messing a bit on a free day

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

messing a bit on a free day // Work in Progress

1  |  

Post by Emma // Apr 6, 2007, 1:23am

Emma
Total Posts: 344
pic
As we have a few holidyays around easter time I was trying out Vray for first time and am astonished how much look is changing. Used old scenery from my chess tutorial and a few items from my glass scenery just to see how image is changing. This is done in Beta, so can give no further comments, but every advice for improvement is very welcome.

Post by Wigand // Apr 6, 2007, 2:59am

Wigand
Total Posts: 462
pic
My opinion:


Play a little with light, maybe with GI

What happened with the shadows of the first picture?

Test the dynamic of light. Some portions have too much light.

Maybe, try a HDRI, so you get realsitic reflexions.


But what do I say. Here are so many profis. ;)

Post by Vizu // Apr 6, 2007, 3:02am

Vizu
Total Posts: 628
pic
turn Transparent shadows, soft shadows, GI on

Post by Emma // Apr 6, 2007, 5:35am

Emma
Total Posts: 344
pic
But what do I say. Here are so many profis


Everybodys point of view is important because they are different. So thanks for sharing yours ! Humans opinions depend on what the were tought by parents, at school, in church , at work or through personal experiences. To proove this following none 3D example which I heard just recently.


A Bavarian, a Swabian young student and a mother with her beautiful doughter were sitting in train cabin and were just crossing the Alp mountains. Mother and daughter were sitting opposite to each other, the Bavarian sat besides the daughter and the Swabian besides her mother. They were just passing a tunnel when the light suddenly went out and it was totally dark inside the cabin. Now it became a bit noisy and a sound like a smacking kiss could be heard, then light turned on again.


- The girl thought while she was looking very unhappy: oh no, this nice looking Swabian did kiss my mother, why not me?

- The Bavarian thought: oh no, this guy must be nuts, kissing her beautiful daughter, hope the mother doesn't think it was me

- The mother thought: damned, how can this Bavarian dare to kiss my daughter


Just in this moment the next tunnel came and light went out. Again it became kind of noisy, a sound like a smacking kiss could be heard and then the sound of clangorous slap in the face could be heard. Light turned on again.


- the daughter thought: oh no, he did kiss her again and she slaped him in is face, oh mom, why.

- the Bavarian was thinking while holding his red cheak: damned, she thought it was me, I should better get out of here before the next tunnel comes and she slaps me again

- the Swabian thoght: Perfect proof of what I just learned at the university about everybodys point of view. And all of this by simply putting a smacking kiss on the outside of my right hand.


So as you can see the point of view and so results or actions can be very different. Therefore, an expert sees it from his point of view which not necessarily means that it is the only or the right one.

Post by Emma // Apr 9, 2007, 6:51am

Emma
Total Posts: 344
pic
Now last day of this long and free weekend is almost gone, so just another view of what I was playing around with. All done with Beta 7.5 and Vray, no extra program used for any effects. Background is a picture which I calculated with a free terrain renderer.

Post by Wigand // Apr 9, 2007, 9:24am

Wigand
Total Posts: 462
pic
Finally we get DOF for VRay :banana:


In reality, you would see the things near of you focused and the

background blurred.

In your picture, the background is focused too.


Is it possible to adjust the blurring of the background?



german:

Mit einer realen Kamera würde nur ein bestimmter Tiefenbereich

scharf abgebildet sein. Bei deinem Bild ist der Vordergrund scharf,

dazwischen ist Unschärfe und der Hintergrund ist wieder scharf.


Ist es möglich, mit VRay, den Hintergrund unscharf zu stellen?

Post by Vizu // Apr 9, 2007, 9:37am

Vizu
Total Posts: 628
pic
i think emma choose a wrong scene for a dof example.

I belive it is much more better with a real 3D scene.


In german.

Verbesserungsbedürftig :)

Post by parva // Apr 9, 2007, 10:16am

parva
Total Posts: 822
pic
yep Vizu is right.
The background environment texture is something "out of range" means the camera don't take this into account there it isn't known how far this "plane" is away from the camera target point.

Post by prodigy // Apr 9, 2007, 10:31am

prodigy
Total Posts: 3029
pic
yup.. the backgroun must be totally blured.. ;)

Post by Emma // Apr 9, 2007, 12:00pm

Emma
Total Posts: 344
pic
you are rigth:banana: :banana: :

In reality, you would see the things near of you focused and the

background blurred

think emma choose a wrong scene for a dof example

The background environment texture is something "out of range

yup.. the backgroun must be totally blured


thanks for your feedback, I'll try do better since I know at least the program can do it :jumpy:


In first picture I just used a background image, which isn't influenced by raytracing, that is normal and nothing to worry about.


So the scenery was kind of swimming in the air


Ok, we have Beta 7.5 with Vray and I guess you only want to see what is possible;)


Now I hoocked up a floor and a wall at the background. changed the underlying square from mirror to white for giving you another impression of the soft shadow (didn't use Transparent shadow)


You can see unsharpnes where wall and floor are meeting in th corner but not really on the wall. So I hang up a beautiful handcoloured copper engraving with a nice young lady as you will see. Oh, forgot you wanted the background unsharp, so you won't recognize the young lady with the red roses in her hands:D you don' know what you are missing:rolleyes:

Post by Wigand // Apr 9, 2007, 5:26pm

Wigand
Total Posts: 462
pic
At the wall behind the table there is is lighter area around the ladies picture.

What is it?

Is it a caustic effect or a shadow?

Is is a camera reflexion?


I think it should be blurred too!

Post by Emma // Apr 10, 2007, 7:06am

Emma
Total Posts: 344
pic
What is it?


It's an interesting effect of the scenery lights, reflections and selection of the wall material (Filigree). So I changed again, now put the Caligari logo at the wall and seems that's the way it should be. Thanks for teaching me the rules of Vray scenery construction. Guess I own you another scripting tutorial, something I'm more familiar with:) than Vray. But I'm so excited about how scenerys change their appearance when done with Vray, so just had to do this.
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2021. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn