VirtuaLight renderer missing

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VirtuaLight renderer missing // Archive: Tech Forum

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Post by weaveribm // Apr 16, 2007, 1:43pm

weaveribm
Total Posts: 592
Aaaggh VirtuaLight render button just does nothing, no render at all can anyone help please?

I searched in here and found the thread about User logon (didn't understand it to be honest, I'm sure it doesn't apply to my case) but I'm the Admin on my XP and Vista installs both of which have no VirtuaLight render suddenly under 7.11 - just when I need it wouldn't you know :)

I tried the Ctrl + (start TS) but that didn't help, very mysterious

Peter

Post by TomG // Apr 17, 2007, 2:36am

TomG
Total Posts: 3397
Quick first question - there is no Virtualight render button, just the regular render button. There is a drop down list to select which render engine to use when rendering, and then you hit the render button for results.


So to be clear, when you right click the render button, and select Virtualight in the drop down list to choose engine, and then click render, nothing at all happens? (no black image, no nothing, absolutely no render). Also, you do this in the Modeler side and not the Player side?


Need to be sure what is happening before moving on to possible solutions :)


HTH!

Tom

Post by weaveribm // Apr 17, 2007, 4:25am

weaveribm
Total Posts: 592
Quick first question - there is no Virtualight render button, just the regular render button. There is a drop down list to select which render engine to use when rendering, and then you hit the render button for results.

That's it yes Tom thanks - the VirtuaLight render button, the Render button in VirtuaLight render mode

So to be clear, when you right click the render button, and select Virtualight in the drop down list to choose engine, and then click render, nothing at all happens? (no black image, no nothing, absolutely no render). Also, you do this in the Modeler side and not the Player side?

In the Render Area function there was a grey-hatched box to begin with. Hitting the Render button now does nothing at all...

From the Model side this happens, I don't know how to ask for a render in the Player window I thought rendering was automatic or something. There's no Render button in my Player window menu bar so I wasn't expecting to be able to render an image in the Player window. Just learning the ropes sorry if that sounds naive :)

I kept a clean default.ctx Tom when I installed 7.11, I only remembered this morning to try dropping that in I'll do that when I get home, really appreciate your help thanks!

Peter

Post by Norm // Apr 17, 2007, 5:00am

Norm
Total Posts: 862
pic
If you have selected VirtuaLight.tsr as render engine over on model side, you can render from Player side by looking under the icon that stands for hardware (looks like graphics card type icon). You will see Render to File icon there.
You see render dialog show up and get to locate and name the file to be rendered.
If VirtuaLight is set up right, you should see the file saved to the location on the dialog.
Let me know how this goes for you please.
Thanks in adv.

Post by TomG // Apr 17, 2007, 7:23am

TomG
Total Posts: 3397
I would do a quick check on this:


Right click on the Render icon in Modeler, and in the stack ensure Virtualight is selected.


Also use File -> Preferences and ensure Virtualight is selected in there too.


Rendering from Player side only uses the realtime engine and not the offline engines. I was just making sure you weren't in Player and wondering where the Render icon had gone - just the need to eliminate all possibilities! :)


If you could send along screen grabs of the render panels that might help too (both the r click on render icon and file -> preferences panels).


HTH!

Tom

Post by weaveribm // Apr 17, 2007, 8:34am

weaveribm
Total Posts: 592
I've lost the Reply button in here now what am I like :)

Thanks Tom and all

I've grabbed a shot of the problem but first some info on this

Still no VirtuaLight (VL) when I tried it on getting home

I created a New scene and VL render works fine then and so do other earlier saved scenes

But the scene I'm working on still won't VL render...

I did a Render Area and there's the hatched box only in the shot below

I can save all the objects and start a new scene failing a fix no worries Caligari support, but continuing to report in case it's a bug - I'm doubtful that's the case though it could be me I know this :)

I will follow all your earlier instructions later Tom and Norm but a quick reply for now in case it's obvious to you what I'm doing wrong after seeing the shot.

Peter

http://i117.photobucket.com/albums/o63/Mington/virtualightrender_awol.jpg

Post by weaveribm // Apr 17, 2007, 8:54am

weaveribm
Total Posts: 592
If you have selected VirtuaLight.tsr as render engine over on model side, you can render from Player side by looking under the icon that stands for hardware (looks like graphics card type icon). You will see Render to File icon there.
You see render dialog show up and get to locate and name the file to be rendered.
If VirtuaLight is set up right, you should see the file saved to the location on the dialog.
Let me know how this goes for you please.

Thanks Norm the scene renders and saves ok from Player/Render To File

I would do a quick check on this:

Right click on the Render icon in Modeler, and in the stack ensure Virtualight is selected.

Also use File -> Preferences and ensure Virtualight is selected in there too.

