am
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Ambrose
Total Posts: 261
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That's definitely a skull ;)
The texture even if an ordinary one really shines...
SeYa/Ambrose... |
Post by Jack Edwards // Apr 3, 2007, 8:07am
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Jack Edwards
Total Posts: 4062
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Do you have a reference image?
-Jack. |
Post by Steinie // Apr 3, 2007, 8:14am
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Steinie
Total Posts: 3667
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Would you believe I was going to do the same project? Is your pirate going to have a parrot? We can have a competition!:D
I like what you have going so far. The eye openings are sockets not holes, so are you planning on eye balls? The nose opening would look better if it was larger in height, looks a little small. You've got a fan!:) |
Post by MadMouse // Apr 3, 2007, 9:59am
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MadMouse
Total Posts: 1069
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Off to a good start by the look of thinks. The first thing that jumps to mind is the sockets look more like holes and the brows could be a little more pronounced. Maybe the skull could use being a little taller to. But I like it. Believe it or not I collect skulls (its OK I'm not a serial killer or a grave robber, they're mostly resin :D) so I've got plenty of reference it you want any (just give me a shout).
Steve |
Post by Birdnest // Apr 3, 2007, 2:25pm
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Birdnest
Total Posts: 152
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j_edwards: This is where I used the reference:http://www.gwc.maricopa.edu/class/bio201/skull/antskul.htm
At first I didn't use a reference at all until I was curious if I was doing it correctly lol. I'm not trying to make it look exactly like a real human skull,
my goal is to make it a tad bit cartoonish as well.
Stenie: Cool! I had thoughts about adding a parrot, but my buddies aren't sure about that....lol (disappointing) How's your work going? SHOW US! :D
madmouse: Yes they do look like holes lol, because I extruded the mesh inward and deleted the face to see what it would look like. Besides, I'm planning to add some cartoony eyeballs anyway lol.
Thanks for the comments fella's! :) |
Post by prodigy // Apr 3, 2007, 3:07pm
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prodigy
Total Posts: 3029
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Hehehe.. hope that skull was from a woman, MrBones gonna be very happy with that...
hehehe |
Post by nowherebrain // Apr 5, 2007, 4:51am
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nowherebrain
Total Posts: 1062
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That's definitely a skull ;)
The texture even if an ordinary one really shines...
SeYa/Ambrose...
Yes, I'm really digging the bump..it gives a sort of softness at the edges too. |
Post by Birdnest // Apr 7, 2007, 2:37pm
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Birdnest
Total Posts: 152
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Update: I've added the jaw, more teeth, and moved some vertices around on the skull. I've fixed the "Holes" lol with eye balls and made them look more like sockets.
Something doesn't look right for some reason... |
Post by TheWickedWitchOfTheWeb // Apr 7, 2007, 2:47pm
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TheWickedWitchOfTheWeb
Total Posts: 858
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Something doesn't look right for some reason...
I think it's because it's too 'elongated' - almost like it's been stretched (both up/down and back/front). In reality the human skull is little more squat. One of my holiday snaps might illustrate this better:
5240
Hope that helps somewhat. |
Post by Steinie // Apr 7, 2007, 3:18pm
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Steinie
Total Posts: 3667
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Birdnest,
Here is some of the suggestions from Witch to study. I modified yours slightly to see the difference.
Number one rule which helps me and will help you.
Work from what you see not from what you know.:) |
Post by Birdnest // Apr 7, 2007, 7:30pm
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Birdnest
Total Posts: 152
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Thanks for pointing these things out steinie!
I did model after a reference photo. It seems as though every skull has a different look lol.
I have a deadline to create this figure, and little time lol, so my whole goal isn't to make it as real as possible. But the nose does need some work however, I just need to make the nose socket larger and shorten the head a bit. (which was my plan before I made the jaw, but I had to create the jaw just
so I can get an idea of the skull's look)
I apprrectiate the things you pointed out though.......
(this is my second attempt on such a complexed model lol, IT'S SO HARD!!) :( |
Post by W!ZARD // Apr 7, 2007, 11:46pm
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W!ZARD
Total Posts: 2603
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... One of my holiday snaps might illustrate this better:....
Woah Witchy! You must have very interesting holidays!!
IIRC there is a SDS skull included in the SDS library that comes with trueSpace = that may help as a reference model. |
Post by Birdnest // Apr 10, 2007, 5:47am
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Birdnest
Total Posts: 152
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Ok....I made some adjustments: Decreased the height of the nose, fixed the cheek bones, squared the eyes a touch (I'm going to add cartoony eyes to it later so fixing the sockets won't matter too much.) and I've scaled the skull head a little smaller. |
Post by Steinie // Apr 10, 2007, 6:09am
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Steinie
Total Posts: 3667
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I looked it over VERY CAREFULLY.............................. and you did good!!!!:) |
Post by Birdnest // Apr 10, 2007, 2:09pm
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Birdnest
Total Posts: 152
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I looked it over VERY CAREFULLY.............................. and you did good!!!!:)
Awww....you are too kind! :D (this is the first time one of my models looked like something real lol)
Now....I shall start on the rest of the skeletal structure....be back with an update!
