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Super Motor Gun Chase is BACK.
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Super Motor Gun Chase is BACK. // Work in Progress
Post by aeroplane // May 17, 2007, 6:26pm
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aeroplane
Total Posts: 10
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It's been a long time... in fact, the last SMGC post predates this forum. Here is a background for a new animation - let me know what you think.
regards,
Nick
http://www.spiralprojection.com/johns/citystreettest03.jpg |
Post by Methusela // May 17, 2007, 6:48pm
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Methusela
Total Posts: 414
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VERY nice. Absolutely love the volumetrics. Good to see you back! |
Post by mrbones // May 17, 2007, 7:09pm
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mrbones
Total Posts: 1280
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Cant wait to see developments on this one.
let me know and keep me updated.
Cheers |
Post by kena // May 17, 2007, 7:37pm
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kena
Total Posts: 2321
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It looks good - might want to disfuse the light on the street a bit... it looks too sharp. |
Post by W!ZARD // May 17, 2007, 8:20pm
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W!ZARD
Total Posts: 2603
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Hey, nice to see you back! I remember this from the old forums. Have you ben away from the project or just away from these forums (forii)?
I like the volumetrics and agree the light to shadow gradient from the foreground strrelight is a bit steep. I do recall that a toon/anime look was what you where after though so I'm assuming this was a conscious artistic choice.
Also if it's an animation background attention will be drawn to the animated components of the scene so most viewers will be getting only a vague perception of the background details.
Looking forward to seeing more. |
Post by aeroplane // May 18, 2007, 7:32am
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aeroplane
Total Posts: 10
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Thanks for the comments. I am using uvToon (http://tsx.uvworx.com/toon.html) and conductor with no diffusion layered as reflectance for nearly all the materials in the scene, including the pavement. The level of representation is meant to be non-realistic; this will be more apparent when the characters are introduced. I did tweak the diffusion of the pavement to have multiple diffusion levels apparent near the street-light, to make it more obvious that the strict falloff is intentional. There's also a slight despeckle (median) added here. |
Post by kena // May 18, 2007, 10:12am
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kena
Total Posts: 2321
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the light falling on the street now looks much more in line with what I see in high-end games. Very nice. |
Post by Délé // May 19, 2007, 5:24pm
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Délé
Total Posts: 1374
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I'm glad to see this is back. Your animations are fun to watch aeroplane. :D Are you going to use the new 7.5 animation tools? Will be fun to see either way. :) |
Post by Jack Edwards // May 19, 2007, 6:23pm
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Jack Edwards
Total Posts: 4062
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I like the style here. I wonder if using adaptive anti-aliasing might help with the jaggies and sorta moire effect going on in the sidewalk.
-Jack. |
Post by jayr // May 20, 2007, 1:34pm
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jayr
Total Posts: 1074
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great work, love the toon shader! i've used that one quite a bit myself. i also like the way you're using it with bump maps to add some texture not just using flat toon serface all over the place. Have you seen this?:
http://www.imdb.com/title/tt0386741/
http://www.renaissance-lefilm.com/accueil.htm |
Post by aeroplane // May 25, 2007, 4:44pm
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aeroplane
Total Posts: 10
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Thanks for the help. Unfortunately I have not gotten my hands on 7.5 yet, although I am very excited to try the new skeletal animation. I agree that anti aliasing would improve these stills; a lot of this will have fast moving camera work so I will be anti aliasing selectively to keep render-times down. I have not seen Renaissance but it looks interesting, hopefully I'll have a chance to check it out. Here is a new still. I am using low-quality Advanced Volumetrics which result in some graininess which I find both artistic and efficient in terms of render time. I might make the rain more dense, although I should mention it is easier to see in the animation. |
Post by Jack Edwards // May 25, 2007, 5:02pm
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Jack Edwards
Total Posts: 4062
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This is really nice and dramatic. I like the volumetrics and headlights.
-Jack. |
Post by jayr // May 27, 2007, 10:43am
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jayr
Total Posts: 1074
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visually all the black and white in renaissance can get a bit opressive but there are some good ideas and designs in there, get it if you see it cheap or on sale, not sure it's worth $25.
Good work on the lastest still, i like the bikes. i found render times fairly high when i was using a cell shader for animation but because i haven't done much animation with out it i wasn't sure if was just truespace not being the fastest renderer in the world or if the cell shader slows it down, anyone got any ideas? |
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