CrazyBob WalkCycle de la Froo

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CrazyBob WalkCycle de la Froo // Work in Progress

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Post by frootee // Jul 28, 2007, 7:05am

frootee
Total Posts: 2667
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Hey folks. Here's a walk cycle I am working on. So far I have the legs pretty well straightened out I think. At the end there' s a slight twitch in the chest. I can fix that though.


I should probably start converting these to wmv files. What do you think? If you can't see the avi files please let me know and I will convert them.


Froo

Post by Steinie // Jul 28, 2007, 8:03am

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Came out great! You guys should consider cataloging these movements when there done.

Post by 3dfrog // Jul 28, 2007, 8:10am

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Looks like you got the legs down really good. You have a good swing in the hips too. Did you experience any bones popping out of place after keyframing poses? This is a big problem for me.

Post by frootee // Jul 28, 2007, 10:09am

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Thanks Steinie and 3dfrog! More's comin.

3dfrog:
I did not notice any popping of the bones. But I did notice that after I release the mouse button, there seems to be a residual action, where the bone moves just a tad more after I'm done. I hate when that happens.

This is what I did, per the manual:

1. created a baseline track, and ensured additive blend mode was off (it should be by default but I check anyway!)
2. add another track, and use it for the legs. I ensure additive blend mode is ON
3. To be done tonight: add another track for the arms, and set additive blend mode ON
4. Also to be done in the future: add separate tracks for hip rotation, shoulder rotation, foot movement: ankle adjustments, and another track for 'ticks', which add personality to the character's walk

The reference I used was Digital Character Animation vol. 2 by George Maestri.

Another one I need to start using is The Human Figure in Motion by Muybridge. :)

Once this is done I'll post it for folks to observe and hopefully learn from!

I wonder where the rest of the animators are?

Froo

EDIT: one other thing I forgot to mention: since the first and last frames, 0 and 32, are identical, I created the animation using frames 0 - 31, for looping purposes.

Post by 3dvisuals dude // Jul 28, 2007, 1:21pm

3dvisuals dude
Total Posts: 1703
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Hey folks. Here's a walk cycle I am working on. So far I have the legs pretty well straightened out I think. At the end there' s a slight twitch in the chest. I can fix that though.

I should probably start converting these to wmv files. What do you think? If you can't see the avi files please let me know and I will convert them.

Froo

This does look great!

Nice work you guys are doing with these anim's, they just need music and sound effects in them now!:D

- 3dvisuals dude

Post by frootee // Jul 29, 2007, 6:50am

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Total Posts: 2667
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Here is the full walk cycle. I tried converting this to a wmv file for easier access but it looked cludgy when I did that, so I am keeping it as an avi file. This looks much smoother. It's rendered straight from the workspace.

let me know what you think.

Oh, 3dfrog: Yeah, I got that stupid bone popping issue. Seems it happens when I finish the animation, make a movie, then go back for editing. What I tried doing was, selecting the offending bone and just barely moving it. That seemed to fix the problem, but only sometimes. At first I had to just start over with the arms from a previous version.

BTW... the walkfullb.rar has crazybob semitransparent; I fixed that to make him solid in walkfullc.rar (Thanks for the tip 3dfrog!)

Froo

Post by 3dfrog // Jul 30, 2007, 5:30am

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Looks good frootee. The angle of the hands looks like it may be uncomfortable for him to hold while he walks. But this is a believable walk cycle. Good work.

Post by frootee // Jul 30, 2007, 5:44am

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Thanks 3dfrog.. Um, he has arthritis. Yeah, that's it!


Seriously though, I have always had trouble with rotating the hands. I can never seem to get them to easily rotate without having to move and spin the mouse around a few times; while I am doing this, the arm goes to some strange position, sometimes slapping crazybob in the face. That' s the most aggravating part. So, on to learning rigs!


The left hip seems to pop a little.


Froo

Post by 3dfrog // Jul 30, 2007, 5:51am

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if you select the joint above the hand and use the rotate handles on the widget you will get an easy rotation.

Post by frootee // Jul 30, 2007, 6:00am

frootee
Total Posts: 2667
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Ah I see. I was trying to use the IK handle.

This is one of those it's-so-obvious-I-can't-even-see-it kind of things.


Thanks!


Froo

Post by roman // Aug 1, 2007, 11:33am

roman
Total Posts: 320
In any case to me this is a pretty good looking walkcycle. I am glad to see frootee's progress and hope other guys will follow and soon we will see animated stories.

Post by frootee // Aug 1, 2007, 2:41pm

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Total Posts: 2667
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Thank You Roman.


More's coming... :banana:


Froo
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