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Storing motion????
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Storing motion???? // Archive: Tech Forum
Post by 2much4U // Nov 6, 2006, 6:27pm
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2much4U
Total Posts: 430
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Is it possible to "save" motion data?
example: If I were to... let's say, give a character a certain pose, and then animate it to go into a different pose, would it be possible to animate it to go back to the original, by opening it from some sort of file or library??? |
Post by TomG // Nov 7, 2006, 5:03am
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TomG
Total Posts: 3397
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You could use clips in tS6.6 and above. Simply create each pose in a separate clip, then you can copy and re-arrange the clips to move them around on the timeline.
There would then be no need to reload the pose from a library, etc, you would just copy and paste it as required in the Scene Editor / KFE.
HTH!
Tom |
Post by Bobbins // Nov 7, 2006, 5:32am
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Bobbins
Total Posts: 506
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In the good old days before we were spoilt with clips and libraries we just used to pose the character, record the keyframes, go to the next frame, pose the character again, record the keyframes and so on. What you end up with is all your poses recorded on consecutive keyframes. Now you just move all those keyframes somewhere 'out of the way' on the timeline - e.g. if your animation was 250 frames long, move those keys to frame 300 and above (some programs let you set negative frame numbers - this was a great place to put all your posed keys!).
When you want to pose your character to one of your pre-recorded poses, just go to the frame number where that pose is stored - say frame 302, copy the keys there and paste them into the required frame. Now all you'd have to do is move the posed character to the correct location on screen and record the key. |
Post by frank // Nov 7, 2006, 6:23am
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frank
Total Posts: 709
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In the good old days before we were spoilt with clips and libraries we just used to pose the character, record the keyframes, go to the next frame, pose the character again, record the keyframes and so on. What you end up with is all your poses recorded on consecutive keyframes. Now you just move all those keyframes somewhere 'out of the way' on the timeline - e.g. if your animation was 250 frames long, move those keys to frame 300 and above (some programs let you set negative frame numbers - this was a great place to put all your posed keys!).
I prefer the good old days methods, myself. :) Copy/Paste is the way I often shift pre-keyed poses around in MotionStudio. MotionStudio also has a built-in Pose library feature that is helpful. |
Post by Bobbins // Nov 7, 2006, 6:33am
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Bobbins
Total Posts: 506
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I still store poses as keyed frames on the timeline, copying and pasting as needed in the way I described. It's quick, it's simple and it works - that's why I do it! |
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