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First attempt at 3D in 20 years!
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
First attempt at 3D in 20 years! // Work in Progress
Post by Tugar // Jun 11, 2007, 6:23pm
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Tugar
Total Posts: 68
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It's been a while for me. I did this back in the old Amiga days. Too bad I don't any saved files. What I did with a 30Mhz Amiga with 4mb of ram and a 120mb hard drive was almost surreal. Long Live Real 3D.
Anyway, last year I bought Truespace 6.6 with some goodies attached and with real life the way it is, I didn't really get a chance to do any modeling until now.
Here is first true attempt at something worthy of posting. |
Post by frootee // Jun 11, 2007, 6:40pm
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frootee
Total Posts: 2667
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Nice work Tugar! Welcome back to 3D... it's been awhile. And welcome to the forums! :banana: :banana: :banana:
Frootee |
Post by MadMouse // Jun 11, 2007, 10:51pm
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MadMouse
Total Posts: 1069
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That one hell of a lot better than my first work with TS:banana:
Welcome to the forums from me also.
Steve |
Post by 3dvisuals dude // Jun 12, 2007, 1:44am
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3dvisuals dude
Total Posts: 1703
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Way nice Tugar!
Welcome aboard! Looks like a Smith and Wesson if I'm not mistaken, excellent modeling and nice render. Looking forward to seeing the rest of it too!
- 3dvisuals dude |
Post by ProfessorKhaos // Jun 12, 2007, 3:29am
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ProfessorKhaos
Total Posts: 622
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Not bad at all! I think my first model posted was a sphere within a sphere (a.k.a. planet and atmosphere) so I'd say you clearly have some past experience!
Welcome aboard! :) |
Post by jayr // Jun 12, 2007, 3:51am
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jayr
Total Posts: 1074
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that's far better than my first model too! i think it was a sphere pulled out to look like that ship from the film 'the navigator' and painted chrome. hate to pressure you, but are you going to do the rest of the gun? |
Post by Tugar // Jun 12, 2007, 11:28am
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Tugar
Total Posts: 68
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hate to pressure you, but are you going to do the rest of the gun?
Yes, I am going to do the rest of the gun. The cylinder looks to be one of the easier parts. The frame is a nest of complex parts and angles. I will get it done but it may take some time. I'm still sifting through the tutorials. :D |
Post by jayr // Jun 12, 2007, 12:47pm
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jayr
Total Posts: 1074
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there was a speed omdel challenge a while ago on guns, have a look in the roundtable section if you haven;t seen it, the completed ones showed the wireframe images, it might be of some help. |
Post by chrisj // Jun 12, 2007, 12:51pm
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chrisj
Total Posts: 239
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Great start.
I recommend SDS for the hand grip. It will be a good test of your new skills.
Chris |
Post by Tugar // Jun 12, 2007, 8:28pm
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Tugar
Total Posts: 68
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there was a speed omdel challenge a while ago on guns, have a look in the roundtable section if you haven;t seen it, the completed ones showed the wireframe images, it might be of some help.
Thanks. It did help. I'm not entirely pleased with the grips yet but it's a start.
ChrisJ what is SDS? I'm still a newbie. I need all the help can get |
Post by ProfessorKhaos // Jun 12, 2007, 9:15pm
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ProfessorKhaos
Total Posts: 622
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SDS stands for subdivision surfaces. Basically, it's kind of an intelligent "mesh smoother". You create a control mesh which contains the SDS mesh.
Even if your object has some pretty sharp edges, you can still use SDS. You control how sharp or rounded the SDS edge is by putting control mesh edges closer together. The idea is that with a relatively simple mesh you can make changes that minimize tedious point editing work and still put the details where you want them to be.
I've seen all sorts of objects done in SDS but one of my favorites was a Mini Cooper done by Andy Kay in tutorial style a few years ago. Maybe someone here can dig it up for you. |
Post by splinters // Jun 13, 2007, 12:17am
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splinters
Total Posts: 4148
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Or have a look at the 'Little Cloud' thread. Just about everything in there is box modelling with two or three layers of SDS applied. Ironically they are then painted with a SSS material (just to confuse more)...:D |
Post by kena // Jun 13, 2007, 5:16am
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kena
Total Posts: 2321
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I find it always helps to show the tools associated with a function, so here is the SDS icon.
6831 |
Post by W!ZARD // Jun 13, 2007, 6:12am
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W!ZARD
Total Posts: 2603
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Um... sorry kena but I think you'll find that's the SDS icon - for Sub-Division Surfaces as opposed to the SSS - Sub-Surface Scattering - icon. |
Post by Tugar // Jun 13, 2007, 8:11am
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Tugar
Total Posts: 68
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and these are all on TS6.6? |
Post by Morgan // Jun 13, 2007, 9:09am
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Morgan
Total Posts: 138
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Yes, there's an SDS tool in version 6.6. The icon may look slightly different, but it's still pretty close to that. |
Post by kena // Jun 13, 2007, 11:29am
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kena
Total Posts: 2321
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Um... sorry kena but I think you'll find that's the SDS icon - for Sub-Division Surfaces as opposed to the SSS - Sub-Surface Scattering - icon.
oops = thanks - I fixed it in my post. |
Post by Tugar // Jun 13, 2007, 7:53pm
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Tugar
Total Posts: 68
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What would be the way to make a rifled barrel? Modern firearms have barrels that the insides are grooved in a twisting pattern to make the bullet stabilize. Like the example below but I don't need anything with that many grooves. |
Post by brianalldridge // Jun 13, 2007, 8:20pm
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brianalldridge
Total Posts: 397
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Try makind a simple polygon and lathing it, then use it for an object subtraction on the inside of the barrel |
Post by chrisj // Jun 13, 2007, 10:25pm
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chrisj
Total Posts: 239
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Take A Rectangle. Lathe It Into A Helix And Ensure You Leve A Small Gap As It Twists. Basically Create A Spring With A Rectangluar Section. Creat A Hollow Tube With An External Radius That Sits Within The Cross Section Of The Spring, And Inset The Spring Into It, Voila, Graoovy Tube Man! |
Post by chrisj // Jun 13, 2007, 10:26pm
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chrisj
Total Posts: 239
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I Meant Groovy Of Course |
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