Something different for my first posting

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Something different for my first posting // Work in Progress

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Post by kena // Jul 8, 2007, 8:29pm

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Looking at your reference model again, It looks like your car is only 4 foot tall. Your "Model" as a 6 foot person is two feet taller than your car. His poor knees would be in the middle of the steering wheel. Just a matter of re-sizing your environment in my opinion. The car itself is very well proportioned.

Post by W!ZARD // Jul 9, 2007, 12:53am

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Lovely work Slent - well done.


I saw on the news just recently that Fiat have begun to make Fiat 500 Bambinas again - which if anything would be even smaller than your car here.


I don't know if whitewalls would be authentic though - I thought they were an American affectation - I don't recall seeing many (if any) European cars with whitewalls but then I'm certianly no expert on vintage automobiles.


I like the man in the picture for scale even though most Americans may struggle with it's size given their national taste for BIIIG cars. :D

Post by slent // Jul 9, 2007, 1:53am

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I thought some of you might be interested in the main specs for this little car.

engine - 4cyl 13 hp 570 cc displacement

gas - 4.6 gallon tank - 53 mpg

performance - 53 mph cruising speed

size - 128" long 55" high 51" wide (I told you it was small)


And in answer to one comment - they were not available from the factory with whitewall tires. They were available in three colors - red, blue and tan - all with black fenders.


All of this comes from a 1936 Fiat brochure.

Post by trueSpaced // Jul 9, 2007, 3:38am

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Wow, not a very high performance car! If it was any bigger it probably wouldn't be able to move! I don't know of anything nowadays that runs on 13 hp... 53 mpg isn't bad, though, you definitely don't see that often... But 53 mph cruising speed wouldn't survive modern highways....

Looking good btw! :banana:
-TrueSpaced:banana:

Post by slent // Jul 9, 2007, 1:06pm

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Now I'm getting pretty close to finished. I've been asking you to critique the construction of the car up till now. The time has come to solicit critiques on lighting, textures and anything else you see that needs attention.


Once again, thanks for any input.

Post by slent // Jul 9, 2007, 1:19pm

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I tried to post this a few minutes ago and I don't think it went through, so here goes again.


Up until now, I have been especially looking for comments on the construction of the model. Now everything is fair game. Please give me any input you have on lighting, texturing, composition, whatever you see that could use some attention.


Thanks

Post by trueSpaced // Jul 9, 2007, 1:26pm

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I wouldn't have any critiques on the car... I know people will probably say that it is too light, but I think it looks good; the sun really is that bright! :cool: I think the scene looks great!

The only two critiques I have are highlighted below.

Green: This part of the building doesn't look right; maybe add a bump map to it? It looks kinda like clay...

Red: What's casting this shadow? And what's creating the light above the shadow?

Hope this helps!:D

-TrueSpaced:banana:

Post by trueSpaced // Jul 9, 2007, 1:27pm

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btw, the first one did go through

-TrueSpaced:banana:

Post by slent // Jul 9, 2007, 1:32pm

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Actually, the shadows flowing over the car and on to the building are all coming from the same light and the same shadow object. However, if it doesn't look right, that doesn't make any difference. Maybe just a slight shift in the shadow casting object will clean up the way it falls in that doorway. As far as bump maps go, I didn't think it was possible to use them with VRay.

Post by trueSpaced // Jul 9, 2007, 1:35pm

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I revised my post about the shadow; I knew there was a problem, but I just couldn't remember what it was... It's the light above the shadow that I think looks weird... Idk, though, maybe I'm just blind when it comes to being a critic.

Sorry about the bump thing; I don't own VRay, and don't know much about it other than it has better and faster renders...

-TrueSpaced:banana:

Post by trueSpaced // Jul 9, 2007, 1:36pm

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Is it open above the doorway or is it a little covered "porch"?

-TrueSpaced:banana:

Post by slent // Jul 9, 2007, 2:46pm

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It is a recessed doorway. And I may be able to add a little texture to the stone without using a bump map.

Post by Steinie // Jul 9, 2007, 3:07pm

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Panel 22 had better lighting on the side and fenders then now. Less reflection was all it needed to improve the fenders. The side panel now looks ghosted. I think the ground could be slightly darker.
I like how you improved the wheels and hubcaps.

Post by Nez // Jul 9, 2007, 10:18pm

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From the position of the car's shadow, I would have thought the man's shadow ought to just appear at his feet also. But it may just be down to the angle.

Too me, the front of the car still looks slightly too shiny - but it's a really nice shot altogether.

Post by W!ZARD // Jul 10, 2007, 12:40am

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Gorgeous work. You're getting pretty close now!


Two comments spring to mind; first is the angle of the front wheels and associated shadows gives the impression that the nearest front wheel doesn't quite touch the ground.


Secondly is the point of view - it's low enough to be a photo taken by an extremely tall person - I'd be tempted to try a slightly lower point of view, equal to the head height of someone standing in the street.


Neither of these points are at all vitaly important - just some thoughts for you.

Post by trueSpaced // Jul 10, 2007, 2:18am

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Hey, who knows W!Z, it could be one of those clowns on stilts taking the picture! ;)

I like that suggestion, though, and I agree with it, try taking a render as though someone on the street saw a cool car and took a picture of it to show his/ her friends!

-TrueSpaced:banana:

Post by TheWickedWitchOfTheWeb // Jul 10, 2007, 11:47am

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I've been away on my hols so I'm a bit late to the party on this one. You clearly don't need any more input on the modelling side as it looks superb so I'll offer up my comments on the texturing/painting, etc, instead...


The wheels (esp the tyres) look cool and the headlamps look fab. The paintwork has a slight satin look to it which doesn't look right. Getting it right can be a massive PITA as I have previously discovered! I don't know which shader you're using so can't comment on specifics but fiddle with the paramaters (even if you don't know what they do!) and see what happens. Best way to learn is to fiddle! It also sometimes causes some happy accidents so don't be scared to push buttons!

Post by Jack Edwards // Jul 10, 2007, 1:18pm

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Vray in tS does support both bump and normal mapping. You have to use the displacement shaders.


Double click on the bumpy ball in the Workspace Material Editor then double click on the "Bump Map" Displacement shader. For normal maps, double click on the normal map shader instead.


-Jack.
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