Does anyone know of skeletal images on the web? something that I can clearly see? |
Post by TheWickedWitchOfTheWeb // Apr 10, 2007, 3:05pm
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TheWickedWitchOfTheWeb
Total Posts: 858
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May not have exactly what you want but it might be a good starting place: http://www.fineart.sk/
And I'm sure some of the links here will be of use: http://qbranch.cottages.polycount.com/ref_links.shtml |
Post by Birdnest // Apr 14, 2007, 3:23pm
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Birdnest
Total Posts: 152
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Ok, I've done some work on the vertabrae......but again something doesn't look right lol. I've used some skeletan photos online...but they didn't exactly have the best views of the spine lol. |
Post by kena // Apr 14, 2007, 8:11pm
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kena
Total Posts: 2321
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here is a good site for a picture of a spine - I'm sure that there are more
http://www.sorm.state.tx.us/training2/backsafety/backsafety.htm
Just offhand - your top of the spine is too large and the bottom of the spine is too small. |
Post by TheWickedWitchOfTheWeb // Apr 15, 2007, 1:11am
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TheWickedWitchOfTheWeb
Total Posts: 858
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and the skull still looks too deep (front to back measurement). Still a great start though. |
Post by weaveribm // Apr 15, 2007, 7:34am
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weaveribm
Total Posts: 592
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Admirable work Birdnest
I have access to all the bones of the skeleton if you need shots. Plus the interior er, giblets too <shiver> :) Dissecting rooms and so on
The spine has the skull sitting on a ball joint and never looks the right size when you see it outside the human body, always looks too small you might need to take artistic liberties with it to satisfy preconceptions. Ref the Borg Queen who looked like a shrimp before docking "Is that all there is?" Big oyster, small pearl.
Peter |
Post by Birdnest // May 4, 2007, 2:37pm
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Birdnest
Total Posts: 152
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Here's another update, I'm having little time to work on this. (working full-time) So it's going little by little.
Man, this being my first complexed model, harder than I was expecting lol.
I need some opinion on everything, something doesn't look right again lol. |
Post by MadMouse // May 4, 2007, 10:04pm
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MadMouse
Total Posts: 1069
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I assume your intending to model the rest of the ribs as a seperate object? If not then dont forget that the end of the rib cage should attach to the sternum (breastbone). Also the rigcage looks a little narrow (left to right) other than that Its looking very good indeed.
HTH
Steve |
Post by Steinie // May 5, 2007, 5:26am
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Steinie
Total Posts: 3667
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All 12 pairs of ribs attach in the back to the spine, where they are held in place by the thoracic vertebrae. The first seven pairs of ribs attach in the front to the sternum, a strong bone in the center of your chest that holds those ribs in place. The remaining sets of ribs don't attach to the sternum directly. The next three pairs are held on with cartilage to the ribs above them. |
Post by Birdnest // May 5, 2007, 6:02am
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Birdnest
Total Posts: 152
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Actually, I was modeling the rib cages after an image online, (I saw soo many different looks, I guess everybody's bones are slightly different lol) and I did notice cartilages connecting the ribs to the sternum. However, my plan isn't to add any cartilages. It's only going to be a boney figure lol. |
Post by RichLevy // May 5, 2007, 6:40am
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RichLevy
Total Posts: 1140
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It's looking really good up to this point. I would try to scale it wider (left to right ) as MadMouse suggests.
I would really be interested in whether something like this could be rigged and animated in the new character tools of TS7.5. It would be a great experiment!
Rich |
Post by kena // May 5, 2007, 7:07am
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kena
Total Posts: 2321
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This picture may clarify what Steinie was trying to say
http://members.aol.com/Attic21/Anatomy/skeleton1.html |
Post by Birdnest // May 5, 2007, 10:39am
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Birdnest
Total Posts: 152
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Well, I know what you're saying steinie.
But this the image I've used to model after the rib cage
http://www.shockfamily.net/skeleton/RIBS.HTML
And I've looked around in here to.
http://www.photovault.com/Link/Health/Anatomy/Skeletons/HASVolume01.html |
Post by kena // May 7, 2007, 11:47am
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kena
Total Posts: 2321
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Yes, in all those cases, the ribs connect to the sternum, where yours does not. that is what Steinie was trying to say. :D |
Post by Birdnest // May 8, 2007, 4:41am
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Birdnest
Total Posts: 152
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Yes I knew what he was trying to say lol.
In the photo references I was using, there were cartilages connected from the ribs to the sternum....but I think I'll connect them anyway lol. |
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