CrazyBob Smackdown

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CrazyBob Smackdown // Work in Progress

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Post by frootee // Jul 23, 2007, 2:29pm

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Let me know what you think about this...


Froo

Post by 3dvisuals dude // Jul 23, 2007, 5:00pm

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This is fun.

These are not criticisms, just things I see here that could use some fine tuning:

The overall scene needs to be closer to the camera I think... lots of unused space in this scene but maybe you're looking at that space as being occupied in the future with some stuff we don't yet see, I don't know?!

Banana Dude's right heel (not foot) is too high at the start (and stays that way throughout the animation in relation to his left heel) which causes a kind of non-vertical / very slightly diagonal up and down leap rather than a natural vertical one. Going up diagonally is fine but immediately decending diagonally along precisely the same path doesn't look natural, the descent end point should be offset from the overall path apogee point by the same amount as the upward start point is for it to look right if that's the effect you're sriving for with this.

It occurs to me as I watch this that it would be better for Banana Dude to start slightly farther back in the scene in relation to both Bob and the camera, so that when Bob falls forward he does so in front of Banana Dude's feet rather than behind... this change would also lend itself nicely to having Banana Dude's leap land him ON TOP of Bob... and that would be cool indeed.:D

As for the smoothness of both Bob's Fall and Banana Dude's leap, you're doing great.

Hope that helps, I like these clips and they're definitely improving!

- 3dvisuals dude

Post by frootee // Jul 23, 2007, 5:49pm

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Thanks for the input 3dv. I will be reworking this scene. It should be easier since I have had more practice with the new animation tools.


Froo

Post by 3dfrog // Jul 24, 2007, 1:31am

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Looking pretty nice frootee. You are trying more creative animations than I am curently doing. I think that's good. It might help you with weight and timing to step back a little and try some bouncing balls and walk cycles though. It's good to practice on the basics sometimes. If you don't have it, I'd recommend a book called the animator's survival kit by richard williams. It is pretty much an essential for animator's. I know even animation mentor students need to get it. I'm reading it now and it is really good. I am only one third through it so far though.


I think you have some pretty good poses in your animation. Crazy bob's fall and when the banana comes down from the jump looks too slow though. I know timing is hard. I am struggling with it on my walks.


I guess the best thing to do is keep animating and discovering. Keep up the good work man!

Post by frootee // Jul 24, 2007, 3:58am

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Thanks 3dfrog. These were done a couple months ago and I have a better feel for using the rigs and making them as well now. I need to rework this, based on your and 3dv's inputs. Thanks for that! I'll look for the book; see if I can get a good price on it!


Thanks again,


Froo

Post by Ambrose // Jul 24, 2007, 6:22am

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3DFrog about books these are some that I thought any one should have in there arsenal, booth animation and ordinary 3D that is modelling and texturing etc..


These are maybe old now but go to Amazon and buy used books, you save loots ;)



old statement from me:


As said before there's really no need to have books on truespace, there're some good like Inside TrueSpace 4 and don't forget the manuals.


I've the manuals from 4-6 and from that it's quite good because they kind of fill in eachothers gap etc. but still only the tools etc.



The next step is to go out and buy some books and to collect tutorials from the net - there's a lot of good once, also quite many for Ts so be sure to collect and do them.


Now learn the tools, play with tool after tool understand what you can do with them, you'll not master them on the first try then follow tutorials and get those done with the tools.



Maybe not easy but it will come not as hard as you first think but a lot of tries and error, the

good thing is you'll be good becouse you're thinking not only follow some tutorial.



Meanwhile read the books you bought for insperation and insight, very good to have 2-4 books on each subject.


When I was out of job I bought this collection

that I'm very satisfied with, go to Amazon and buy old once, the service is very good and all books were in very good condition, I live in Sweden so to get them here were also almost half the cost, at least one third and still it cost me

somewhere about 650$ but worth it, I'm very proud of the collection and its wide spectrum.


You don't have to be so extreme but at least get a book on each subject and along as you go.



These were the books I bought:


Lightning:


3D Lighting: History, Concepts, and Techniques


Digital Cinematography & Directing



Texturing:


Advanced 3D Photorealism Techniques [Paperback] by Fleming, Bill


Advanced 3D Photorealism Techniques [Paperback] by Fleming, Bill


3D Texture Workshop: Painting Hollywood Creature Textures Volume Oney Fleming, Bill


3D Photorealism Toolkit


Digital Texturing & Painting



Modeling:


Atlas of Human Anatomy for the Artist


Mastering 3D Graphics: Digital Botany and Creepy Insects by Fleming, Bill


Building a Digital Human (Graphics Series) [Paperback] by Brilliant, Ken


Modeling Digital Dinosaurs [Paperback] by Brilliant, Ken


Maya Feature Creature Creations (Graphics Series) [Paperback] by Palamar, Todd


3D Creature Workshop, Second Edition [Paperback] by Fleming, Bill; Schrand...


