Nudity! - Studio Model

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Nudity! - Studio Model // Work in Progress

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Post by tscorpio // Apr 10, 2007, 3:59pm

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OK, I didn't know how to alter the orginial thread title so I started a new one (Sorry!!!)


I started this a couple of weekends ago.

Figure is Victoria3 from DAZ with some morphs applied, exported & rendered in TS and had a little photoshop done afterwards ;)

Not sure where to take it next. I think it needs *something else*, just not sure what "it" is..


Any critiques/comments welcome!!

Post by TheWickedWitchOfTheWeb // Apr 10, 2007, 4:56pm

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I think it needs *something else*, just not sure what "it" is..

Clothes?


Only joking :) . Does look a tad barren. Maybe crinkle up the cloth a little, it looks slightly like cake icing if it's too smooth. There's also a sort of 'outline' around her over the background 'window' which gives a super-imposed feel. Might just be the jpg compression.


Anyway, looking good so far. As for what to 'fill the gap', how about some studio lights? Make it look like you're looking in on the photo session?

Post by Jack Edwards // Apr 10, 2007, 8:09pm

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Not a bad idea WW... maybe throw a pair of blue jeans off to the side. :p


I wouldve said curtains, but I think that goes against the minimalist nature of the windows. You maybe have rendered yourself into a corner with this one.


If the scene involved a four post bed you could use the fabric around the canopy to create drama.


Your current scene looks pretty much done. If you wanted to spruce it up a bit, only thing I can come up with is to toss some clothes around and strategically place some random photography equipment...


Hope that helps!


-Jack.

Post by W!ZARD // Apr 10, 2007, 8:34pm

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Not sure where to take it next. I think it needs *something else*, just not sure what "it" is..


Any critiques/comments welcome!!


A story? Pictures of people, naked or otherwise, are either portraits or candid shots that reveal a story of some sort. This is not really a portrait because the subject is too far back into the scene and it's quite ambiguous as to what she is doing (although the title gives us a small clue.


Wicked Witch has made an excellent suggestion - a few light stands and tripods or other photographic gear gives your model a reason for being there - this reveals a story.


Some other comments; V3 and the other Poser Babes often look unconvincing due to two factors; first, a male tendancy to morph the breasts too large thus creating an image that cries 'adolescent fantasy' rather than fine art. Second - too much perfection. Real women have scars and stretchmarks and saggy bits and breasts of unequal size and shape. After years of looking at renders of Poser Babes I've seen only a handful of Poser renders that looked representative of a real person, warts and all.


In the case of your image I would be inclined to make the breasts a little smaller and maybe slightly different shapes to each other. Look for small subtle ways to suggest the viewer is looking at a real woman rather than Poser geometry. You don't have to aim for a photoreal picture (unless you want to of course) but do look for ways to create an image depicting a real person. You may be able to suggest this by using props, like a handbag and some street clothes hanging on a rack to imply this is a real woman posing for an artist/photographer.


These comments are probably saying more about my personal preferences than anything else but they will hopefully help you to see your picture from a slightly different viewpoint and allow you some insight into creating a great picture.


The best piece of advice I ever recieved was 'keep working it'. You have a great starting point here and some great potential.

Post by Matski007 // Apr 11, 2007, 3:24am

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W!zard is right, the model just looks to perfect and her breasts are unrealistically large lol, atlhough pleasing, you ought to go for more realism, add some better texturing. Its ok to use Poser/premade geomatry for basic proportions but you ought to take it further and add the imperfections, otherwise all your showing here is that you can clock some buttons and poser or whatever and render it nicely. I really like the lighting and the scene all together, but perhaps the cmaera ought to be focused closer and more of an angle perhaps

Post by Délé // Apr 11, 2007, 3:48am

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Looks nice already I think. :) I agree though, seems like it needs something else for the story to be complete. Since this is a "studio model", perhaps some sketches of her scattered across the floor or an easel in the forground with the start of a painting would help complete the image.

Post by TheWickedWitchOfTheWeb // Apr 11, 2007, 4:15am

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Maybe also lighten it up slightly? The darker nature almost gives it an uncomfortable 'captive' feel.

Post by kena // Apr 11, 2007, 5:30am

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The window in the background looks like it is floating in space, not a window. You need to frame it in. Maybe also put a coat rack on one side and to balance it out, a privacy/folding screen peeking out on the other side. I agree that while the breasts look nice (very) they look like your model has had a boob job. The floor is very well done, and I think that the sheet is very good too except for missing a cloth texture i.e. too soft.

Post by tscorpio // Apr 11, 2007, 7:25am

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Sketch paper laying about!!! I like that idea!!!


Also, about the "windows" - those squares aren't supposed to be windows at all. They started out as one big placeholder a mural like painting I thought about adding later. Then I colored it red and thought that looked better than a picture would- It started looking like some modern art wall hanging.

Then I thought it was to bare (it was just a big red slab on a wall) so I booleaned it onto smaller pieces. By accident one of the cutting objects wasn't level with the rest and I *REALLY* liked the look it gave so I went back and did it with a couple of others as well. So it went from a big grey rectangle to a big red rectangle to a set of small slightly skewed rectangles. (Man I love the creative process!!!!)


One of the things I need to do is add some stuff to them so it's apparent it's some big art piece hanging ON a wall and not windows going THROUGH the wall.


