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WIP that needs some help!
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These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
WIP that needs some help! // Work in Progress
Post by trueSpaced // Jul 7, 2007, 3:18pm
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trueSpaced
Total Posts: 544
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Thanks Jack! I'll probably just take some characters from the object library and put some rough looking clothes on; the people will be pretty small, so it will be kinda hard to tell anyway.... Or maybe I'll just cut them out of a pic.... I'm very very very very very very veeeerrrrrryy bad at modelling people.... I like the idea of the mom and the son; should I put people inside, too?
-TrueSpaced:banana: |
Post by trueSpaced // Jul 7, 2007, 3:25pm
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trueSpaced
Total Posts: 544
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Steinie- I'll try to find a good sky... I kept it black at first because I get better and clearer reflections in the "water". If you see a few of my other renders, I use the black water a lot! Like here: http://www.caligari.com/Gallery/ImagesGallery/2007/Apr/image.asp?Cate=GImages&img=3076&email=&name=Ty%20Whitcomb, and a bunch of animations here: http://www.caligari.com/Gallery/Animations/2007/mar/default.asp. I'll try the sky, and I'll try submitting both of them, maybe, depending on how it turns out! I'll keep this thread updated, though! :D
Jack Edwards- I like the idea, but the water isn't transparent, it's a perfect mirror with a bump map, and I don't want to change too much... I'll try it tomorrow or Monday, though, and post the results on here!
Thanks to you both!
-TrueSpaced:banana: |
Post by Jack Edwards // Jul 7, 2007, 3:28pm
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Jack Edwards
Total Posts: 4062
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That's something the TS library could use: some generic people for architectural work.
I think it depends on how active a scene you want as to how many people to add. Also if it's a night scene there may be less people than a day scene, unless it's a party or event of some kind... *shrug*
-Jack. |
Post by trueSpaced // Jul 7, 2007, 3:51pm
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trueSpaced
Total Posts: 544
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True, maybe I can have different times of day, different amounts of people, and different angles, post them all here, then submit the best ones to the Caligari website.
-TrueSpaced:banana: |
Post by kena // Jul 7, 2007, 7:25pm
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kena
Total Posts: 2321
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I woudl sugest a boardwalk to your building so people don't have to swim to it . :D |
Post by trueSpaced // Jul 8, 2007, 3:51am
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trueSpaced
Total Posts: 544
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Lol, k, I'll try that too
-TrueSpaced:banana: |
Post by trueSpaced // Jul 8, 2007, 6:20am
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trueSpaced
Total Posts: 544
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Okay, I attempted to put a daytime sky in the background, but it was too solid of a color, so all I got was a light blue... I'll probably try to render a scene with clouds in it next time...
I'm not exactly sure how I'm going to do this with the "water" that I have... I'll have to change a few things in the water texture, probably add some fog, etc.... Like I said before, the water is a perfect mirror with a bump texture on it, so there isn't any horizon. That's probably why the black will work better, but I'll try different skies.
Anybody have a link to some good sky backgrounds?
I'm also trying to work on doing the people... I might want to make this more cartoonish than realistic, but idk... I like how the guy is just standing on the stairs in what appears to be the middle of nowhere; he looks so lost! Anybody have any suggestions?
Probably no real need for critiques on this one, I already know what needs to be changed, I just need help with how I'm going to change it...
I'm also thinking about giving it a name and maybe putting it up in lights on the front of the building; any suggestions for the name?
Thanks in advance,
-TrueSpaced:banana:
P.S.: I was thinking about adding lights to the outside of the building for the dark one, any suggestions on where I should put them or how many etc? I like (I think it was Jack's idea...) the idea of the lights coming from the water shining on the building.... I know I said I didn't want to change it too much before, but I already have renders of what it looks like without lights, and the delete key is only a couple inches from the mouse, so I might give it a shot... The lights will have to be popping out of the water, or I could make it trasparent; idk.... |
Post by trueSpaced // Jul 8, 2007, 3:30pm
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trueSpaced
Total Posts: 544
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Ok, I rendered a night scene, which came out okay, but I forgot to change the lighting to something nighttime-ish... I'll post it tomorrow because my mom kicked me off the computer that the render is on....
