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disapering block
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disapering block // Archive: Tech Forum
Post by rjeff // Feb 20, 2007, 2:23pm
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rjeff
Total Posts: 1260
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anybody else have this issue? When I zoom in real close to make sure my block align one just goes away when I scoot the other closer to it. |
Post by spacekdet // Feb 20, 2007, 2:56pm
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spacekdet
Total Posts: 1360
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Is this in solid view mode?
If so, yeah, it's a 'known issue'. AKA bug.
Try a different view mode- start with wireframe and work your way up from there.
You could also try turning on collision detection to aid in aligning your blocks. |
Post by rjeff // Feb 20, 2007, 3:10pm
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rjeff
Total Posts: 1260
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I am using wireframe already |
Post by prodigy // Feb 20, 2007, 4:59pm
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prodigy
Total Posts: 3029
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Wich ts version??
Plz be more specific.. in left view? perspective View?? if you have TS7.11 you are talking on the model side?? What VGA and driver version... :confused:
Correct me if im wrong... You have 2 cubes.. you need to put one over the other.. when you zoom in and both objects be very close one disapear??
Best Regards |
Post by jamesmc // Feb 20, 2007, 5:01pm
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jamesmc
Total Posts: 2566
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One way to align is using the Object info Dialog. You get this by clicking on an object, the right clicking on the Object Tool (White Arrow.)
You can use the X Y Z coordinates to align cube shaped objects and generally for other shaped objects. Using magnets is one way to align objects that need real close alignment, but that's another tutorial.
If you look at the graphic below, you can see the Object Info Dialog Box giving the coordinates in X Y Z of the object.
If you match the digits to the right of the decimal (i.e.,On the X Axis - Box A 2.465 and Box B 4.65) you will match up the X axis. Do the same for each of the X Y Z axis and don't worry about the digit to the left of the decimal point.
If you like hands on, be sure and use the yellow bars in the middle of the control bar so you can stay precisely on the axis you desire. Make sure you screen is in the default position (hit screen reset before aligning) before you start aligning. |
Post by jamesmc // Feb 20, 2007, 5:43pm
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jamesmc
Total Posts: 2566
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Magnet Tool:
The first photo shows two cubes. You want to match up exactly two faces. In this case the Face Labeled A and the Face Labeled B.
Locate the Magnet Tool and click on the Face Labeled B. Now click on the Face Labeled A.
See the results in the second image.
The tool dialog box that shows up is for yet another tutorial. |
Post by rjeff // Feb 21, 2007, 4:34am
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rjeff
Total Posts: 1260
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thanks for the tuts James. The issues I am having is not so much getting them aligned it is that the block I a aliging the block to disappears when I scoot the "subject" block over to the block I need it to butt up against. |
Post by jamesmc // Feb 21, 2007, 4:43am
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jamesmc
Total Posts: 2566
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The problem with zooming in is that you the nature of 3D space treats zoom like an X-ray.
That is when you zoom in on an object real close you get passed the layer of polygons you are trying to view and end up seeing on the other side of it, which of course is meaningless to the viewer as he now has no point of reference. |
Post by rjeff // Feb 21, 2007, 5:24am
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rjeff
Total Posts: 1260
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I see...I guess the only wired thing is my "subject" block does not go away..just the one that I am trying to butt it up against. |
Post by TomG // Feb 21, 2007, 7:06am
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TomG
Total Posts: 3397
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I can't picture this one at all - please post before and after screen grabs, with a step-by-step of what you do. Without more info on the problem, I couldn't even start to give some hints as to what to change.
Do let us know the tS version too :)
Thanks!
Tom |
Post by 3dpdk // Feb 22, 2007, 6:17am
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3dpdk
Total Posts: 212
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... in the mean time, check the detail level in the display options box. "render all" stays permanently selected in mine but once in a while it gets mistakenly set to something else that although working properly makes me think my graphics board just blew a fuse!
4539
Another aberration like this can occur if you have your perspective view zoomed out to a wide angle view and moved in extremely close to the object(s). (but not usually in wire-frame view). Pretty much what James is describing but don't get "eye zoom" and "eye-move" confused; zooming the view in perspective will not cause this effect, but as James said, moving your eye into the object will place you past the object and cause all kinds of distortions. |
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