Butterfly Wip

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Butterfly Wip // Work in Progress

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Post by easterly4 // Apr 8, 2007, 5:51am

easterly4
Total Posts: 5
On TS6.6 a couple of variations. Hopefully I can find a nice rusty mesh for the wings. I need to work on a body. Comments, suggestions please

Post by kena // Apr 8, 2007, 11:27am

kena
Total Posts: 2321
pic
You might want to model after an existing one
http://www.learningtreasures.com/suite101/rummy_butterfly4.jpg
http://www.learningtreasures.com/suite101/butterfly_coloring1.jpg
http://fohn.net/monarch-butterfly-pictures/
http://www.tapirback.com/tapirgal/gifts/friends/insects/butterfly-tiger-swallowtail-jewelry-515.htm
http://www.ec-securehost.com/WouldYouBelieve/Butterfly_Wings.html
just to give you a few.

Post by easterly4 // Apr 8, 2007, 4:00pm

easterly4
Total Posts: 5
Thanks for the references. I'm not leaning towards realism though, something a little more mechanical.

Post by W!ZARD // Apr 8, 2007, 6:42pm

W!ZARD
Total Posts: 2603
pic
An interesting idea. There are various metal butterflies available as garden ornaments and this reminds me of them. In New Zealand during the late 1950's and early '60's it was considered trendy to have brightly coloured butterflies fixed to ones house. They were made of painted plywood IIRC.


As times changed thse butterflies came to be considered as the ultimate in tacky and were dismissed as something very unfashionable (a bit like the mullet hairstyle!).


Later of course the butterflies were considered so uncool that they became cool again. Additionally the trend was to make more stylised and metallic butterflies, not at all dissimilar to what you have here.


I would suggest that you do not dismiss Kena's suggestion to quickly though. Having a few reference pictures of metallic butterfly garden ornaments will give you a wealth of insight into how best to model and texture your finished piece. In all art there is a constant temptation to reproduce what the mind THINKS it should see rather tyhan what the eye actually sees. Never underestimate the power of a good reference picture.


Trying to reproduce existing photographs with your 3d software is an excellent way to learn more about both the software and your ability to make it show what you want it to show.


I hope this helps - oh and welcome to the forum :D


WZRD

Post by easterly4 // Apr 10, 2007, 4:35pm

easterly4
Total Posts: 5
Thanks W!Zard. I've been around for quite awhile, since 4.0. I agree reference pics are terrific with the new draw panels. I want to model this model of a sailboat that my father built (1/12 scale). What advice would you have for the best method of getting the sbubtle curvatures of hull? I've tried creating curves and "meshing", but not with success. The tape was to better define the curvature in the photos.

Post by brianalldridge // Apr 10, 2007, 6:59pm

brianalldridge
Total Posts: 397
pic
What advice would you have for the best method of getting the subtle curvatures of hull?Try using good ol' lathe and sweep to get the main shape, and then you can use point edit and subdivision to get more detail :)

Post by W!ZARD // Apr 10, 2007, 9:00pm

W!ZARD
Total Posts: 2603
pic
LOL! I don't know if I'm the best person to hull building advice - I've spent the last 3 days trying to model the hull of a 15th century Dutch corvette and have had nothing but problems getting the curves right - or at least acceptable!


In the past I've used NURBS for hull building because of the nice curves you can get. There are also advantages to box modelling. It can be a good idea to think about your UV's for the hull textures as well because nurbs and polymodels handle UV's differently.


There is also a shareware program on the net somewhere that is specifically made for modelling sailboat hulls using specialised SDS modelling but it's name escapes me at the moment - freeship? something like that. This may be worth tracking down.


With this ship model I am working from 2d plans and originally I modelled a rough hull using NURBS and then used that as a reference for a poly-model.


The last suggestion I can offer: find a freebee sailbout model on the Net and use that as a 3d reference for building your own model.


Hope this helps.

Post by W!ZARD // Apr 10, 2007, 9:06pm

W!ZARD
Total Posts: 2603
pic
Ooops! Forgot the screengrab! D'oh!.


As you can see I still need to tweak the hull curvature in places.

Post by MadMouse // Apr 10, 2007, 10:15pm

MadMouse
Total Posts: 1069
pic
Hi easterly4,


Thought this might be some help to you. CLICK HERE (http://www.delftship.net/)


HTH


Steve

Post by easterly4 // Apr 13, 2007, 1:47am

easterly4
Total Posts: 5
Thanks so much for the Delftship link. Looks so simple, and just what I was looking for! Thanks to all for the great input... I'l post the easterly as it progresses. I have been giving alot of thought of using TS on it, and I hope I can do the non hull modelling in TS.
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