-TrueSpaced:banana: |
Post by trueSpaced // Jul 8, 2007, 3:47pm
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trueSpaced
Total Posts: 544
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Hey, Prodigy; I was reading back and I saw that you asked a question I never answered...
btw, do you work with lightworks?
and the answer is no. I have no rendering plug-ins, but I want some...
-TrueSpaced:banana: |
Post by W!ZARD // Jul 9, 2007, 12:15am
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W!ZARD
Total Posts: 2603
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Hey, impressive work TS. A very cool architectural concept - I like it.
Two points that spring to my mind - One, people are gonna get wet feet walking to your gallery. Many modern real world galleries these days also have outside areas, perhaps for eating, and certainly for displaying outside sculptures so that may be something to think about (although I do like the clean lines you have.
Secondly, is the roof (the blue bits) meant to be transparent or translucent - does light shine through those blue panels? If so there would be a real danger of the interior light being tinted blue which would not be a good thing for viewing art.
Finally, I like lights on poles so you might want to think about flood lights mounted on poles around the buildings and/or uplights set into the steps shining up at the building. Check the net for reference images - lighting the exterior of a building in the real world is a highly specialised task - and if yoiu are going to render night scenes you may want to think about that too.
I hope this helps - as I said before this is impressive work - keep working it. |
Post by Nez // Jul 9, 2007, 12:29am
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Nez
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Yeah, the wet feet was my worry too! Some sort of 'causeway' or boardwalk as Kena suggested could be an option - or a marina/pier...!
From spending too long around health and safety-obsessed people, you probably ought to provide railings to prevent people falling in the water and drowning, but that's up to you - can you be sued for accidents in a virtual environment? :D
In terms of skies/environments - it's that age old problem in TS of where do you 'end' the view - do you show a skydome and have a visble horizon, use a background image or try to use an angle so you can only actually see the ground plane anyway. I always find this a bit of a problem - and it depends on how you want the image to look - does it matter if it looks like a 'model' or does ot want to be ultra-realistic, etc? By the way, there was a thread recently with some good skydome textures that you might be able to use - look under Roundtable section of the forum (for a thread be 3dvisualsdude).
I work in the design and construction of buildings and spend a lot of time (probably too much!) with architects and I have to say I like your concept - there's a few aspects which are perhaps slightly debatable if it were a real world structure (and W!zard is dead right about the colour of internal lighting being a big issue for galleries)) but they don't really detract from a nice image.
Looking forward to seeing the final result. |
Post by trueSpaced // Jul 9, 2007, 3:20am
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trueSpaced
Total Posts: 544
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Thank you W!ZARD and Nez for your compliments and suggestions! I rendered this last night, but wasn't able to post it right then, so I'll post it here. I need to do more to the buillding, I know, I was just waiting for more replies so I could get some ideas... Here's the night one, I know it's rendered with the same lighting as the other two :rolleyes:, I'll fix that though.... I think I like the night background, though, I might use it in one of my final renders! Thanks again for the suggestions and comments! Keep 'em comin'!! :D
-TrueSpaced:banana: |
Post by trueSpaced // Jul 9, 2007, 3:21am
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trueSpaced
Total Posts: 544
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Heh.... Looks like my pure black background one with a bunch of little specks, I know...
-TrueSpaced:banana: |
Post by trueSpaced // Jul 9, 2007, 4:46am
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trueSpaced
Total Posts: 544
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Okay, I've run into another problem that I have started a new thread about because it's a problem I've been having, and it's not just for this scene. The thread is under "New Users" and is called "Plane Texturing Problem".
