Timbuktoons

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Timbuktoons // Work in Progress

1  |  

Post by Methusela // May 17, 2007, 8:52pm

Methusela
Total Posts: 414
pic
I'm looking to get a job (or an internship or something) (but ideally a job. :D) with a guy who lives near me who started his own animation company. It's called Timbuktoons and it seems to focus on the more religious (in this case Christian) area of interest. So, in an effort to impress, I've taken it upon myself to model the camel that is so majestically emblazoned on his homepage (www.timbuktoons.com). I've been also using this as an excuse to force myself to learn TrueSpace 7.5 features. I've made alot of progress so far, and the body of the camel is done almost entirely in 7.5 (with the odd switch back to modeler side for my own well being. I'm like those orange monkeys that I forget the name of. I only wander a few feet into the unknown until I have to rush back in and work up the guts to do it again. XD). I'm very nearly done, so I figured I'd share my progress so far, as I'm quite proud of it. Also it means I'm actually going to get something done.


http://img.photobucket.com/albums/v206/Methusela/Camel2.jpg


Comments and especially critiques and suggestions are most welcome!

Post by Methusela // May 17, 2007, 8:54pm

Methusela
Total Posts: 414
pic
Also, has anyone else noticed that Vray 1.5 seems to suck? I'm all over 7.5, it's great, but Vray 1.5 seems to be a whole bunch of steps backwards. I can't save to a .jpeg with no compression! Also it seems to take longer to render. I hope that gets fixed soon.


And Tomasb, don't worry, I've not forgotten you. This is the model that I crashed 7.5 with (in the modeler side) and I'll post a diagram of exactly how I did so when I get the chance. Sorry for the delay. >_<

Post by splinters // May 17, 2007, 9:08pm

splinters
Total Posts: 4148
pic
I did not use Vray 1.0 too much so I am not so sensitive to render time as those who have used it more but it did seem to take a rather long time to render that clock I am working on...no transparent shadows, one omni light and GI turned on (default settings). Took about ten minutes to render at 800x600....mmmm:rolleyes:

Post by W!ZARD // May 17, 2007, 11:19pm

W!ZARD
Total Posts: 2603
pic
Hey cool camel - camels are one of my all time favourite animals. In fact I once did a 4 day camel safari in the Rajasthan Desert which was one of the all-time highlights of my life!


You've captured that slightly goofy, slightly snooty look well.


Oh and I think that it's not actually a camel unless it has two humps - the one hump chaps are called dromedary's.

Post by JPSofCA // May 18, 2007, 12:07am

JPSofCA
Total Posts: 300
pic
Love the camel!


Just saw a thing on camels the other day...covering the dromedary, and the two-humped ones that spit (whatever they were called - it's been a whole couple days ago). Very interesting animal.


You could clone him, then place some eyelashes and some red lips and whatever else on the copy and have a pair! :)

Post by spyfrog // May 18, 2007, 12:37am

spyfrog
Total Posts: 181
Love the camel!


Just saw a thing on camels the other day...covering the dromedary, and the two-humped ones that spit (whatever they were called - it's been a whole couple days ago). Very interesting animal.


You could clone him, then place some eyelashes and some red lips and whatever else on the copy and have a pair! :)


Not wanting to pretend that I know anything about camels and other humpbacked animals, but isn't camels the ones with two humps?

And dromedary's the ones with one hump?


In that case, the timbuktoon would not be camel but a dromedary?

Post by kena // May 18, 2007, 4:42am

kena
Total Posts: 2321
pic
Don't you just LOVE the Wikipedia (http://en.wikipedia.org/wiki/Camel)!!

Camels are even-toed ungulates in the genus Camelus. The Dromedary or Arabian Camel has a single hump, and the Bactrian Camel has two humps. They are native to the dry and desert areas of Northern Africa and Asia, respectively
Basically a Dromedary is an Arabian Camel.


Oh, yes... I think the legs are a bit too bowlegged.

Post by Steinie // May 18, 2007, 4:54am

Steinie
Total Posts: 3667
pic
Well I like your camel! To improve him/her you could move the eyes further apart. Eyes on a camel are not together like you show them here but on each side of it's head. One eye can't see what the other is doing.;)

Post by kena // May 18, 2007, 5:05am

kena
Total Posts: 2321
pic
I'm sure he doesn't want to go too far away from the logo that he is trying to turn into 3-D ;)

Post by Steinie // May 18, 2007, 5:13am

Steinie
Total Posts: 3667
pic
Your right! I missed that it was based on someone else's drawing.

Post by Methusela // May 18, 2007, 5:33am

Methusela
Total Posts: 414
pic
Yeah, I can't take credit for the design, that's all his. ^^


Thanks for clarifying. I remember reading about camels in an encyclopedia somewhere now that you mention it. I, like Kena, thought that a Dromedary was simply a sub-category of camel. :D


And yes, Kena, he's definitely bow legged. XD I did notice, and I plan to fix him when I rig him up for *gasp* animation. D:

Post by JPSofCA // May 18, 2007, 8:16am

JPSofCA
Total Posts: 300
pic
...but aren't camels the ones with two humps...dromedary's the ones with one hump?


The single-humped camels are classified as "dromedary" and the double-humped camels, the spitters, are classified as "bactrian".


They are both two different types of camels.

Post by Humdinger // May 18, 2007, 4:07pm

Humdinger
Total Posts: 319
pic
I really like your model...


nice work Meth!

Post by MadMouse // May 18, 2007, 10:36pm

MadMouse
Total Posts: 1069
pic
The model looks great. You've got the job for sure ;)

Post by Délé // May 19, 2007, 5:26pm

Délé
Total Posts: 1374
pic
Looks good Methusela. I look forward to seeing him moving about. :)

Post by Jack Edwards // May 19, 2007, 6:21pm

Jack Edwards
Total Posts: 4062
pic
I really like this character. :) Definitely looking forward to seeing more.


-Jack.

Post by Methusela // May 19, 2007, 7:12pm

Methusela
Total Posts: 414
pic
I'm looking forward to getting him moving too!


In fact, Jack, I plan on using your morpher to animate his face :O


You could well be directly involved in commercial projects if that's the case, and if so, do I have your permission to use it? Also I need to figure out how to use it. XD

Post by Morgan // May 19, 2007, 7:21pm

Morgan
Total Posts: 138
pic
Very nice looking. I love the expression on his face.

Post by Jack Edwards // May 19, 2007, 7:45pm

Jack Edwards
Total Posts: 4062
pic
Sure, use away :)

Not sure if it'll work with a boned mesh yet, so let me know if you run into any problems and I'll see what I can do to fix them.

Edit: oh yeah, and with the keying panel we can now keyframe the actual slider positions. :)

-Jack.
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2021. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn