Scene Editor awkwardness: bringing it to heel

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Scene Editor awkwardness: bringing it to heel // Archive: Tech Forum

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Post by weaveribm // Apr 28, 2007, 3:19pm

weaveribm
Total Posts: 592
SE (the animation control window) is being very uncooperative even after re-installing TS7.11. Or rather freshly installing it under XP in dual-boot. I've had some SE weirdness under Vista and if you ask me right away "Are you running under Vista?" I won't have a case :)

I set a camera in a scene and use the 3D widget to move the camera flying through the scene, then I record to avi what the camera sees

I can't find a way to Clear All Animation.

I see the Clear All Animation/Object/Cascade function and I think that this should clear all the keypoints, hit it - but it will not. I've created KPs by accident probably even though the Record Keyframe red button is set to only Record KPs when I ask for them. Move the camera to a keyframe, hit the Record button and so on

I've tried for hours to reset the SE but lots of unwanted keyframe markers stubbornly refuse to go away, I hit some and Delete them but there are very many. When I finally accidentally-it-seems reset the SE and try to start a small recording, groups of objects start disappearing, groups of objects change scale and become tiny. So something's going on I'm daft but I'm not stupid. Not on a clean TS installation... but-

There may be something bad in the scene, this is what I'm thinking: I've messed something up. But if that's the case I can clear out the animation and start again. Except I can't start again because I can't simply have a Clear All Keypoints And Anything To Do With Keyframes Please For The Love of God

Hmm just remembering when I saved an auto-incrementing scene file (the one after this troublesome one) I noticed that the file jumped in size from 6MB to >18MB, something like that even though I hadn't added anything to the scene before saving. On the Vista setup in this scene the right-click on the arrow for Properties would not open the normal Object Properties window, again very stubbornly absent: why I went to XP. Not sure what are clues sorry if too much information-

Question 1: Is any of this ringing any bells :) (known SE bug maybe)

Thanks in advance to anyone who can help I'm trying to stay away from Rants And Raves. It will be ok. There will be a simple explanation, that's what my money's on. The kit is like a beautiful woman. Gorgeous and with great style and elegance but a few lumpy bits I do love her it's forgivable :)

Peter

Post by weaveribm // Apr 29, 2007, 11:56pm

weaveribm
Total Posts: 592
For beginners like myself. I notice that Frank Rivera's book cautions that frame zero is the frame in which objects are moved without entering their change-parameters into the animation engine

Sounds obvious - when you know about it - and it explains why one can't start an animation at frame zero. I always wondered why I can't set a Record point at frame zero. You can't because that frame is reserved

Those odd changes I've seen (where objects would suddenly change scale or vanish) would be down to the animation desk frame counter being at some frame other than zero when I've accidentally scaled/moved those objects, that'll be it: so making sure that the SE frame counter is set to zero and keeping an eye on it is useful

No problems with this after reinstalling TS7.11. Wondering if there's a 'Toggle off the animation desk' function other than checking that frame counter is zero, to avoid inadvertently changing things in (slightly) complex scenes - but yes I've found the layers function now and trying to remember to lock everything down, that helps too :)

Peter

Post by Norm // Apr 30, 2007, 5:51am

Norm
Total Posts: 862
pic
It rings a bell if autoRecord is set to on.
It can be that it is fighting for control with the scene editor.
By default this is on. There has always been a debate whether it should default off or not.

Hope is helpful.

Post by weaveribm // Apr 30, 2007, 6:06am

weaveribm
Total Posts: 592
Thanks Norm I think it's ok now, yes I keep AutoRecord off at all times. It was not understanding how important it is not to be anywhere but frame zero when working. Perhaps if when we leave the Animation window the SE frame counter reset to zero automatically that would be good (perhaps it does already) :) but now I know I can watch out for it - cheers for helping out mate

Peter
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