Cheers Tom yes the right-click/Render button shows the VL panel (in the shot nearby too) and File/Preferences allows selection of VirtuaLight. All very mysterious. I'll try dropping in the clean ini file next

I'm not being ironic here - I absolutely love TrueSpace 7.11, I'm working on an animation for a small movie we're making (flight-sim community) so I'm being focused and pressing on with finishing that but I can't wait to play with 7.11 and 7.5 to come :)

Peter

Post by weaveribm // Apr 17, 2007, 9:05am

weaveribm
Total Posts: 592
I replaced the 7.11 ini file default.ctx with my backup copy from a fresh TS install but still no VL render. I carefully checked that I was actually dropping in the fresh-install ini file (file date)

Peter

Post by Leif // Apr 17, 2007, 11:22am

Leif
Total Posts: 276
pic
perhaps this (http://forums1.caligari.com/truespace/showthread.php?t=46) thread can help you..


Something about not having a . (a period) in the directory.

Post by weaveribm // Apr 17, 2007, 12:54pm

weaveribm
Total Posts: 592
Thanks Leif

I'd searched out all the threads about VL problems in here and none of them apply to this problem it seems. I don't have any unusual characters in any folders on my machine unfortunately :(

If I understand correctly that problem you link me to I mean, the date of the thread is 01-30-2006 and for a version earlier than my 7.11. If I understand it correctly

System variables:

Brrr <shiver> :)

Oh but you remind me that I'm on Vista Leif- I think I tried it under XP but I'll check, many thanks. 7.5 is fully Vista'd I think so some hope

Peter

Post by weaveribm // Apr 17, 2007, 1:03pm

weaveribm
Total Posts: 592
Interesting. Under XP I don't get the half-tone hatched area fill. Vista does better than XP in this side-by-side trial <g> it fills the area with something at least :)

VirtuaLight render still doesn't work but now the Render Area function just writes a one-pixel box (like you see when you click-and-drag for the area) with no render in there. The picture is undisturbed by the render

Peter

Post by Leif // Apr 17, 2007, 3:42pm

Leif
Total Posts: 276
pic
In the TEMP folder (don't know where that may be in Vista), there should be at least two files created when clicking on render icon (when VirtuaLight.tsr is the render engine):

vl1.vs

vl1.vib

(or vl2.vs and vl2.vib, and so on)

These files, I assume, are exported by tS7 and read by the VirtuaLight executable. (They are deleted automaticly immediately after the render is finished, so they may be a bit hard to discover.)


You could check to see if you find them? Oh and also textures are exported as tga files in the same directory.

Post by weaveribm // Apr 17, 2007, 10:20pm

weaveribm
Total Posts: 592
Thanks Leif I'll check that when I get home

I'm tempted to reinstall TS7.11 but I can use Vray so I won't do anything drastic in case this helps support as a bug report. It'll be me probably though :)

I hadn't done anything unusual the day before VL went down I was keeping things steady in the middle of a job. No installs of anything, business as usual

Must check the date of Caligari's email to me that TS7.5 would be downloadable in 30 days :)

Peter

Post by Norm // Apr 18, 2007, 5:02am

Norm
Total Posts: 862
pic
What kind of texture is on this hatched area? I was wondering if it was textured with specific material for other render engine or such.

Post by weaveribm // Apr 18, 2007, 5:51am

weaveribm
Total Posts: 592
Thanks Norm - just standard matt colour as in below, the wall over on the right in sunlight

Peter

http://i117.photobucket.com/albums/o63/Mington/1_foldingchairsin2.jpg

Post by weaveribm // Apr 19, 2007, 11:31pm

weaveribm
Total Posts: 592
Sorry Norm I'm afraid I lied earlier when I said that those textures are basic textures... apologies.

I did try to set a basic texture and reset the shader and all sorts and thought that I'd re-rendered in a base texture. But when I rendered in er, the first renderer the room became a hall of mirrors. It's only just occurred to me that this means that I didn't in fact re-render as you suggested in a base texture (no shininess) I think I set up the wall colours using the Glossy shader and turned down the glossiness, something like that. None of this should mean that TS would fail to render (I naively imagined) but I see what you mean now sorry mate - I'll make sure that I find out how to delete the present shader properly and look up which renderers can operate which shader-types. Hmm I played with shader types when the walls went in right off the bat. Fundamental structure not configured correctly :)

How to delete the present shader, does that sound too lame of me sorry but I think I missed a step as usual :(

I don't have the hang of the pop-out (reflectance that's the word, shininess you idiot Peter lol) functions yet that'll be it

Clue is that the scene can't render under VL even in work on a bog-standard completely different specced GF2 machine, something bad in the scene yes I see now, thanks ever so much for your help all, really appreciate it!

Peter
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