3DRad 6.30

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3DRad 6.30 // Game Development

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Post by JimB // Jan 1, 2009, 9:17am

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The latest 3DRad (based on the 3Impact engine) has a new function called "Imposters" which allows many objects on screen without crashing.One user has posted a screenshot of 10,000 buggys on screen although he can only get 2fps not surprisingly,but imagine being able to have dense forests and the like.


http://www.3drad.com/forum/index.php?topic=1337.msg9456#new



Jim

Post by nowherebrain // Jan 4, 2009, 12:13am

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object instancing.

Post by parva // Jan 4, 2009, 1:01am

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Not sure if these objects are "real" 3d or really just billboard imposters.

nvidia has a nice instancing example.

billboard imposters are used first in the video game far cry (I guess).

That means you draw a complex object to a texture and use this cached texture to draw the object in the world.

So only need to update the imposter infrequently rather than drawing it every frame.


But yeah a cool feature for lots of trees, grass, stones and so on :)

Post by transient // Jan 4, 2009, 2:53am

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They're real, you can do skinned meshes as well. FPSC X10 has this, too.


Pretty impressive product 3drad, and it's being improved very quickly as well.

Post by parva // Jan 4, 2009, 4:23am

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mmh, I haven't tested 3drad so can't test it but my understanding from imposters are still this -> LINK (http://www.ericrisser.com/TrueImposters.html)

Post by transient // Jan 4, 2009, 4:40am

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That's interesting. I'm not sure what method 3drad is using but this could be it. I was under the impression that they were instanced meshes, however this may only be possible in dx10.:confused:

Post by Tiles // Jan 4, 2009, 8:20am

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Hm, that's the problem. It is impressive and promising as long as i know it. But nobody comes with a result. Has somebody finally made at least a small game with it?

Post by nowherebrain // Jan 4, 2009, 5:04pm

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They are not real, try to imagine the memory management of the situation....

10,000 or so objects with a relatively high polycount would eat so much memory you would have insane framerate issues if you did not freeze or crash.

If I am proven wrong I will surely admit it, not that I am not impressed, but I am uber skeptical.
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