Vray Irradiance map question.

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Vray Irradiance map question. // Archive: Tech Forum

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Post by Changa // Apr 14, 2007, 10:57pm

Changa
Total Posts: 187
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I have few questions about Irradiance map option of Ts 7.11 because it still not clear from the manual and some previous discussions.


1. Now we have 2 options working with IRD maps - to save and to load. Both can be checked in the same time. How it works then?


2. If we keep checked save map option in animation ( or sequense of any single renderings) - does it overrite the previous map or accumulate (merge?) maps in one? Or now it can be done 'by hand' with imapviewer only?


If the answer to 2nd question is negative I suggest to have build in mechanism of merging of irradiance maps for sequencial set of frames (with some sort of 'step' - each N frame ) with option to calculate ird maps only (without complete rendering of the image).


Sorry for my english if I'm not understanable enough.

Post by parva // Apr 14, 2007, 11:03pm

parva
Total Posts: 822
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1. save "or" load. I know you can check both but I think there it does nothing
2. it does overwrite your imap file. Multiframe isn't supported yet. But Vray's Irradiance Map Viewer works very well if you want to built several maps together. You have just to rename the extension of your files to the 3ds vray native *.vrmap filename.

Post by Changa // Apr 14, 2007, 11:19pm

Changa
Total Posts: 187
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Thanks Parva for your quick reply. It is good that you are in the next time zone!:)
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