stainless steel V-Ray shader

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

stainless steel V-Ray shader // Archive: Tech Forum

1  |  

Post by Emmanuel // Jan 21, 2007, 6:23am

Emmanuel
Total Posts: 439
pic
Hi all,


I am trying to create a stainless steel aspect in V-Ray like this one :

http://en.red-dot.org/rd/img/360/2005-02-0968-a.jpg


Does anyone has a good shader setting by chance ?


Thanks in advance :)

Post by parva // Jan 21, 2007, 7:17am

parva
Total Posts: 822
pic
without anisotropy I don't make you much hope to create a similar effect for the reflection. Otherwise you need just a high reflection and a proper ior and a nice texture for some bump brushes or alike if the surface should get some irregularity to get something like that
http://www.kitchenfantasy.com/images/tryplybottom.jpg

Post by Emmanuel // Jan 21, 2007, 8:21am

Emmanuel
Total Posts: 439
pic
Thank you Marcel,

I will try to use your texture :)

Post by frank // Jan 22, 2007, 5:48am

frank
Total Posts: 709
pic
Also, a key to getting these nice and shiny renders is - give it something to reflect. Use some bright white "reflector cards" above the object & behind the camera. This makes all the difference in the world.

Post by frank // Jan 22, 2007, 6:41am

frank
Total Posts: 709
pic
I don't thnk this is quite what you're after as far as the shader goes but I wanted to illustrate the difference a reflector makes in getting a shiny look on an object. (tS 6.6)

Post by prodigy // Jan 22, 2007, 7:28am

prodigy
Total Posts: 3029
pic
100% agree with Frank... the stainless Steel must have something to reflect..

I try to recreate the scene..

3933

I use the Glossy Shader and a box behind to make something to reflect..

3932

And this is the Ts7.11 scene with the objects and the shader settings ready to use over Vray..

Free for the mases... :banana:


BTW!!! i see your picture and it have DOF.. thats why my render looks more sharp than the reality..

Post by Emmanuel // Jan 22, 2007, 9:38am

Emmanuel
Total Posts: 439
pic
I tried your Glossy shader settings Prodigy. It works pretty well!

Thanks for the comments Frank. You are right, we should use the real life photography technics !

My mistake was to make my shader experiments in an empty scene -and of course the faucet (my dictionary says faucet, I thought it was tap?) always looked grey !-


Thanks again guys :)

Post by TomG // Jan 22, 2007, 10:46am

TomG
Total Posts: 3397
Tap works for me, but I think it is a UK thing. In the US they tend to say faucet all the time, that I've noticed :) To me faucet sounds like trying to be posh ("Keeping Up Appearances" anyone?)


HTH!

Tom

Post by frank // Jan 22, 2007, 10:59am

frank
Total Posts: 709
pic
In southern MS they are sometimes called spigots. [spih-gut]

Post by hultek43 // Jan 22, 2007, 11:05am

hultek43
Total Posts: 234
The term 'valve' works for me. Taps are used to create internal threads. ;)

Post by Steinie // Jan 22, 2007, 12:38pm

Steinie
Total Posts: 3667
pic
In southern MS they are sometimes called spigots. [spih-gut]

or "Plumbing";)

Post by spacekdet // Jan 22, 2007, 8:10pm

spacekdet
Total Posts: 1360
pic
Tap works for me, but I think it is a UK thing. In the US they tend to say faucet all the time, that I've noticed :) To me faucet sounds like trying to be posh ("Keeping Up Appearances" anyone?) Tom

Would Hyacinth pronounce it "Faw-Say"?

I turn on the tap, but I drink from the faucet.
The spigot is outside, and is also known as a hosebib.
The garden hose attaches to it.
You can fill bouquets, uh, buckets with it.

This post is 100% OT.
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2021. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn