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Modeller's Challenge: Pinewood Car Derby
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Modeller's Challenge: Pinewood Car Derby // Work in Progress
Post by ProfessorKhaos // Feb 11, 2006, 6:53pm
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ProfessorKhaos
Total Posts: 622
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Hi all,
Just thought it might be fun if we got folks to model their own pinewood cars (the kind made by the Boy Scouts for racing on 32ft strips of track) using trueSpace of any version.
Figured the projects can be as simple or complex as the user likes but that certain rules must be followed.
I don't have the specs at the moment but I was thinking about something like the following.
Everyone gets a model of a set of wheels and a block. The part of the car representing the wooden part must be able to fit within the supplied block and axle spacing front to back and side to side must be maintained. Decorative items are allowed but must represent something reasonable for a pinewood car (i.e. plastic chrome engine from a suitable toy, etc). Paint to your own desires.
See the following site if you don't know what a pinewood car derby is about.
www.pinecar.com
Anyone interested? :) We could do a poll for best beginner, best intermediate, and best pro design. |
Post by ProfessorKhaos // Feb 11, 2006, 7:57pm
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ProfessorKhaos
Total Posts: 622
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The wooden blocks are 7" (length) x 1 3/4" (width) x 1 1/4" (height)
axle spacing is as follows:
front of block to front axle 1 1/16"
space between axles 4 1/8"
back of block to back axle 1 13/16"
Wheel diameter 1 3/16"
Wheel width 3/8"
Maximum allowed width (including wheels) 2 3/4" |
Post by ProfessorKhaos // Feb 11, 2006, 10:56pm
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ProfessorKhaos
Total Posts: 622
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Base kit almost ready... just nails (a.k.a. axles) to go. |
Post by mrbones // Feb 11, 2006, 11:03pm
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mrbones
Total Posts: 1280
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This is a good thread. I hope you get many entrys! The wheels really look like real ones.
Base kit almost ready... just nails (a.k.a. axles) to go. |
Post by SiRender // Feb 11, 2006, 11:17pm
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SiRender
Total Posts: 38
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Base kit almost ready... just nails (a.k.a. axles) to go.
Hey that looks like the car I entered when I was in Scouts. How did you get a hold of my top secret design? :D
Anyway, Cool idea Prof!
It would be fun to take the cars entered and run them in the player with physics simulation! |
Post by ProfessorKhaos // Feb 12, 2006, 7:10am
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ProfessorKhaos
Total Posts: 622
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lol. Mine from cub scouts was not much different :)
Anyway, the pinecar kit is finished and ready for download. Version included for TS4.3 as well so that folks can participate regardless of version (at least from 4.3 on)
You may have to do your own texturing. I'm not sure how well they'll transfer across computers or truespace versions. |
Post by mrbones // Feb 12, 2006, 11:54am
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mrbones
Total Posts: 1280
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Thats nice, What does the race track look like? |
Post by jamesmc // Feb 12, 2006, 12:39pm
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jamesmc
Total Posts: 2566
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Base kit almost ready... just nails (a.k.a. axles) to go.
Professor,
Being a noobie and all, how does one get that nice shiney reflection of the car in the floor surface?
(scratches pointed head) |
Post by b_scotty // Feb 12, 2006, 12:58pm
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b_scotty
Total Posts: 176
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This sounds like fun! |
Post by ProfessorKhaos // Feb 12, 2006, 1:03pm
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ProfessorKhaos
Total Posts: 622
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Thats nice, What does the race track look like?
Haven't got that far yet! :)
how does one get that nice shiney reflection of the car in the floor surface?
I just use a mirror reflectance shader with the following settings:
luminance 0
diffuse 1
shininess 0.8
specular 0.7
reflection 0.4
The color is set to grey (R, G, and B set to 141)
The blue tint comes from global illumination used at render time.
HTH
P.K. |
Post by ProfessorKhaos // Feb 12, 2006, 1:30pm
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ProfessorKhaos
Total Posts: 622
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Same scene setup... rendered in lightworks. |
Post by daybe // Feb 12, 2006, 4:17pm
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daybe
Total Posts: 562
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Cool this brings back memories, I did this when I was a kid. I still remember what it looked like, didn't fair to bad either although we didn't win. |
Post by Matski007 // Feb 16, 2006, 2:16am
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Matski007
Total Posts: 539
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Matski007 has entered the Competition! |
Post by Matski007 // Feb 16, 2006, 3:34am
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Matski007
Total Posts: 539
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ok here is my entry, tulk me about 1 hour and a half c&c's welcome
http://www.smos.objectpaths.net/pcar1.jpg
http://www.smos.objectpaths.net/pcar2.jpg
http://www.smos.objectpaths.net/pcar3.jpg |
Post by ProfessorKhaos // Feb 16, 2006, 3:39am
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ProfessorKhaos
Total Posts: 622
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Nice one! :)
She looks aerodynamic enough... with enough weight in the back she probably screams down the track! It is a she isn't it? :)
I can tell I'm going to have to 'spruce' my model up. :)
P.K.
P.S. Nice stand and lighting effects :) |
Post by Matski007 // Feb 16, 2006, 6:21am
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Matski007
Total Posts: 539
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heh thanks, heres some wireframes:
http://www.smos.objectpaths.net/cwire1.jpg
http://www.smos.objectpaths.net/cwire2.jpg
http://www.smos.objectpaths.net/cwire3.jpg |
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