-TrueSpaced:banana: |
Post by trueSpaced // Jul 9, 2007, 7:27am
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trueSpaced
Total Posts: 544
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Okay, the problem has been fixed thanks to Jack Edwards, thanks again Jack!
I'm using a design of an island in Dubai as reference for what I'm going to do next. If you want to see what the island looks like, take a look at this link: http://realestate.theemiratesnetwork.com/developments/dubai/palm_islands.php, it's really cool, especially the video! The computer graphics aren't too bad, either (wonder what 3d app they used...).
The building is in the middle, the picnic tables and outside structures as W!ZARD requested will be on the surrounding isles (I'll make them a bit bigger, though), and maybe some sand surrounding the museum itself?
I'll make boardwalks to the surrounding isles (probably just copy the main one), I'll put some lights on the walk, and some lights on the outside of the building.
Not sure how I'm going to fix the blue inside thing... I don't want to change the color of the glass, but I don't want a low ceiling in the building (the building is kinda short on the edges), but I like how the building looks short on the outside; if I made it too tall, the big steel supports would come out of the ground, and it would lose it's design; I think...
I'm also struggling to find out how I'm going to put the people in... Anyone have suggestions?
I also like the railing idea; don't want people drowning, lol! Is there an easy way to make a railing that isn't just straight? I'll probably put them on the isles off to the side, and maybe on the building too.
I have a screenshot of the building on the reference plane (don't worry, I'll replace it with the water later; just using it as reference).
Oh, and btw, what do you guys think about the color of the boardwalk? Too light?
Thanks for all of the help guys! I love the forums!!:banana:
-TrueSpaced:banana: |
Post by Jack Edwards // Jul 9, 2007, 8:23am
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Jack Edwards
Total Posts: 4062
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Wow, you're really getting ambitious on this one! :)
If your boardwalks are wood then you will need to UV and texture map them to make them look believable. The cool thing about textures is that you can add high water lines, weathering, and corrosion on the building to make it look more realistic. ;)
I don't like the stars background. Better to do a moon or moonlit clouds. It would be cool to come up with both a day and night version. But I like the night version the best since you can do all kinds of cool stuff with the lights.
-Jack. |
Post by trueSpaced // Jul 9, 2007, 8:31am
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trueSpaced
Total Posts: 544
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I just might try the UV Mapping on the boardwalk... I need to test it out sometime other than just clicking the plane button! :p
The building seems like it would be hard to do, though.... Maybe it's opening day; it's brand new! :p Nah, I might give it a try....
Thanks for the night sky suggestion, and I kinda agree, I just couldn't find good night sky textures... I still need to look at 3dvisualsdude's thread about the free sky textures (I think they were free...)... Ya, I think the stars look good, but a moon and clouds would look better!
And that's what I intend to do; make a daytime and a nighttime version of it, maybe get into details of what time of day; dawn, noon, afternoon, sunset.... And I'll see which ones come out the best, and submit those to the monthly contest! :banana:
Thanks Jack!
-TrueSpaced:banana: |
Post by kena // Jul 9, 2007, 11:47am
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kena
Total Posts: 2321
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being a duffer when it comes to lighting, I would say keep the blue glass, and have spotlights to highlight individual pieces of art. I think it would make a good "mood". But, as I said - being a duffer... :D |
Post by trueSpaced // Jul 9, 2007, 12:51pm
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trueSpaced
Total Posts: 544
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Ya, I was going to try something like that... If it works, I'll post it. Once I get to it.... I think lighting and the inside of the building are going to be the two last things that I do because I'm so unsure of what exactly I'm going to do with them both....
-TrueSpaced:banana: |
Post by Jack Edwards // Jul 9, 2007, 3:24pm
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Jack Edwards
Total Posts: 4062
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Something to consider is that interior lighting is usually yellow so having a blue light source (the ceiling) as well might actually give you more accurate light. ;)
-Jack. |
Post by trueSpaced // Jul 9, 2007, 3:30pm
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trueSpaced
Total Posts: 544
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Ya, that's a good idea! My mom has taken over the computer for the night, though, so it'll have to wait until tomorrow (which is my b-day btw!! :banana: :banana: :banana: :banana: )!
