How to create a halo

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How to create a halo // Archive: Tech Forum

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Post by louisbyrne // Sep 21, 2006, 6:57am

louisbyrne
Total Posts: 8
Has anyone tryied to render a halo?


Trying to make a halo effect on rings to create a cool science fiction scene.

I tried to use pyrocluster to turn the rings into some kind of gas, but did not work. I am looking to turn the rings into trasparent see-through light rings.


Any tips are welcome.

Post by b_scotty // Sep 21, 2006, 3:27pm

b_scotty
Total Posts: 176
pic
The first thing I would try is using an alpha mask with very soft edges. Do you have an example of the kind of effect you are going for? It would help to see what you're trying to accomplish.

Post by louisbyrne // Sep 22, 2006, 3:04am

louisbyrne
Total Posts: 8
Looking to create some sort of light around the tubes. The rings look very ugly. Doing a nice halo will do the job. Thanks.http://www.randomdrifts.com/img/aliens.jpg

Post by Chester Desmond // Sep 22, 2006, 4:46am

Chester Desmond
Total Posts: 323
here's a couple ideas that might work...using the Edge series of shaders from
CK Game Factory in both pics...
1. Using material light
2. Torus surrounded by a slightly enlarged copy ... it looks a little too glassy in my pic but that could be adjusted...
You might also look into Megaglow postprocess shader from CK..

Post by Bobbins // Sep 22, 2006, 4:51am

Bobbins
Total Posts: 506
One method of doing this is to make a copy of the object you want a 'halo' around, scale it a little larger then apply a suitable transparency shader with reasonable ambiance/luminance values - any 'glow' type shader will work nicely. This is the standard trick used for creating atmospheres around planets and so on.


The scaling of the 'glow' object should be along the vertex normals which is quite easy with simple shapes like cubes and cylinders, but for more complex geometry the tS scale won't work and some point editing may be needed (make a torus, copy it then scale the copy to see what I mean).

Post by Chester Desmond // Sep 22, 2006, 5:13am

Chester Desmond
Total Posts: 323
thats exactly what I did in the pics above.an easy method to scale in this way is to select all the vertices of the object then MOVE only the Z axis in OBJECT coord mode..pretty slick.

perhaps thats what you were explaining bobbins...

Post by louisbyrne // Sep 22, 2006, 6:31am

louisbyrne
Total Posts: 8
Overimposing a torus on top of the other and setting transparency levels did the job .

Thanks for your suggestions



http://www.randomdrifts.com/img/halo.jpg



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