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Curved and raised lettering for tire
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Curved and raised lettering for tire // Archive: Tech Forum
Post by dr22 // Jan 8, 2007, 10:22am
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dr22
Total Posts: 60
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Hi All; I am trying to produce the curved lettering "GOODYEAR" and then sweep it in order to place it on a tire. Every time I curve it it is twisted a little as seen from the side. How can I get this done with out the twist in it? I am using ts66. |
Post by Bobbins // Jan 8, 2007, 10:59am
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Bobbins
Total Posts: 506
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I can't quite picture how it's twisting and you don't say what method you are using to curve the text.
If you create the text flat on the groundplane, sweep it and then use the tS6 bend tool to curve it before moving it into position, does that work?
By far the most accurate way to do this is to create the text as individual letters, then move them into position one by one before glueing them back together. |
Post by dr22 // Jan 8, 2007, 5:34pm
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dr22
Total Posts: 60
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Hi; Thanks for your reply; I think I'm using the first method you suggested. Except it is standing up, like in the y axis. I'll try the x axis and see if that works. Again thank you for the info. |
Post by frootee // Jan 8, 2007, 5:57pm
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frootee
Total Posts: 2667
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you have to experiment a little with the bend tool. I had the same issue; I believe I had to rotate the bend tool 90 degrees, then use it.
If your text bends in the wrong direction, you need to rotate the bend tool 180 degrees from its current direction, then use it.
HTH
Frootee |
Post by dr22 // Jan 9, 2007, 5:47am
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dr22
Total Posts: 60
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Hey frootee; Thanks for the info. I'll give it a try and let you know. Have a great day all. |
Post by Norm // Jan 9, 2007, 9:08am
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Norm
Total Posts: 862
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Here is quick example scene. Check out how the cube object was used to get imprint of tire shape, for later use as boolean sub object for text/lettering.
Basically line up letters so they are spread out like hours on a clock dial. You have to do each letter individually and locate its axis at location 0 0 0, as you do with all letters. They all begin at the 12 oclock position and once you set their axis to 000 and rotate them into position, boolean sub the cube from the lettering to give perfect contour to the text. |
Post by dr22 // Jan 9, 2007, 11:45am
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dr22
Total Posts: 60
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Thanks Mr. Norm for the info. I will have to think about this for a bit. Not sure how you got the cbe to match the shape of the tire. Sorry I'm so slow. Here is how I did it. But it is not as good as yours for sure. |
Post by e-graffiti // Jan 9, 2007, 12:03pm
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e-graffiti
Total Posts: 171
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To get the cube the shape of the tire simply boolean subtract the tire from the cube BUT first set the Boolean option to "keep drill" so that the tire will not be deleted after the boolean operation. To get to the boolean options right mouse click on the boolean subtraction tool. |
Post by dr22 // Jan 9, 2007, 2:37pm
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dr22
Total Posts: 60
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Mr. e-graffiti; Thank you for the info. That makes it easier. One of these days I'll be able to understand all this the first time around. lol Thanks. |
Post by e-graffiti // Jan 9, 2007, 3:34pm
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e-graffiti
Total Posts: 171
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I have been using tS since tS/SE version 1.0 which was out in 1995 and I am still learning the "tricks" of 3d. Like you I am "slow" too. :) |
Post by dr22 // Jan 9, 2007, 5:10pm
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dr22
Total Posts: 60
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Hi Mr. e-graffiti; Thanks for the help. Someone on the other thread said I might want to start a thread for this stuff in another thread instead of there. How can I transfer it over to like here? Or should I? Not sure? help. |
Post by Norm // Jan 10, 2007, 7:34am
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Norm
Total Posts: 862
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The neat thing about boolean subtraction, when set to not delete edges, is you leave an imprint (tread pattern :) ) on the top faces of letters. They can keep a shape or a contour. So whole concept not necessarily restricted to raised letters on a tire. Lots of neat text can be created for many different situations! |
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