3D chess

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3D chess // Work in Progress

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Post by jamesmc // Oct 23, 2007, 4:52pm

jamesmc
Total Posts: 2566
I know what you mean on overnight renders, they always go wrong.


And why is that man pulling on that dog's tail? :D

Post by kena // Oct 23, 2007, 5:55pm

kena
Total Posts: 2321
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lol - it does look like that doesn't it... I'm redoing it now, and have turned the GI waaaay down... Unfortunately, the crash of TS during my last trial wiped out all my carefully laid changes, so I'm starting from 3 versions ago... I'm 20% complete of prepass 4 of 4 now, and it's been rendering for an hour now... I hope it finishes.

Post by Jack Edwards // Oct 23, 2007, 6:05pm

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Kena, watch your memory usage. Photon calculations eat up memory really fast.


-Jack.

Post by kena // Oct 23, 2007, 7:59pm

kena
Total Posts: 2321
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Tell me about it. :D

Here we go... render finished.

I need to re-fix the table legs, and the glass top looks a bit too bright, so I need to fix that as well.

9125

I guess I will set it up and go to bed. Just to see if it fouls up again

Post by Dragneye // Oct 23, 2007, 8:06pm

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Total Posts: 602
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Hi there kena
Wish there was a way to get a closer shot of the chessboard (I liked it )AND the environment. Nice pic tho, either way.
I got to wondering though... why/what settings are making the render time so long?

Post by kena // Oct 23, 2007, 8:35pm

kena
Total Posts: 2321
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Almost the same settings as found here.
http://forums1.caligari.com/truespace/showthread.php?t=3097&page=3
Except I am using a Render Quality of High and no soft shadows.

It's probably the high quality

Post by jamesmc // Oct 23, 2007, 9:07pm

jamesmc
Total Posts: 2566
Multiple camera shots may be necessary to get the fullness of the event.


Looking good though and glad that dog is has found relief. :)

Post by kena // Oct 24, 2007, 4:35am

kena
Total Posts: 2321
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yep dog gone... or doggone ;)
here I set the render quality to medium . I also made the infinite light a bit darker. It must not have taken nearly as long to render, because TS did not blow up during the night. Next render, I've turned the table a bit because the legs just didn't look good to me in this one... It's rendering now....
9131

Post by Jack Edwards // Oct 24, 2007, 6:40am

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Total Posts: 4062
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I think a spotlight above the chess players would help highlight them as the focus and better light the chessboard. Also would give you shadows around the characters and table that would better ground them and create more contrast in the image.

You could then darken the infinite light even more.

-Jack.

Post by kena // Oct 24, 2007, 9:25am

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Total Posts: 2321
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I have a strong aversion to putting a spotlight on the chess table. It would turn it from an impromptu, on-the-spot game of chess to a living room. If I wanted a living room, then I would have to put up walls… Then the whole evening of chess fun outdoors would just be lost. ;)

I’m looking at the picture from my PC at work, which does not have fantastic graphics/brightness, and let me tell ya… Any darker, and I would only see black. I think I have the lighting just the way I want it, just a matter of tweeking the objects until a high-res render will look good enough.



And I just snuck across to my apartment to upload this one and turn off the Pc before the thunderstorm gets here.

Post by kena // Oct 29, 2007, 7:16am

kena
Total Posts: 2321
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I had a power out that same evening when I was working on this scene, and lost it because I forgot to save it to My scenes. Darnit

I rebuilt it, but then just kept having problems getting the lighting working just so...


so here it is revised (yet again)
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