reference mapping and transparency

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reference mapping and transparency // Archive: Tech Forum

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Post by stormshadow // Sep 17, 2006, 2:33pm

stormshadow
Total Posts: 5
I was wondering if there was a way to make the reference map plane easier to see. I like to model in transparent outline view, but it would be awesome if the reference maps were solid view. Is this possible?

Post by Bobbins // Sep 17, 2006, 5:49pm

Bobbins
Total Posts: 506
Rather than set the display mode globally, you can also set it differently for each object.


So, why not set transparent outline for the object you are modelling and solid view for the reference plane?

Post by Tiles // Sep 17, 2006, 9:31pm

Tiles
Total Posts: 1037
pic
Maybe because he is using ts 6.6 or below?


Take a look here:


http://ckgamefactory.hp.infoseek.co.jp/tsxe/rotoscop.html


With this little plugin you can set every object from wire display up to totally solid display.

Post by Bobbins // Sep 17, 2006, 10:00pm

Bobbins
Total Posts: 506
His screenshot shows he is running tS6.x which has the ability to do per object display modes natively.

Post by Tiles // Sep 17, 2006, 10:37pm

Tiles
Total Posts: 1037
pic
Really? How? I never found it, and use Rotoscop instead ...

Post by parva // Sep 17, 2006, 11:56pm

parva
Total Posts: 822
pic
I think there are several ways
but I opend the "icon finder" and drag&dropped the visibility icons from the list at the viewscreen like in the sample:
2398

If you now select an object you can choose which mode you want.
With the last button you can toggle the object mode on/off (use the native vis mode or the one in the list)

Post by Tiles // Sep 18, 2006, 12:08am

Tiles
Total Posts: 1037
pic
Let me guess, this bar is somewhere hidden in the 3D Controls, which i have natively off because they mainly disturb me at modeling ... :D


Anyway, we now have several ways provided for that. I still prefer Rotoscop :)

Post by chrisj // Sep 18, 2006, 12:50am

chrisj
Total Posts: 239
pic
right click on the render icon to open the display options panel. just enable the 'pass through' box, and you'll find your background image plane stays solid.

chris

Post by Tiles // Sep 18, 2006, 1:26am

Tiles
Total Posts: 1037
pic
Another thougth: you want to model in transparent outline? Then set view to solid. And activate "transparent edit" checkbox in the preferences. When you enter point edit, your mesh becomes transparent outlined ... :)

Post by stormshadow // Sep 18, 2006, 5:00am

stormshadow
Total Posts: 5
Darn. Its been so long since I've used truespace. I forgot that when you go into edit the mesh it becomes transparent. That's what I was looking for the entire time. Since the release of ts7 I haven't been really using truespace anymore. Maybe it was the gradient of difference/confusion for me. But I recently decided to start modeling again but using ts6.6 instead. If i really need the extra features of 7 I can always import. Thanks for the replies though.

Damian
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