Bones - Problem with trueSpace 7.11

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Bones - Problem with trueSpace 7.11 // Archive: Tech Forum

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Post by Emma // Aug 12, 2006, 10:09pm

Emma
Total Posts: 344
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There was complaints by Beta team member that I was using my mother language. Before otheres get insulted too I rather prefere deleting my posting.

Sorry for that, I beg you pardon.

Post by JPSofCA // Aug 13, 2006, 5:26am

JPSofCA
Total Posts: 300
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With the bridge "off", I was able to attach a three-bone skeleton to a three-tiered cylinder...it danced, twisted and contorted and all that fun stuff.


I didn't try with the bridge on, but you may want to try with bridge off to see if that isn't introducing a problem. I'm using 7.11 patch as well.

Post by JPSofCA // Aug 13, 2006, 5:46am

JPSofCA
Total Posts: 300
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Scratch that...just turned bridge "on" and it worked too.


The method I used was as follows.


1. "Build Skeleton inside the Skin"

2. Clicked near each cylinder division led to three bones with two joints.

3. "Attach Skin to Skeleton" with skeleton selected - icon turned to glue bottle, and I clicked on the cylinder. (more of an "Attack Skeleton to Skin" thing)

4. "Object Tool" selected skeletonized cylinder - moused over the top of cylider, clicked and wiggled. Cylinder wiggled properly.


Was your bones selected when you clicked "Attach Skin to Skeleton" tool?


Sorry, but I couldn't replicate your incident.

Post by RichLevy // Aug 13, 2006, 3:09pm

RichLevy
Total Posts: 1140
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The scene you have here is empty, I downloaded it and loaded it into TS7.

I set up a cylinder with 4 divisions and put a 3 bone rig in it, than attached the skeleton to the skin. The cylinder moved around with no problems.


Good Luck


Rich

Post by Tiles // Aug 13, 2006, 9:14pm

Tiles
Total Posts: 1037
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The scene is not empty. I find three cylinders and three skeletons inside ;)


Curious enough you cannot edit tendons and muscles in this scene. But that may be because i am using TS 6.6. I don't have TS 7. I have to unglue the cylinder from the skeleton first. Then attach again. And then it works.


And one skeleton is glued to cylinder instead vice versa. No wonder this one doesn't work. I am curious how that happened with the attach skin to skeleton button.


One thought here: are you maybe using the wrong button to attach the skin to the skeleton? Glue as Child/ Sibling is a different Button and not meant to attach skin to skeleton. On the other hand, you told that you are able to do it in TS66 without problem. Just TS 7 refuses to work here. Hmm.

Post by RichLevy // Aug 13, 2006, 11:15pm

RichLevy
Total Posts: 1140
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It's empty when you open it with beta 7.5 :)

I was wondering if that might have been a problem, I don't have TS7.11 installed on my pc. Thanks for the confirmation;)


Rich

Post by Alien // Aug 14, 2006, 4:07pm

Alien
Total Posts: 1231
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Sorry I kept you busy with this but hope that in 7.5 Caligary will insert the "delete default.ctx" button

(Generate new space / Reset to default context buttons didn't help)

Well, I can't help you with a "delete default.ctx" button, but would you settle for a batch file? :)


@echo off

del "%vlight_root%\..\flibble2.ctx"

move "%vlight_root%\..\flibble.ctx" "%vlight_root%\..\flibble2.ctx"

move "%vlight_root%\..\default.ctx" "%vlight_root%\..\flibble.ctx"

"%vlight_root%\..\tS7.exe"


Just save that as a batch file, & put a shortcut to it somewhere convenient to you. Should you find yourself needing to use it [close tS 1st], it'll even create a backup [or a 2nd backup if you already have 1], & then it'll start tS7 for you.


It should work for anybody with tS7 installed, regardless of where they installed it, or what the default language of their system is [I'm guessing yours is German ;)], as instead of using a fixed path it works relative to the variable %vlight_root%, which was created by the tS7 install prog [or tS7 the 1st time it runs, but I'm guessing it's the former rather than the latter].

Post by JPSofCA // Aug 14, 2006, 4:32pm

JPSofCA
Total Posts: 300
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But I did notice that after closing the boned cylinder scene yesterday, properly with the "X" toolbar icon, and then opening trueSpace this evening and trying to make the cylinder move, it crashed, and kept doing so upon further attempts. Since the model view is no longer in development, I'll skip reporting it in the bugs section.


"Create New Scene" fixed it right up.

Post by Alien // Aug 15, 2006, 9:55am

Alien
Total Posts: 1231
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Thanks Alien, already put in place. the path is OK, so Germany makes no difference. The batch file is in good accompany now as you can see below

PSP4? Yikes, that's old! Haven't any German magazines had PSP5 [full, not trial] on their cover disc? [most recent version I've seen given away on mags over here, though that was quite some time ago] I've tended to avoid even-numbered versions. If your finances permit I can recommend PSP7 & 9 from personal use. I tried X when it came out, but it was buggy, so will try it again when it's had time to have some updates - for now I'd say 9 is the best of the series [X would be nice without the bugs though].


Vielen Dank ! :jumpy:

kein Problem. :)

Post by Alien // Aug 15, 2006, 11:45am

Alien
Total Posts: 1231
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Still use WIN98 and only reboot XP when working with trueSpace 7.

98!? :eek: Why would anyone want to use 98 when they have XP? :confused:


The hurdle is always the amount of new features and as you can see I'm still in the second third of the trueSpace manual. :) and I'm

happy for every :banana: that I don't slip over as the above bones/cylinder problem :D

XP may have more features, but it's also way more stable than 98. I'd be happy to help with anything you're not sure about with it.
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