-TrueSpaced:banana: |
Post by W!ZARD // Jul 10, 2007, 12:30am
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W!ZARD
Total Posts: 2603
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Happy Birthday dude! I'm glad to see you are still working this picture - if ythere is one thing I've learnbed from the good folks at this forum it's that a picture is never really finished until everyone is saying - hey thats cool, enter it in the gallery!
One thing that sprang to my mind as I looked back over this thread is your POV. For the most part your Points Of View have been high up - as though your gallery building is being viewed from a helo or a neighbouring hi-rise building. It may be worth looking at trying some renders from a lower, more human viewpoint, like looking at a photograph someone took of the building from the causeway or from some other ground level place.
This approach would contribute to the sense of scale and make the building look more imposing and less 'model-like'.
The beauty about 3d art is you have the option of exploring different viewpoints.
HTH |
Post by trueSpaced // Jul 10, 2007, 2:15am
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trueSpaced
Total Posts: 544
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Thanks W!Z, I'll try that....
Right now I have to take some tests that will probably take me all day to do, so I'm not sure how much time I'll have in TrueSpace today....
-TrueSpaced:banana: |
Post by trueSpaced // Jul 10, 2007, 6:21am
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trueSpaced
Total Posts: 544
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W!ZARD,
Is this the kind of view you mean?
I still have a lot of texturing and stuff to do, so you can critique it, but I pretty much know what needs to change already!
-TrueSpaced:banana: |
Post by trueSpaced // Jul 10, 2007, 10:59am
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trueSpaced
Total Posts: 544
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What I've done: Got rid of the inside, recolored the boardwalk a darker wood, connected the boardwalk to the stairs, and raised the water level a bit.
Still on my to do list: Create lighting, create islands, create a new inside, create a name for the building, create a background texture, make the background texture and the water "flow" together, and change the ambience.
What I need help with: Creating islands, creating a name for the building, and making the background texture and the water "flow" together (I know you kinda already helped me W!Z, but I have an good feeling I'm going to have trouble with it....).
Thanks everyone,
-TrueSpaced:banana: |
Post by trueSpaced // Jul 10, 2007, 12:55pm
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trueSpaced
Total Posts: 544
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Almost forgot...
What I need to do: Put in some trees
What I need help with: Putting in some trees...
Thanks in advance,
-TrueSpaced:banana: |
Post by Steinie // Jul 10, 2007, 1:09pm
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Steinie
Total Posts: 3667
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The fence type looks like it's for a farm. Try metal tubing to modernize the look and match the building. |
Post by trueSpaced // Jul 10, 2007, 1:24pm
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trueSpaced
Total Posts: 544
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Good point lol, even after I changed the color, something is off.... What should I use for the actual walk itself?
-TrueSpaced:banana: |
Post by trueSpaced // Jul 10, 2007, 1:25pm
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trueSpaced
Total Posts: 544
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OOO, I think I know what I'm going to do....
I'll submit it when I'm done and you can tell me if you like it....
-TrueSpaced:banana: |
Post by Jack Edwards // Jul 10, 2007, 1:30pm
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Jack Edwards
Total Posts: 4062
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Also wood planks don't come that long. So you would need to do random lengths and seams.
For a more modern look you may want to try some kind of metal mesh. Or the diamond plates that are used a lot for temporary bridges and walkways. You'd need to probably do seams and joints for that as well if you want to do a walkway that wide.
Reference material should be useful for this. Try looking up photos of different harbors. You could try searching Baltimore harbor and the Baltimore Aquarium since they've done some work there to make it more upscale to go with the new baseball stadium.
-Jack. |
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