Animating Facial Features and Expressions [Paperback] by Fleming, Bill; Dobbs


3-D Human Modeling and Animation, Second Edition



Animation:


Digital Character Animation 2, Volume II: Advanced Techniques


Digital Character Animation 2: Essential Techniques



All of these books are very good and most of them

cover a lot of areas, I just tried to put them in where they do most.


and remember it's only the time that makes the different, and during that time you spend of this you'll have very much fun and will learn a lot and be better and better and even if you will not do any money on it you'll be very pleased.



Good luck!



SeYa/Fredrik…

Post by frootee // Jul 24, 2007, 5:26pm

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some minor updates here.

I straightened Bananaman (Chiquito) as best I could for tonight; his right leg still drops down more than the left, and I need to put bob in front, but allergies have gotten to me. But I straightened out the jump, and sped up bob's fall. I think the timing is still off. I think he needs to fall to his knees a little slower, pause, then keel over. Bananaman needs to stretch his legs more in the jump.


Any other thoughts?


Froo

Post by 3dfrog // Jul 25, 2007, 3:59am

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Much Better Frootee. The first thing that strikes me is that banana man's feet are slipping around. Maybe plant one of those feet in position while he is doing his punch. I'm not sure which one would be right for a punch. I guess that's up to you. The timing looks better. I think you should make a little tighter compostion for your shots. It's hard to watch with it so little up in a corner. The angle of the shot looks good. I think everything closer to the camera so we can see it better. I don't spend a lot of time composing the shot since my walks arent finished animation but I try to make whats going on big and clear. Looks like the right foot is going lower than ground plane. If you make your ground plane wire and switch to a side or front view you will see a line where the ground plane is. You can judge your feet relative to the plane from there.


I think you made great improvement here. It's coming out really nice. Keep it up.

Post by frootee // Jul 25, 2007, 4:13am

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Thanks 3dfrog. I appreciate the input!

I need to plant both feet firmly on the ground, and just move the rest of the body. Bananaman should lean into the punch, then return. I should be able to accomplish this with full locks on the feet; possibly setting the keyframes to linear interpolation, and set the translation and rotation deltas to zero. I will also tighten up the viewpoint.


thanks again!


Froo


Much Better Frootee. The first thing that strikes me is that banana man's feet are slipping around. Maybe plant one of those feet in position while he is doing his punch. I'm not sure which one would be right for a punch. I guess that's up to you. The timing looks better. I think you should make a little tighter compostion for your shots. It's hard to watch with it so little up in a corner. The angle of the shot looks good. I think everything closer to the camera so we can see it better. I don't spend a lot of time composing the shot since my walks arent finished animation but I try to make whats going on big and clear. Looks like the right foot is going lower than ground plane. If you make your ground plane wire and switch to a side or front view you will see a line where the ground plane is. You can judge your feet relative to the plane from there.


I think you made great improvement here. It's coming out really nice. Keep it up.

Post by 3dfrog // Jul 25, 2007, 4:28am

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We need more people using the bones on here. Mr. Bones, You, and me seem to be the adventurous pioneers! If we can get more people working on it and get a lot of input we could get great things going on.

Post by frootee // Jul 25, 2007, 4:49am

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I agree. ForceMaster2000 has done some experiments as well I believe.


Too bad bones crash truespace with shared space in the chat areas. Maybe that can be fixed!


Froo

Post by frootee // Jul 27, 2007, 3:54pm

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Arighty then. I have updated Chiquito and CrazyBob resolving their... Personal issues. Check it out.


Froo

Post by 3dvisuals dude // Jul 27, 2007, 7:43pm

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Arighty then. I have updated Chiquito and CrazyBob resolving their... Personal issues. Check it out.
Froo

EXCELLENT!!!

Now you've got it! I love the victory dance too, great moves!
http://smilies.instinctive-hosting.com/smiles/music/mj.gif

Well done!

- 3dvisuals dude

Post by 3dfrog // Jul 28, 2007, 2:07am

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Hehehe. Good one. Much better.


Crazy bob is transparent here. I had that problem too. I think I just selected him then did show object attributes. Then I either checked or unchecked obj mode.

Post by frootee // Jul 28, 2007, 2:51am

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Thanks guys.

Yeah, I could not figure out how to make CB solid. Thanks 3dfrog!


Froo


Thanks 3dv!
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