Also need to add something to give some hint of a wall (?)


But really, the whole thing is me learning about composition and stuff. I've never had a art or photography class. (Been drawing all my life though), so I'm focusing on how things play off each other.


Keep the comments coming, Everybody is giving me directions to go with this!!!!

Post by kena // Apr 11, 2007, 11:18am

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Just remember that the same things apply to a photograph or render that apply to drawing. Compositions should be balanced in some way or another, or it will look like something is wrong. :D

Post by Jack Edwards // Apr 12, 2007, 12:32am

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I actually like the idea of the art piece really being a "comic book" or Art Deco style dramatic window... it adds a lot of.... well... drama. ;)


-Jack.

Post by W!ZARD // Apr 13, 2007, 2:23am

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Chuckle! Like any red-blooded male I was too busy talking about the models assets and forgot to mention the backdrop - I really liked it. I could see at a glance that it was some sort of suspended backdrop rather than a window and I particularly liked the spot-light look (which somehow made me think of a photography studio rather than a painters studio for some reason <shrug>).


The spot lit .. er spot.. was what made me suggest some visible light units - flood lights or spot lights of a suspended rack or some tripods or something.


I'm not sure it's strictly necessary to include a specific wall as such - photo studios are often quite large empty spaces where the active area or hotspot of the scene is defined by the position of the light setup. As I said, light stands or a rack of lights suspended from an unseen ceiling could work too.

Post by Emmanuel // Apr 13, 2007, 7:23am

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Not sure where to take it next. I think it needs *something else*, just not sure what "it" is..


I think your render needs a story. Poser/DAZ models are very inspirating but with no background, they are just somehow dead virtual bodies.


I mean, you could add some text or objects in the scene that would create an atmosphere.

In this render, made in 2000 with trueSpace4.3 I belive, I tried to give a Poser character its own personnality...

Post by Emmanuel // Apr 13, 2007, 7:26am

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Forgot to say : I had to resize the picture to post it on the forum... and we loose that very interesting detail : the canines are rather long :D

Post by Methusela // Apr 13, 2007, 5:35pm

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Incidentally, December 10 is my birthday! :D


I think the biggest thing to add life to the image is a texture. Poser models are very mannequin (I'm sure I butchered that spelling) like and need a good texture and the odd imperfection to make them look more real. (Also, I do think there could be a bit of shrink-age in the boob department. Just my personal oppinion. ^^)

Post by W!ZARD // Apr 13, 2007, 11:08pm

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Slightly Off Topic but still relevant as it's about the release of new technology and womans breasts the following announcement appeared in my inbox today.


Apple Product Announcement


Apple Computer announced today that it has developed a computer chip that can store and play music in womens breast implants.


The iBreast will cost $499 with 4 GB of memory or $599 with 8 GB.


This is a major breakthrough because women are always complaining about men staring at their breasts and not listening to them


;) ;)

Post by RichLevy // Apr 14, 2007, 3:21am

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The iBreast will cost $499 with 4 GB of memory or $599 with 8 GB.

This is a major breakthrough because women are always complaining about men staring at their breasts and not listening to them

;) ;)

hehehe, if you get 2, you can listen in stereo :D

Rich

Post by weaveribm // Apr 15, 2007, 7:46am

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breasts of unequal size and shape

I agree Wiz. Breasts are not symmetrical, right-handed women have the right breast lower and slightly larger than the left breast and vice versa

Not much of a difference but enough to be er, noticeable to the scientific and I might add highly-trained eye

Peter

Post by tscorpio // Apr 17, 2007, 5:48pm

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Well, thanks to everybodys suggestions, I've got a idea of a place I can take the scene. I was hoping to have something to post tonight but I've ran into some render trouble.

I hope to have things worked out this weekend. See the thread in the tech forum called "TrueSpace 7.11 - Causes for Render failures? " if you are interested & have some suggestions.

Post by weaveribm // Apr 21, 2007, 11:03am

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tscorpio do you know the story of Carmilla/Mircalla? Gothic vampire fantasy, atmosphere you could cut with a knife. Or a very sharp bite perhaps. Beautiful render!

Peter

Post by Randy // May 10, 2007, 4:54pm

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Most of the suggestions are "tricks" or "techniques" or "personal preferences". A couple were "YOU NEED A STORY!". Well, the story is, indeed, the place to start. Not just any story, but one that fits YOUR vision. Once you've locked that down, then you can pick and choose from the bag of "tricks" using the acid test of "DOES THIS SUPPORT AND/OR PROPEL MY STORY?". If not, don't use it just because it's cool, toss it.

Now I have to offer a "trick" of my own. Since your composition places the subject some distance from the camera, throw in some depth of field. Maybe one of light stands close to the camera out of focus.

Now for a "personal preference". You don't need to deform your model to make her look real. Sometimes just adding a little MOISTURE will bring life to a piece of plastic.

Good Luck!

Post by tscorpio // Jun 11, 2007, 6:13pm

tscorpio
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Wel, I stepped away from it for a while - and upgraded to TS7.5 (Whoa!! bit of a shock there...)

And beleive I have a direction to go with it.

Now it's a matter of getting my new TS7.5 as operational as my 7.1 was...

I hope to have an update soon..
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