Rendering with two computers.

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Rendering with two computers. // Archive: Tech Forum

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Post by zwilson // Sep 12, 2006, 4:28pm

zwilson
Total Posts: 35
I have two laptops and plan on creating a wireless home network. What I want to know is when I do this will I be able to use both machines to render a trueSpace 6.6 or 7.11 scene and cut down on my render times.


I'm a complete novice when it comes to networking scince this is the first time I've had two computers at the same. In fact I just placed two books on setting up a wireless home network on my safari bookself to begin reading tomorrow.


Any feedback or insights on rendering trueSpace scenes with multiple computers would be apreciated.


Zach

Post by trueBlue // Sep 12, 2006, 4:38pm

trueBlue
Total Posts: 1761
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You could have a look here:

http://www.caligari.com/Products/trueSpace/ts5/plugins/caligari/tSNet/default.asp?Cate=Caligari (http://www.caligari.com/Products/trueSpace/ts5/plugins/caligari/tSNet/default.asp?Cate=Caligari)

Post by Steinie // Sep 12, 2006, 4:44pm

Steinie
Total Posts: 3667
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http://www.caligari.com/Products/trueSpace/ts5/plugins/caligari/tSNet/default.asp?Cate=Caligari

$129.00 Dollars and your set. TSnet allows you to have one laptop on network send out work to other laptop. The $49 dollar one would be for one computer doing batch rendering. I would consider TSnet if you plan to do animation.
Of course for $6000.00 dollars you could buy trueServe and have all your laptops working on the same scene using TS7. You are rich aren't you? You'll also need more than two hands.;)
This method would be for schools and businesses.
Don't be confused and think two computers will render twice as fast....two computers will still EACH be rendering their own job. Not share one job. So you get two renders in the same time as one...if everything is equal. When you buy a computer with dual cores than you start seeing shared rendering.
Edit update:trueBlue beat me to it!

Post by zwilson // Sep 12, 2006, 5:14pm

zwilson
Total Posts: 35
Thanks for the replies. Checked out the link and it looks like the 3 node version would work well for me. Now I just need to get my network set up then I'll be ready. As far as trueServe goes think I'll have to pass seems I'm short just about the entire $6000 needed for it :).


Zach

Post by splinters // Sep 12, 2006, 9:13pm

splinters
Total Posts: 4148
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You could enter the monthly gallery contest.


You only need to win it 60 times...:rolleyes:

Post by Alien // Sep 12, 2006, 9:37pm

Alien
Total Posts: 1231
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Don't be confused and think two computers will render twice as fast....two computers will still EACH be rendering their own job. Not share one job. So you get two renders in the same time as one...if everything is equal. When you buy a computer with dual cores than you start seeing shared rendering.

Edit update:trueBlue beat me to it!

Quote from Quantum Chamaeleon page on tSNet (http://www.quantumchamaeleon.com/tSNet/tsnet.html):

Besides distributing individual frames of an animation, tSNet can also distribute the rendering of still images across multiple machines running trueSpace 6.5. Images may be divided into as many as sixty-four pieces. Through this method, it is possible to create images larger than trueSpace's maximum image size, 8K by 8K pixels. Using tSNet the limit of 8K by 8K pixels applies to each section, giving the user a maximum render resolution of 64K by 64K, with the exact limit varying with available memory.

[Note: text needs updating, as tSNet now handles tS 7.x]

Post by chamaeleon // Sep 13, 2006, 10:31am

chamaeleon
Total Posts: 74
Thank you for posting the above information, Alien. Steinie, with the introduction of tS6.5 it became possible to do partial frame rendering, so given some number of computers, each one will render whatever the controlling logic tells it to render, be it a full frame for animations, or a section of a still image. The still image sections are collected by the controlling program and put into the whole image before writing it to disk. Individual frames for animation are collected and either written out immediately as targa files or maintained in memory until the program is able to write them to the AVI in the correct order (since quite easily a later frame could be finished before an earlier one, and writing them in the wrong order would be, well, bad. If your output is individual frame files, the writing order doesn't matter, obviously). As far as I can tell, this should satisfy your definition of multiple machines "sharing one job".

Post by zwilson // Sep 13, 2006, 5:54pm

zwilson
Total Posts: 35
Lars

I checked out the tSNet information on your site and it looks like just what I need. Not only will it help speed up my animation renders (the main reason I was looking for something like this) but the ability to batch render my stills is great. Now instead of just letting one job render out overnight I could que up 2 or 3.


I'll have to wait till the middle or end of September before I can buy a 3 node license. Currently I'm giving my extra cash to the hospital. Broke my knee running and now I get to pay for all those lovely diagnostic tests. MRI machine I'm looking at you. I had no idea how expensive that test was.


splinters

Win the contest 60 times you say. No problem let me just put that on my list of things to do and get it taken care of. A few items already on that list: marry a super model, own fleet of exotic cars, o yeah and become a super hero :).
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