The little green man... or something

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The little green man... or something // Work in Progress

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Post by Stickman // Jun 13, 2007, 8:27am

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This little fellow is a character for my new animation project.

Post by mrbones // Jun 13, 2007, 10:56am

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Thats cool! Nice character design.

Post by kena // Jun 13, 2007, 11:28am

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very good modeling - like the low poly count.

Post by Stickman // Jun 14, 2007, 1:28am

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Thanks :)

Here's a close up at his face.

Post by Stickman // Jun 14, 2007, 7:37am

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He is a strong little man, and now he knows how to walk :D

Watch him take his first steps!

Post by Stickman // Jun 18, 2007, 1:51am

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just trying some different poses

Post by splinters // Jun 18, 2007, 2:41am

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Love the left pose. Dress one as a Red Indian, another as a policeman and the other as...well, Blue Oyster Club dancer...stick them with Harold and we have a group...:D :D

Post by 3dvisuals dude // Jun 18, 2007, 3:54am

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just trying some different poses

Way to go Stickman! This is great! http://www.addis-welt.de/smilie/smilie/schild/231.gif

- 3dvisuals dude

Post by 3dvisuals dude // Jun 18, 2007, 4:02am

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Love the left pose. Dress one as a Red Indian, another as a policeman and the other as...well, Blue Oyster Club dancer...stick them with Harold and we have a group...:D :D

Y'know... I think your onto something there Splinters...

Maybe you guys with all this character creation savvy should create the new "C-Forum Band"

It would be a lot of fun to see all these great characters doing a gig together! http://www.addis-welt.de/smilie/smilie/musik/pianodance.gif

- 3dvisuals dude

Post by TheWickedWitchOfTheWeb // Jun 18, 2007, 4:12am

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Excellent! Looking really good. Makes me think of an alien version of Blue Man Group!

Post by Steinie // Jun 18, 2007, 5:58am

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Can you show a close up of the mouth area and how you are controlling the mouth expressions.

The shoulders need a little more meat. With his arms in the air the joint doesn't look right.

Excellent poses, it's about time someone took the lead!

The gender is null but his/her age group is above 40, I see gut action going on!:rolleyes:

Post by Stickman // Jun 18, 2007, 7:19am

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Thank you everyone! :)

Love the left pose. Dress one as a Red Indian, another as a policeman and the other as...well, Blue Oyster Club dancer...stick them with Harold and we have a group...:D :D

You mean something like this? :D

Post by splinters // Jun 18, 2007, 8:54am

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Oh yeah...:D :D


Everybody now;

Da, Da, Da, Da, Da...it's fun to stay at the......

Post by Rareth // Jun 18, 2007, 9:44am

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:rolleyes: not sure what Harold is doing in that picture... but it looks rude.

Post by splinters // Jun 18, 2007, 9:53am

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:rolleyes: not sure what Harold is doing in that picture... but it looks rude.



Tightening up his nuts....:D

Post by Stickman // Jun 18, 2007, 11:35am

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:rolleyes: not sure what Harold is doing in that picture... but it looks rude.


It's probably best that we don't know, but he seems to like whatever it is! :p



Steinie: Is this close enough? :)

You're right about the shoulder, but I haven't figured out any way to change the model after I have attached it to a skeleton, so I probably leave that as it is.

Post by Stickman // Jun 19, 2007, 5:01am

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He's trying to interact with other objects.


And I know the animations is awful. :p

Post by Birdnest // Jun 19, 2007, 8:55am

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I like 'em! :D :cool:


Whats the trick into modling those vertices on the characters face to get the eyes and the mouth exactly how you want it?

Post by frootee // Jun 19, 2007, 9:07am

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Hey Stickman. Niiiice!


Frootee

Post by Humdinger // Jun 19, 2007, 10:12am

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You're right about the shoulder, but I haven't figured out any way to change the model after I have attached it to a skeleton, so I probably leave that as it is.


Hey Stickman seeing as you are using Motion Studio.


Go into Setup mode.


In the Motion Studio left panel drill down till the mesh that is skinned to the MS rig is selected. Right click and select 'edit'.


You can now go back into TS and modify the geometry of the mesh and not lose any skinning or animation information.


You can even add geometry to the mesh but you will have to assign skins weights to the new vertices in Motion Studio or they will not move with any animation you have already on the rig.


Hope that made sense.


Note: I have found you can not delete geometry or all your skinning weights go koo-koo for cocoa puffs.


Let me know if that worked for you.


I have found that this can also be done with the new TS 7.5 bones system. Though I have not experimenting too much with it.

Post by Humdinger // Jun 19, 2007, 10:15am

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Also note that you can edit the skin weights at anytime.


So you may want to bend the shoulders into whatever pose is giving you trouble and see if you can tweak the vertex weights in Motion Studio.


As you change the weights in motion studio you will see the changes on the mesh in TS.

Post by Humdinger // Jun 19, 2007, 10:23am

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Excellent poses, it's about time someone took the lead!


Though i would agree with what you say I would make note that Stickman is using Motion Studio not the new TS 7.5 bones. (least it appears to be Motion Studio)


In particular his use of a sub skeleton for the face with possible 'floating joints' is one of the things that make such animation possible, if not fun.


I have tried something similar with TS 7.5 - but using only the demo it is a bit tough as you can not save your work and some of this causes the occasional crash which I am sure is more about my video card at this point than TS 7.5.

Post by Stickman // Jun 20, 2007, 2:21am

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Hey Stickman seeing as you are using Motion Studio.


Go into Setup mode.


In the Motion Studio left panel drill down till the mesh that is skinned to the MS rig is selected. Right click and select 'edit'.


You can now go back into TS and modify the geometry of the mesh and not lose any skinning or animation information.


Yes, I'm using Motion Studio

...and hey, it worked! :banana:

Post by Stickman // Jun 20, 2007, 2:44am

Stickman
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I like 'em! :D :cool:


Whats the trick into modling those vertices on the characters face to get the eyes and the mouth exactly how you want it?


Well, I don't really know if there is a trick.

I'm just trying to get some nice edgeloops around all parts that changing it's shape, like the mouth and the eyes.



Here is some facial animation tests (with sound) by the way.

Post by Humdinger // Jun 20, 2007, 2:57am

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'Mama always said, Don't play ball in the house.'


Oh wait that was Mrs. Brady on the Brady Bunch! :D


I dig it Stickman!

Post by Stickman // Jun 25, 2007, 4:43am

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D'oh! I've never seen The Brady Bunch :(


Just playing around, so he is not supposed to have fur in the future! :rolleyes:

Post by trueSpaced // Jun 25, 2007, 1:16pm

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Lol, not too bad, maybe you can put the hair in just some places, and not all over

-TrueSpaced:banana:

Post by Stickman // Jun 27, 2007, 7:09am

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Lol, not too bad, maybe you can put the hair in just some places, and not all over



-TrueSpaced:banana:


I was using the HairTsx plugin to make the fur but it just makes truespace crash all the time. :mad:



Here is a new lip-sync animation by the way. This one is a bit longer and has better lighting and rendering setup, so it took a while to render. :D


Is it just me or is it impossible to hear the sound on the first seconds when you watching a wmv-file in VLC? :confused:

Post by Birdnest // Jun 27, 2007, 9:58am

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stickman are you using Ts6.6? ot TS7.51?

Post by Stickman // Jun 27, 2007, 12:05pm

Stickman
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stickman are you using Ts6.6? ot TS7.51?


How come I can only choose between those two versions? :rolleyes:

But fortunately I am using 6.6 so it doesn't really matter!
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