Learning Animation

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Learning Animation // Work in Progress

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Post by Jack Edwards // May 28, 2007, 7:02pm

Jack Edwards
Total Posts: 4062
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Decided to give the new animation tools a spin and since we don't have an animation gallery, thought I'd drop the thread here.


First step, bouncing ball... ;)

6463


Here's the FCurves for the ball:

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Feel free to post your own here as well. :)


-Jack.

Post by kena // May 29, 2007, 5:20am

kena
Total Posts: 2321
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Good start. You just need to add physics. a bouncing ball looses momentum as it bounces. Take it down a bit each time and it would look more real. I like the warping fo the ball as it bounces though.

Post by Délé // May 29, 2007, 6:45am

Délé
Total Posts: 1374
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Good start Jack. :) I haven't played with the FCurves much myself. Doing little tests is a good idea.


You just need to add physics. a bouncing ball looses momentum as it bounces. Take it down a bit each time and it would look more real.


Maybe it's flubber. :p

Post by JPSofCA // May 29, 2007, 8:47am

JPSofCA
Total Posts: 300
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Yes, good idea to start playing with this feature (especially before a patch comes out) - I've already learned that you can't just move things around further along the timeline and click add a keyframe...unless the right-click options are open , that is. I can't make any comments yet though until I've finished reading the manual's animation section and tested thoroughly.


I've also learned how annoying it is having to look away to find the pause button (and move the mouse) in order to stop, and how there isn't a stop button (which intuitively should start at frame zero when play is pushed again). How nice it would be to keep your eyes on the animation and click the same play button to pause and click it again to resume from its current position. In order to watch from the beginning you have to manually click the go to beginning button or move the bar yourself, rather than hit a stop button sending it back, then clicking play to start over. But that's okay, these things can't happen overnight I suppose.


Out of time for today, but looking forward to more experimentation.

Post by Jack Edwards // May 29, 2007, 3:34pm

Jack Edwards
Total Posts: 4062
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Thanks guys. :) It was from an FCurve/keyframing tutorial that I remember seeing for Maya some years ago. Figured it'd be a good place to start. Guess the next step would be to scale the curves to account for loss of energy and horizontal translation. ;) But I'll leave that exercise for the next person, anyone else going to try it? Or have a test animation to post?


BTW, a good tip I noticed on getting the smooth animation was to render 60 frames for each second even though I ended up encoding it to 30. The resampling seems to help reduce the jerkiness of the animation.


-Jack.
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